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By Lion.Kanzen · Posted
you must remember that it is not going to be seen at close size as in a first person game it is going to be seen from above from far away. the handle has a lot of detail. -
There's even more room for improvements, but I decided to pack the ones I already shared here into a first PR: https://gitea.wildfiregames.com/0ad/0ad/pulls/7260
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Han imperial academy First brought to attention a while ago by @ShadowOfHassen This one's pretty obvious. The current name is just a translation into modern Chinese. And there's a terms that was clearly used instead. Proposed change: Dìguó Xuéyuàn -> Tàixué Sources:
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By real_tabasco_sauce · Posted
I've been working on this partial solution for sniping (https://gitea.wildfiregames.com/0ad/0ad/pulls/6960) but its hard to get ppl to test, now I am pretty much too busy to worry about the rough sort idea. Unless someone can pull off a micacle and figure out the OOS. Depending on the release process, I might be able to get it working. Even still, that is just a potential solution. You can't just "delete" sniping, unless you want to eliminate order-1-unit. you can reduce its generalizability and effectiveness as I have tried. Further benefits would be to increase the ways in which units are counters of one another, which is very difficult with the citizen soldier model. I do have some ideas that could help but they are a long way off, although they could be tested with the com mod. -
It sounds like 'Bonnell Thornton' translated Plautus from 'if you spend a thing you cannot have it' to 'You cannot eat your cake and have it too' https://www.bartleby.com/lit-hub/respectfully-quoted/john-heywood-14971580/
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https://libquotes.com/plautus/quote/lbx0m0c
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Wasnt that from the Unabomber's manifesto?
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