Does anyone else love muskets and cannons? I remember there were some mods related to the gunpowder era, but they were all unfinished. Did they really lack appeal?
I can confirm from experience that people often set the screen brightness too high. I keep it in the lower range so that it kind of matches the surroundings and I never have eye strain. But it could also be the opposite and I'd believe that the red or grey color on the black background in the lobby can be harder to read, especially if there is bright light around. Also what comes to mind is that the screen could be flickering. Not sure how to diagnose that. I have a software blue light filter on permanently and I think I'd recommend that one too.
I am used to a lot of lag, but I'd believe that when the scrolling is not smooth, or if there is a delay with the UI, it can be pretty tiring. I don't know about the new alpha but some UI reactions used to be delayed as if until the next game turn. I'd probably pick faster response over any kind of graphical effects until the returns diminish.
Maybe try taking some vitamin D, many people don't get enough.
That's too nice. Nobody has ever made a mod for me.
And I confirm. Quite recently I saw PhyZic come by the using his original name.
I know some people (myself included) who use it when designing their base to get a better sense of the spacing between buildings. And having the same icon repeated many times—for example on houses or storehouses, which tend to be numerous and small—could become annoying.
I really like the idea! However, having the option to toggle it on and off would be ideal to accommodate both preferences.
Yes, but when the GUI scale is increased to fractional (non-integer) values, the issue still occurs due to "subpixel misalignment and texture filtering."
Check this comment of #8759