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By NiRa Muso MIOZOTO · Posted
Actually a slavery system could make more expensive units useful again in a non-violence ! I’m specifically interested in the nonviolence mod ! -
I just saw your similar post... ... and got reminded on this topic: My problem with your proposal is that it shouts 'I minimize micro-management!' but in my game style it would lead to more micro-management bc units would not more be where I garrisoned them and sometimes I need all those 5 units at one place and then I have a problem.
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Some modders use their GitHub repositories (e.g. 0ADMODS), some have their mod only on a local drive or their preferred cloud storage and yet other have a Gitea repo (f.e. Empires Besieged). It's impossible to give a general answer.
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By Perzival12 · Posted
@Grautvornix @Thalatta Since this is the largest dedicated Slavery thread, lemme just list the options presented here (at least that are viable, if there are ones I missed lemme know) 1: Train Slave Units at Market/Dock/Storehouse - This would mean a custom slave unit, who would probably just cost metal, be easy to train, but might have some other problem (such as a limited amount that can be trained/limited lifespan) 2: Convert % of Slain Units to Slaves - This is viable, it adds little micro, though there might be problems with phenotypes (turning a male soldier into a female slave), OP usecases (snowballing is increased, since winning battles helps your eco), and actual usefulness (slain units would transform on the spot, meaning they would be slain by formerly allied soldiers quickly). 3: Unique "Slavemaster" Unit - This idea is that a unique unit would be trained at the Market/Dock who can capture other units, turning them into slaves. The micro required for this might balance it's relative bonuses of free workers. 4: Capturing Units - Similar to 3, this feature would have any soldier have the option to "enslave" an enemy unit below 20% health. This is probably OP (could result in capture rushes, where captured slaves are used to weaken uncaptured units) and is A LOT of micro.
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