-
Who's Online 6 Members, 1 Anonymous, 808 Guests (See full list)
-
Topics
-
Posts
-
Yes @guerringuerrin, thanks for trying it!! The main way to recruit is to station an army in a city. There, the recruitment is faster then from making your army into a camp; and some building/city upgrades can make it even faster. For example here I'm recruiting 6 battalions (full regiment) in a single turn from a full grown city with a barrack: Changing an army state to encamp also unlock recruitment as you found out, but it's slower. However it's very convenient forgetting back a battalion where some units might have fallen. My army have weakened battalions after a battle : I can encamp and refill some of my battalions under a turn : But noted, I'll add a small step to the starting tips/walkthrough on how to recruit units
-
By Nicolaus_von_Kues · Posted
Most of us are volunteers, and the truth is, there's very little gameplay discussion in recent years, no real direction. What I'm seeing is a division among those who love competitive online gaming and a historically more conservative and slower game. That it be more strategic and in decision-making. -
By guerringuerrin · Posted
@AtrikI played it for a bit and have fun It looks very promising! I can't figure out how to add soldiers to my hero in "board mode" nvm found it. those message tips could highlight when asking to move the hero =) -
By Nicolaus_von_Kues · Posted
Sometimes it changes (depending on the AI) from a Niederbieber to an Imperial Coolus. I'm going to do a test and I'll upload it. Intercisa according to Grok This time the AI didn't make a coolus, it made an Attic helmet. -
By Grautvornix · Posted
Post atlas is a map analyis, checking & conversion tool for 0.A.D.'s Atlas map editor. Let me present the latest version of post-atlas: Version 1.14.0 with the following changes: - [New] better file management: changes are applied to a working copy of the original map only and are only stored in the destination folder (e.g. the game's user map folder) once the conversion is completed. - [New] Completely reworked map visualization and handling in 2D and 3D, including filterinrg, highlighting and addressing issues (e.g. ability to move entitiey from outside the map onto the map, or delete them) - [New] Passability of terrain is a new evaluation of a map's potential issues as well as reachability of players - [New] Reworked setup tabs and menus to be more clear and logical (I hope) - [New] issues solved with the civ split a few years ago where hellenic civ was split into athens, sparta and macedonia, and celts were split into gauls and britons. Old maps from before this split can now be converted as well. Civs can be replaced as whole now including their assets (it still needs a bit of manual work though) I am quite grateful for the many inputs by @lilypoppy who tested and reviewed both post atlas and its companion tool mercator. I hope that map creation can be made a bit easier so that we will see more great maps for 0.A.D in the future. (please note that a new mercator release including lilypoppy's change proposals will also soon be provided via https://wildfiregames.com/forum/topic/169940-new-atlas-helper-tool-mercator) CHANGELOG.md post-atlas-1_14.0.zip README.md
-
