There is no release version of a27, I suppose you mean main branch. If an identical error is printed you either didn't build what you thought you did or didn't run what you built. This exact error message does no longer exist in main.
Building a26 at this point from a checkout is non trivial, I suggest to inform the maintainer for the package for your distribution (usually bug report) and if you want to have a go at it yourself use the package build scripts, which have all prior fixes, and the package build tools of your distribution to create an installable package instead.
You can't catch a segfault.
The cases I looked into so far were all caused by being online with multiple instances of 0ad. So unless that was done intentionally it'd be interesting to figure out why that happened.
I believe it might be important to learn why rejoining a running game is necessary in the first place. Is that because 0ad crashes or because the player looses the connection to the host?
looks better with more contrast on the uv map again. Is that the right position for the trident? I will see what I can do about the wrinkles
statue_poseidon.dae