Hahha I like it, although Ironically one of the ideas behind this project was to speed up eco a little to put more of a focus on the "war" and "strategies"
I also feel like if capturing a storehouse with say 500 wood in it, may give more people incentive to try different strategies and take more risks early on? So its not just boom for 10 minutes, max popuulation and attack.
That is a great idea!
Reminds me a bit of the settlers game (settlers 1, 2 or 3) where you needed to organize transport of goods (and further processing) in addition to just mining/harvesting/collecting them. Puts also a bit more focus on the economy than warfare.