Jump to content
  • Topics

  • Posts

    • Importing the .DAE into Blender and then exporting it back into 0AD causes it to be heavily warped and oriented incorrectly, and the actual source file in the art repository is a .max file, and I don't have 3Ds Max
    • I want to try a local build version of the 0ad 28 on my debian system. So I got the source code tar file from: https://play0ad.com/download/source/  (direct download tar). The I followed the built instructions on: https://gitea.wildfiregames.com/0ad/0ad/wiki/ . (Where the Linux  getting the libarys section could be better separated from the rest of instructions) So far, I sucessfully built the libarys. But when I invoke the make comand it brakes not finding libary / header files, altough, they are available on my system.   gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ make -j5 [...] ==== Building simulation2 (release) ==== Globals.cpp precompiled.h In file included from ../../../source/lobby/Globals.cpp:20: ../../../source/lobby/IXmppClient.h:23:10: fatal error: js/Value.h: Datei oder Verzeichnis nicht gefunden 23 | #include <js/Value.h> | ^~~~~~~~~~~~ compilation terminated. make[1]: *** [lobby.make:162: obj/lobby_Release/Globals.o] Fehler 1 make: *** [Makefile:104: lobby] Fehler 2 make: *** Es wird auf noch nicht beendete Prozesse gewartet … In file included from ../../../source/dapinterface/DapInterface.cpp:20: ../../../source/dapinterface/DapInterface.h:24:10: fatal error: js/RootingAPI.h: Datei oder Verzeichnis nicht gefunden 24 | #include <js/RootingAPI.h> | ^~~~~~~~~~~~~~~~~ compilation terminated. ../../../source/scriptinterface/ScriptForward.h:21:10: fatal error: js/TypeDecls.h: Datei oder Verzeichnis nicht gefunden 21 | #include "js/TypeDecls.h" | ^~~~~~~~~~~~~~~~ compilation terminated. I have checktd the files are on my system, something with the path seems wrong. I also installed them via apt from debian:   ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate RootingAPI.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/RootingAPI.h /usr/include/x86_64-linux-gnu/mozjs-128/js/RootingAPI.h ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmValue.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/mozglue/baseprofiler/public/ProportionValue.h /home/gamer/bin/0ad-0.28.0/source/graphics/SmoothedValue.h /usr/include/llvm-19/llvm/CodeGen/PseudoSourceValue.h /usr/include/llvm-19/llvm/DebugInfo/DWARF/DWARFFormValue.h /usr/include/llvm-19/llvm/ExecutionEngine/GenericValue.h /usr/include/llvm-19/llvm/IR/GlobalValue.h /usr/include/llvm-19/llvm/IR/Value.h /usr/include/llvm-19/llvm/MC/MCValue.h /usr/include/x86_64-linux-gnu/mozjs-128/js/Value.h /usr/include/x86_64-linux-gnu/mozjs-128/mozilla/ProportionValue.h gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ locate TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmTypeDecls.h /usr/include/x86_64-linux-gnu/mozjs-128/js/TypeDecls.h So, what to do....
    • lets go delete this persian building. Why a storage produce food. why add eco feature to 220 pop civilization
    • No more issue at all here i.e. Arch Linux with package 0ad-0.28.0-2 (reverting to js115 from js128) as @ffm2 wrote yesterday evening (just not specifying the version). ty @Stan` for clarifying the spidermonkey bug that caused the issue. Now back to my issue as I'm lagging behind the game's new speed (efficiency) even on a light setup 
×
×
  • Create New...