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Who's Online 3 Members, 2 Anonymous, 1289 Guests (See full list)
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By Nicolaus_von_Kues · Posted
Nerf the CS, if the problem is the effect of economic snow ball. -
@real_tabasco_sauce I'd like to remind you something you said in the illuminating thread I referenced: I agree with that, that's why I'm even against increasing training times and "every phase up would reduce training times" mentioned there, that would make the start of the game too slow for competitive players. I proposed instead (apparently ironically amazingly) increasing training times but making batching more efficient to keep the current training times for more average sized batches (again, all balance-pending, since this might make comebacks too strong, larger batches being produced even faster than currently). Lower difficulty AIs should not batch. I also find interesting the idea mentioned there that Mercenaries "should be able to be recruited very quickly", which could apply to their batch efficiency, giving them an accurate and clear use case.
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It might still be on github: https://github.com/0ad/play0ad.com. I am not certain though
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By bowen951209 · Posted
Hi there. I noticed that some pages on play0ad.com are outdated. For example, https://play0ad.com/community/participate/ still tells us to use trac and SVN, but apparently it's been moved to Gitea. https://play0ad.com/game-info/project-overview/ says that 0ad is still in alpha, but there is a release now. Is play0ad.com managed internally, or there is a public repository where we can submit updates to those outdated pages? Thank you.
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