The only thing I would say for now, is that some of the columns don't line up with their "title", at the top part, or they aren't at the top of the column
It's inspired by the network code found in AOE2, the original edition. A resource would be
https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond
Beyond that we use enet and @phosit has a move to quic in the works https://gitea.wildfiregames.com/0ad/0ad/pulls/8925
No discord, we are using irc , see the forum header, but none of us is highly active, so you would have to idle some time there to catch someone.
Here is an updated version of the manual I am working on. Thoughts? Is this helpful for you? Things you would like to see added??
Thanks!
CWA_Simplified_Manual_Alpha2_manual_layout_proposal.pdf
Hi everyone,
My name is Luther, and I am a Computer Science graduate student located in Mexico.
I am currently working on my Master's thesis, which focuses on formal verification. For my research, I am planning to use the 0 A.D. engine's network code as a case study.
I would love to get in touch via email, Discord, or any other method with a developer who is familiar with the game's network architecture to ask a few questions about it.
Any info would be highly appreciated!
Thanks,
Luther
hi @real_tabasco_sauce,
i must say that still even the new version doesnt work correctly.
i have some replays here, firsti hosted, second game tatyana hosted.
thx, Meister
2026-07-01_0004.zip 2026-07-01_0003.zip