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By Perzival12 · Posted
Okay everyone, so I got the easier ai done. I present to you, the one and only (AFAIK) EasyAI!!! EasyAI has the following changes (read the README for more details): - EasyAI never builds arsenals or fortresses. - EasyAI never trains heroes or siege machines (though it can use captured ones) - EasyAI sends smaller attacks, around half the size of Petra's. - EasyAI takes much longer to phase up. - EasyAI trains less workers. - EasyAI builds less fields. I tested EasyAI against Petra, and Petra beats it consistently and severely. Let me know what you think of it. This is only version one, I might make some more changes in the future (EasyAI never betrays the player, EasyAI never captures buildings, etc.), but here it is: EasyAI.zip -
By real_tabasco_sauce · Posted
Just tell me what is imbalanced… -
so,let me get this clear: You think there is nothing particularly problematic with the balance in R28?
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Make an ai to simply counter/keep up a certain playstyle. I play turtle and I never send any troops, so call this Ai "Fat-Grubber" a literal no defense but it intends to maximise economy to keep up with my booming, fixing the issue of pathfinding harvesting resource, 8 or more second of total walk will require the building(I forgot whats its called) on a dense tree(beyond 5) in an area. No 2nd CC unless metal/stone is out, no towers will be built/fortress. It produce woman mostly at the start, 40-50 farmers, 12-24 on stone/metal depending on its civ, still using woman(uses only food). The army will take care of wood, produces barracks and cranks out amass amount of citizen footman, and no horseman/siege/elephant units. If it gets attack on a certain number of units(say 30/more), it will retreat and group up an army double/all that amount to counter my army. In C&C:TW. I played 1vs7 against easy nod. You know what they crank? Only infantry at the start. I get to enjoy hearing their shooting~ they make vehicles after some point but at the start man... I like seeing large blobs being rolled by my medium vehicle~~~ they hardly made any advanced vehicle if I recall. Another thing was they start building defense upon being attacked in base(so in 0a.d you can try to code the female workers to make mass amount of towers, followed with wooden walls to prevent my advance when I start attacking in their base). In conclusion, play with what the ai can build with its limited choice(depends on playstyle). Then improve the base mechanic for it to shine, I hope this helps you, yawn...
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