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I am developing an AI called stevenlauBot. I have only made the game start move. All units go to the tree nearest to CC, cav goes to chicken, either by walking or teleportation, whichever faster. It looks cool! My plan is to make the AI to play standard tactics like how I usually play (only Han). It will be useful to practice 1v1.
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By real_tabasco_sauce · Posted
I found a solution for this issue @dmzerocold For me, it worked to go to Control panel -> Mouse -> Pointer Options, and uncheck Enhance pointer precision. -
Hi, I just have one question : which civilizations will arrive in 0AD ? The Germans arrived in 0.28.0 but are there any other civilizations in development for the future releases ?
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literally came here to say everything you just did lmao. but, remember, RoN, IN ITS VERY OWN TOOLTIP WROTE :you can rename your cities to taunt your enemies in multiplayer games! I highly doubt that's gonna suffice in 2025 internet lol
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It needs to revolve around something. Macedonians have good unit roster, especially champions. I'm not sure why you think having gameplay broken for the AI justifies these changes. This game should not revolve around multiplayer and its whims. Those RTS games that do, are quickly called out as failures. Just see the couple of recent RTS games that put the focus on MP first. I'll re-iterate my previous point. If you want balanced multiplayer, make a mod and promote that mod as a semi-official "balanced" game. See how TAG_Venom did it with ProTA for Total Annihilation: https://prota.tauniverse.com/
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