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By ShadowOfHassen · Posted
I would say @Vantha's PR for campaign UI would have to be merged so we could have some form of narrative, then if the mod author is willing this may be a good first campaign to work on polishing. -
By HebrewHammer · Posted
Hi, benmorzi quit against HebrewHammercommands.txt Thx -
By Classic-Burger · Posted
I didn't say it wasn't, but it seems that the concept can be adapted. -
By Player of 0AD · Posted
Snapping walls are nothing new. These things are called gates. -
It's a mod. There is no update for more than a year. It hasn't been included in the base game yet.
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This mod allow snapping walls to any buildings (or entities like mineral deposits), increasing drastically their potential utility by making sure to leave no gaps, and/or speed at which you can place them. Walls.. That snaps... I did my best for the behavior to be simple and intuitive, but there are still a couple compromises that were done. Also there are vanilla flaws with wall placements that I couldn't address. Compatible mod (can be enabled in MP) Works with other mods I tested that modify inputs (autociv, customtrainer, moderngui) SnappingWalls.zip
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By Classic-Burger · Posted
How long until we have the first versions of the campaigns?
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