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    • Noice, I'll be sharing the files later. I'll be including all CC. Since I notice also some are not clickable. It seems the height will be applied only after the code:   <VisualActor>    <SelectionShape>       <Footprint/>     </SelectionShape>   </VisualActor> This was supposed to happen with the <Height>8.0</Height> if the code was applied. This is <Height>1.0</Height> which is my preference. Thank you @phosityou are such a bro. Edit: - Done with the default, more info; Some of them don't state the height, Persians stays the same... - Next my preference. In case for those who are clueless just make a folder with name of the mod, then put both inside it, then put to the appropriate mod folder. @Stan`request to also move this thread to Game Modification, thank you. default-civil-centre-boundary-fix.zip mod.json
    • Maybe this helps: https://gitea.wildfiregames.com/0ad/0ad/pulls/8181
    • Mmmh then it would seem I was wrong and it's using the 3D model ... Not sure what the height is for then...
    • I'm on linux using flatpak, tried various things: - Searched for the file, in which I needed permission to enter to the /var/ - Found the 3.6gb file in a /flatpak/, Decompress the zip file, edit the file, compress it 1.8gb = Missmatch compress = Error won't load  - Made my own mod, following community mod = It doesn't register. - Dismantle community mod, removing what I don't need and edit the zip file inside by overwriting without decompressing it = Works So uh... it seems the height is not editable, its locked somewhat. Tried editing the house height too but it also doesn't work. Other stuffs I can change like the name, resource, description even the border. Here's the normal file, the height is set to 1, yet in game it doesn't register. The name registers, Guan Zhu instead of Guan Shu. city-councel-boundary-fix.zip mod.json
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