If you do, please consider this too => https://code.wildfiregames.com/D1190 I think it would be really nice
@Atrik thank you for switching to the contributing side, it's very appreciated. My goal was to get all the modders on the main team eventually so the lack of speed would be curbed by the sheer number of people It did and did not work out at the same time; so many areas to work on
The config you're looking for is
pauseonfocusloss
You can set it to false, or if you want it to be temporary you can run the game with:
-conf=pauseonfocusloss:false
Is there a way to not pause the game when the window is out of focus? I like to have the game running on a second monitor while I work on other projects. I am running Manjaro linux and I tried creating in local.cfg in my config folder with :
windowed = true
borderless.fullscreen = true
borderless.window = true
It didn't work
@Atrik
I can relate to the points you mentioned, actually, because I felt a similar way when I first started contributing to this project. What I can tell you from my own experience, though, is that things tend to run smoother and quicker over time, as you would become a more regular contributor and also learn how things run and what to look out for in implementations.
Of course, making mods will always be faster and allow for more creative freedom, this is an essential aspect of the opens source philosophy, so I completely understand if people want to take that path. I welcome anyone who wants, though, to also open a PR and try to get the changes into the game, I think with git now it's easier than ever. I always try to work on those PRs as soon as I can, but of course it can take some time, it's important to think long-term I believe. And I'll admit that it can be difficult for me to find the balance between making it easy for the contributor and ensuring the best possible code quality.
@Atrik E.g., I'd love to eventually work on the wall snapping you implemented a while ago, if you feel like it.