@Ultimate Aurelian, just after having a very fast look at that:
-"Shield: Hoplon": the term is not hoplon, but aspis (which you used somewhere else).
-"Peripteros": this does not mean temple (that's naós*), it's an architectural style.
-"Epiteíchisma": this is not any fortification, but one built in enemy territory**.
-"Only rams": some guys with a log? The first recorded Greek battering ram is from 427 BC.
*Are naós and naûs related? https://www.labrujulaverde.com/en/2026/02/is-a-greek-temple-actually-an-overturned-ship-a-new-theory-revolutionizes-the-origin-of-classical-architecture
**That's why "epi" is used. Just fortification would be "teíchisma" (literally "walls", the whole "fort" could be called "phrourion", as in vanilla). You also have proteíchisma (what you build before your fortification, like a smaller wall or ditch) or hypoteíchisma (counter-walls).
@wowgetoffyourcellphone absolutely - currently the script only provides a warning in the map description the user is highlighting if the colour is grey, yellow or red. Difficult to find the space in this densely populated window.
May be we should shorten the list output to fewer lines and provide a one-line legend?
At the same time there could be more space underneath to show the mod description in full (gets sometimes truncated).
My concern is only that the modio.mod is a small convenience helper function only, and integrating it into the game should not trigger a major redesign of the mod.io interface code.
@Asher I do agree - but I am afraid this would mean preloading mod.io data whereas currently, the user has to agree to the conditions and the connection first and then intentionally start looking at what is available.