"No surrender" is an obviously false statement, that's exactly what they did. I'd advise not to use AI too much, there's plenty of things it doesn't consider. But I prefer to discuss these kind of details by PM and not here.
Thomson's gazelle is certainly from East Africa, so that's quite wrong. I'm not familiar with all maps, plants and animals from the game, I don't know if it has lynx or ibex, but goats, rabbits, wolves and bears could be used, for example. There should be hard-leaved bushes, semi-evergreen forests, and depending on the exact region, the landscape can be dry-looking. But all these things can be easily found out first (and then check what the game has, and even propose to add what it lacks).
Hi @Thalatta
Quick question on environment I picked one of 0 A.D.'s existing maps as a base for the visuals. Could you help me confirm the flora and fauna fit the setting?
Hi @Thalatta
END - NO TRIUMPH, NO SURRENDER
Tantalus lays down his arms.
Caepio, for once, is merciful. The Lusitanians are given land — not as conquered slaves, but as a people allowed to live.
The war ends.
Not with a triumph.
With a silence.
In eight years of war, his army — drawn from a dozen scattered tribes — never once turned against him.
They followed him to the end. And beyond it.
@Perzival12Great idea; I’ve tested things like that in the past—it’s really good!
@guerringuerrinJust a reminder: all victory conditions in the game are optional. In other words, if a particular victory method doesn't appeal to you, you simply don't have to play with it—and that's perfectly fine.