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fatherbushido

slaughter attack in actors templates

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More or less related to WFG-rP23591, I could fix that myself but I prefer to share that here so you can do a fix if you need it (because it could be not needed).

The slaughter variant (or equivalent one)

<variant file="biped/attack_slaughter.xml"/>

is missing in a lot of actors xml templates like

actors/units/iberians/infantry_swordsman_c

I don't know who is taking care of that, pinging @Stan`

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20 minutes ago, Stan` said:

Thanks for the heads up @fatherbushido I think it is not needed if units don't slaughter animals?

Though if those animations exist, why would you not enable them, just in case? You never know what people intend to do in mods, and inserting a few lines in a xml file is cheap.

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By default, it can be better to have them in.
For example the iberian cavalry champ have it (related to WFG-rP23591) or some healers have the capture_attack variant even if the unit using that actor don't have it.

 

(as Nescio said some seconds before me)

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7 minutes ago, Nescio said:

Though if those animations exist, why would you not enable them, just in case? You never know what people intend to do in mods, and inserting a few lines in a xml file is cheap.

Sure, but it reduces the amount of work you need to check all the actors for correctness. When I check champions I know I only have to check a few animations, not every possible combination, which is a huge timesaver. For instance you have to make sure that all the anims sync perfectly with the same names, the same number of variations (e.g if you have a horse with 50 idles, you need to have 50 idles for the unit, else one might go out of sync)

6 minutes ago, fatherbushido said:

By default, it can be better to have them in.

I guess they could be added I have no strong opinion about it, it's just a lot of work :/

6 minutes ago, fatherbushido said:

r some healers have the capture_attack variant even if the unit using that actor don't have it.

Yeah I think some have the gather praise too.

 

In a perfect world for animation we'd have all the animation for all the units, one could be able to switch between ranged and melee #252 (and others if needed) and relax and ready :) variants depending on stances.

 

 

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33 minutes ago, Stan` said:

@fatherbushido Do you have some kind of script we could use to find them and see how many are missing?

Here is the list of the file included variants by units by civs

==========
processing units
==========
==========
processing ptolemies
==========
infantry_slinger_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_cavalry_swordsman_ptolemy_IV_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_gaul.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
camelry_archer_a_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
ballista_infantry_b.xml
 * biped/attack_ranged_lithobolos_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
camelry_archer_b_r.xml
 * biped/rider/camelry/attack_ranged_archer_right.xml
 * biped/rider/camelry/attack_slaughter_ptol.xml
 * biped/rider/camelry/base_archer_relax.xml
 * biped/rider/camelry/carry_meat.xml
 * biped/rider/camelry/gather_meat_ptol.xml
 * biped/rider/camelry/promotion.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
siege_spear_pivot.xml
 * 
siege_rock_packed.xml
 * 
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
camelry_archer_e_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_ptol.xml
 * biped/fisher/carry_ptol.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
polybolos_infantry_a.xml
 * biped/attack_ranged_polybolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_elephantry_ptolemy_I_d.xml
 * biped/base_elephant_driver_relax.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_ptol.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml
 * biped/rider/death_aspis.xml
spear_infantry_a.xml
 * biped/attack_ranged_polybolos_fire_a.xml
 * biped/base_slave_male.xml
 * biped/death_infantry.xml
infantry_slinger_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
camelry_archer_e_r.xml
 * biped/rider/camelry/attack_ranged_archer_right.xml
 * biped/rider/camelry/attack_slaughter_ptol.xml
 * biped/rider/camelry/base_archer_relax.xml
 * biped/rider/camelry/carry_meat.xml
 * biped/rider/camelry/gather_meat_ptol.xml
 * biped/rider/camelry/promotion.xml
elephantry_c_m.xml
 * quadraped/base_elephant_african.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
spear_infantry_b.xml
 * biped/attack_ranged_polybolos_fire_b.xml
 * biped/base_skirmisher.xml
 * biped/death_infantry.xml
hero_infantry_archer_cleopatra.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
hero_elephantry_ptolemy_I_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_lithobolos_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
camelry_archer_a_r.xml
 * biped/rider/camelry/attack_ranged_archer_right.xml
 * biped/rider/camelry/attack_slaughter_ptol.xml
 * biped/rider/camelry/base_archer_relax.xml
 * biped/rider/camelry/carry_meat.xml
 * biped/rider/camelry/gather_meat_ptol.xml
 * biped/rider/camelry/promotion.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_d.xml
 * biped/base_elephant_driver_relax_shield.xml
hero_elephantry_ptolemy_I_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
siege_rock_pivot.xml
 * 
infantry_pikeman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_pikeman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml
 * biped/rider/death_aspis.xml
 * biped/rider/promotion_shield.xml
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
camelry_archer_b_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_ptol.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_pikeman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_slinger_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml
 * biped/rider/death_aspis.xml
 * biped/rider/promotion_shield.xml
hero_cavalry_swordsman_ptolemy_IV_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml
 * biped/rider/death_aspis.xml
siege_polybolos.xml
 * 
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_gaul.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_ptol.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
siege_lithobolos_med.xml
 * 
polybolos_infantry_b.xml
 * biped/attack_ranged_polybolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_gaul.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
==========
processing britons
==========
hero_infantry_swordsman_caratacos.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_infantry.xml
hero_cavalry_javelinist_boudicca_r.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
chariot_javelinist_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
infantry_slinger_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_swordsman_cunobelin_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
hero_chariot_javelinist_boudicca_m.xml
 * 
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
hero_cavalry_swordsman_cunobelin_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_chariot_javelinist_boudicca_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
war_dog_mastiff_e.xml
 * 
war_dog_mastiff_a.xml
 * 
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_javelinist_boudicca_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
chariot_javelinist_c_h2.xml
 * quadraped/base_pony_chariot.xml
 * quadraped/horse/pony_bay_01.xml
 * quadraped/horse/pony_bay_02.xml
 * quadraped/horse/pony_beige.xml
 * quadraped/horse/pony_brown.xml
hero_infantry_swordsman_cunobelin.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_slinger_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
chariot_javelinist_c_m.xml
 * 
chariot_javelinist_c_d.xml
 * biped/base_driver_chariot_celt.xml
 * biped/death_infantry.xml
chariot_javelinist_c_h1.xml
 * quadraped/base_pony_chariot.xml
 * quadraped/horse/pony_bay_01.xml
 * quadraped/horse/pony_bay_02.xml
 * quadraped/horse/pony_beige.xml
 * quadraped/horse/pony_brown.xml
war_dog_mastiff_b.xml
 * 
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
hero_infantry_swordsman_boudicca.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_slinger_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
wolfhound.xml
 * 
==========
processing macedonians
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_slinger_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_cavalry_swordsman_alexander_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/pure_black.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_med.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_infantry_pikeman_philip.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
hero_cavalry_swordsman_alexander_r.xml
 * biped/rider/cavalry/base_swordsman_relax.xml
 * biped/rider/death.xml
hero_infantry_swordsman_craterus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_infantry.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_02.xml
 * biped/rider/death.xml
hero_cavalry_spearman_pyrrhus_r.xml
 * biped/rider/cavalry/base_spearman_relax_02.xml
 * biped/rider/death.xml
infantry_spearman_c_a.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_slinger_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_spearman_philip_r.xml
 * biped/rider/cavalry/base_spearman_relax_02.xml
 * biped/rider/death.xml
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
infantry_archer_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_spearman_philip_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_archer_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_pikeman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_pikeman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
hero_cavalry_spearman_pyrrhus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
trader.xml
 * 
infantry_pikeman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_slinger_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
hero_infantry_swordsman_demetrius.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_spearman_c_e.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
==========
processing carthaginians
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_cart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
siege_oxybeles.xml
 * 
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
ballista_infantry_b.xml
 * biped/attack_ranged_kart_ballista_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
hero_cavalry_swordsman_hamilcar_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_cart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
hero_elephantry_hannibal_r.xml
 * biped/base_elephant_driver_relax_shield.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
siege_spear_pivot.xml
 * 
siege_rock_packed.xml
 * 
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
healer.xml
 * biped/base_healer_female.xml
 * biped/female_death.xml
infantry_javelinist_c_samnite.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_infantry.xml
infantry_spearman_c_samnite.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
hero_cavalry_spearman_maharbal_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
hero_cavalry_spearman_maharbal_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
hero_cavalry_swordsman_hamilcar_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_m.xml
 * quadraped/base_elephant_african.xml
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml
 * biped/rider/death_aspis.xml
 * biped/rider/promotion_shield.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_archer_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
ballista_infantry_a.xml
 * biped/attack_ranged_kart_ballista_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_archer_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_cart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_d.xml
 * biped/base_elephant_driver_relax_shield.xml
hero_elephantry_hannibal_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
siege_rock_pivot.xml
 * 
siege_rock.xml
 * 
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml
 * biped/rider/death_aspis.xml
 * biped/rider/promotion_shield.xml
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
trader.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_run.xml
 * quadraped/base_camel_trader.xml
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml
 * biped/rider/death_aspis.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
siege_lithobolos_med.xml
 * 
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
hero_elephantry_hannibal_d.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing celts
==========
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
healer.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_gaul.xml
 * biped/fisher/carry_gaul.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
trader_h.xml
 * 
trader.xml
 * 
==========
processing mauryas
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_maur.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
elephantry_archer_r2.xml
 * biped/attack_ranged_elephant_archer_rider_2.xml
 * biped/base_elephant_archer_ready_2.xml
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
hero_chariot_archer_ashoka_r_parasol.xml
 * biped/death_infantry.xml
trader_r.xml
 * biped/base_maur_trader.xml
hero_elephantry_maurya_r.xml
 * 
hero_elephantry_maurya_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_maur.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
support_elephant.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_build.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
elephantry_archer_d.xml
 * biped/base_elephant_driver_relax_shield.xml
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_maur.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_maur.xml
 * biped/fisher/carry_maur.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_infantry_archer_ashoka.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_chariot_archer_ashoka_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
cavalry_swordsman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_maur.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_archer_b_m.xml
 * quadraped/base_elephant_asian.xml
elephantry_c_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
infantry_maceman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
infantry_archer_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_archer_a_m.xml
 * quadraped/base_elephant_asian.xml
infantry_archer_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_maur.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
hero_chariot_archer_ashoka_m.xml
 * 
chariot_archer_c_m.xml
 * 
elephantry_c_d.xml
 * biped/base_elephant_driver_relax.xml
hero_chariot_archer_ashoka_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_archer_e_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
elephantry_archer_r3.xml
 * biped/attack_ranged_elephant_archer_rider_3.xml
 * biped/base_elephant_archer_ready_3.xml
hero_healer_chanakya.xml
 * biped/attack_capture.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_archer_r1.xml
 * biped/attack_ranged_elephant_archer_rider_1.xml
 * biped/base_elephant_archer_ready_1.xml
trader.xml
 * 
infantry_archer_c_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_fire.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_maur.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
==========
processing persians
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
chariot_archer_a_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
hero_chariot_archer_xerxes_m.xml
 * 
cavalry_archer_a_m.xml
 * quadraped/base_horse_archer.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_spearman_c2.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_ready.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_b_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
chariot_archer_e_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_chariot_archer_darius_m.xml
 * 
cavalry_archer_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_archer_hip.xml
 * biped/rider/cavalry/base_archer_relax_hip.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_c3.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_spearman_cyrus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/white.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
chariot_archer_e_h3.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_b_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
cavalry_swordsman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
cavalry_archer_b_m.xml
 * quadraped/base_horse_archer.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_pers.xml
 * biped/fisher/carry_pers.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_javelinist_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
cavalry_archer_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_archer_hip.xml
 * biped/rider/cavalry/base_archer_relax_hip.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
chariot_archer_a_h3.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_m.xml
 * 
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
cavalry_archer_e_m.xml
 * quadraped/base_horse_archer.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
chariot_archer_a_m.xml
 * 
hero_infantry_archer_xerxes.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
elephantry_c_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_archer_c_m.xml
 * quadraped/base_horse_archer_fast.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_a_h4.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_chariot_archer_xerxes_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_h4.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_ready.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
hero_chariot_archer_darius_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_cavalry_spearman_cyrus_r.xml
 * biped/rider/cavalry/base_spearman_ready.xml
 * biped/rider/death.xml
infantry_archer_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_archer_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
chariot_archer_b_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_c_d.xml
 * biped/base_elephant_driver_relax.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_ready.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
chariot_archer_a_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
chariot_archer_e_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
trader.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_run.xml
 * quadraped/base_camel_trader.xml
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_ready.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
cavalry_archer_c_r.xml
 * biped/rider/cavalry/attack_ranged_archer_back.xml
 * biped/rider/cavalry/base_archer_fast_back.xml
 * biped/rider/death_ranged.xml
cavalry_archer_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_archer_hip.xml
 * biped/rider/cavalry/base_archer_relax_hip.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
chariot_archer_a_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_b_m.xml
 * 
chariot_archer_a_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_pers.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_r.xml
 * biped/base_elephant_rider_relax.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_archer_e_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip_fire.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
==========
processing kushites
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_kush.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
hero_cavalry_spearman_nastasen_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
hero_chariot_archer_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01_alt.xml
 * quadraped/horse/bay_02_alt.xml
 * quadraped/horse/brown_alt.xml
 * quadraped/horse/cherrybay_alt.xml
 * quadraped/horse/chestnut_01_alt.xml
 * quadraped/horse/chestnut_02_alt.xml
 * quadraped/horse/dark_chestnut_alt.xml
 * quadraped/horse/fading_black_alt.xml
 * quadraped/horse/gray_alt.xml
 * quadraped/horse/halflinger_alt.xml
 * quadraped/horse/pure_black_alt.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_axeman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_kush.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
hero_elephantry_arakamani_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_chariot_archer_amanirenas_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/female_death.xml
hero_cavalry_spearman_harsiotef_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
camelry_javelinist_b_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_elephantry_arakamani_d.xml
 * biped/base_elephant_driver_relax_shield.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_shield_01.xml
 * biped/rider/death_shield.xml
hero_chariot_archer_amanirenas_m.xml
 * 
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_m.xml
 * quadraped/base_elephant_african.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_kush.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_01.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
hero_chariot_archer_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01_alt.xml
 * quadraped/horse/bay_02_alt.xml
 * quadraped/horse/brown_alt.xml
 * quadraped/horse/cherrybay_alt.xml
 * quadraped/horse/chestnut_01_alt.xml
 * quadraped/horse/chestnut_02_alt.xml
 * quadraped/horse/dark_chestnut_alt.xml
 * quadraped/horse/fading_black_alt.xml
 * quadraped/horse/gray_alt.xml
 * quadraped/horse/halflinger_alt.xml
 * quadraped/horse/pure_black_alt.xml
female_citizen_nuba.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
infantry_archer_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
camelry_javelinist_b_r.xml
 * biped/rider/camelry/attack_ranged_javelinist_bag.xml
 * biped/rider/camelry/attack_slaughter_kush.xml
 * biped/rider/camelry/base_javelinist_relax.xml
 * biped/rider/camelry/carry_meat.xml
 * biped/rider/camelry/gather_meat_kush.xml
 * biped/rider/camelry/promotion.xml
hero_elephantry_arakamani_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
infantry_archer_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_kush.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
trader_h.xml
 * 
infantry_pikeman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_pikeman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_spearman_nastasen_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black_alt.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
hero_cavalry_spearman_harsiotef_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black_alt.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_kush.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_chariot_archer_d.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
trader.xml
 * 
infantry_pikeman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_clubman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_kush.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_clubman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_r.xml
 * biped/base_elephant_driver_relax_shield.xml
hero_infantry_archer_amanirenas.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_clubman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
==========
processing gauls
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_slinger_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_gaul.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_infantry_spearman_viridomarus.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_ready.xml
 * biped/death_infantry.xml
hero_infantry_swordsman_vercingetorix.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax_celt_fast.xml
 * biped/death_cape_gaul.xml
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_infantry_swordsman_brennus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_gaul.xml
hero_cavalry_swordsman_vercingetorix_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_shield_01.xml
 * biped/rider/death_shield.xml
infantry_slinger_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_slinger_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_gaul.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_celt.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_swordsman_vercingetorix_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_gaul.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
==========
processing thebans
==========
siege_fireraiser.xml
 * 
==========
processing iberians
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_slinger_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/maneless_beige.xml
 * quadraped/horse/maneless_brown.xml
 * quadraped/horse/maneless_brown_spotted_01.xml
 * quadraped/horse/maneless_cherrybay.xml
 * quadraped/horse/maneless_gray.xml
 * quadraped/horse/maneless_halflinger.xml
 * quadraped/horse/maneless_lusitano_01.xml
 * quadraped/horse/maneless_lusitano_02.xml
 * quadraped/horse/maneless_tan.xml
 * quadraped/horse/maneless_white.xml
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
cavalry_javelinist_c_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_fast.xml
 * biped/rider/death_ranged.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_javelinist_e_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist_fire.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
healer.xml
 * biped/base_healer_female.xml
 * biped/female_death.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_infantry_spearman_indibil.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/death_infantry.xml
hero_cavalry_spearman_indibil_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death.xml
infantry_slinger_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_javelinist_b_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist_fire.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_infantry_swordsman_viriato.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_infantry.xml
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_javelinist_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin_fast.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_spearman_indibil_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/maneless_brown_spotted_01.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
trader.xml
 * 
infantry_slinger_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_02.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_javelinist_a_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist_fire.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_iber.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax_shield.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_celt.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_infantry_swordsman_caros.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_infantry.xml
==========
processing spartans
==========
hero_infantry_spearman_leonidas_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_spart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_infantry_spearman_leonidas.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_pelt.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_spart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_pelt.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_spearman_c_olympian.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_spart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_spart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_pelt.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_gorgo.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
hero_infantry_swordsman_brasidas.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_infantry_spearman_agis.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_spart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
trader.xml
 * 
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_spart.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_spearman_c_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing romans
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_rome.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
siege_ballista.xml
 * 
ballista_operator_c.xml
 * biped/attack_ranged_lithobolos_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
ballista_operator_d.xml
 * biped/attack_ranged_rome_ballista_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_b.xml
 * biped/attack_ranged_rome_ballista_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_swordsman_servus.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
ballista_operator_a.xml
 * biped/attack_ranged_lithobolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/white.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_rome.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
siege_rock_packed.xml
 * 
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
onager_operator_a.xml
 * biped/death_infantry.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
hero_cavalry_swordsman_maximus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/white.xml
siege_ram.xml
 * 
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
hero_cavalry_swordsman_scipio_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
hero_cavalry_swordsman_maximus_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
ballista_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_rome.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/anti_cavalry_back.xml
 * biped/formations/anti_cavalry_front.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
scorpio_infantry_a.xml
 * biped/attack_ranged_scorpio_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_cavalry_swordsman_scipio_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/white.xml
scorpio_infantry_b.xml
 * biped/attack_ranged_scorpio_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_swordsman_c_r.xml
 * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml
 * biped/rider/death_shield.xml
hero_cavalry_swordsman_marcellus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/white.xml
siege_onager.xml
 * 
cavalry_spearman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_rome.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
hero_infantry_swordsman_maximus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
ballista_operator_b.xml
 * biped/attack_ranged_lithobolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_rome_ballista_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c5.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
infantry_swordsman_c4.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
infantry_swordsman_c3.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_rome.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
siege_scorpio_packed.xml
 * 
infantry_gladiator_swordsman.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
siege_rock_pivot.xml
 * 
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_rock.xml
 * 
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_rome.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
scorpio_operator.xml
 * biped/attack_ranged_scorpio_fire.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_onager_pivot.xml
 * 
infantry_swordsman_c2.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
ballista_med_infantry_c.xml
 * biped/attack_ranged_ballista_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_ladder.xml
 * 
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/anti_cavalry_back.xml
 * biped/formations/anti_cavalry_front.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_infantry_swordsman_marcellus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
trader.xml
 * 
cavalry_spearman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_rome.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
 * biped/rider/promotion_shield.xml
onager_operator_c.xml
 * biped/death_infantry.xml
siege_ballista_med.xml
 * 
onager_operator_b.xml
 * biped/death_infantry.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_gladiator_spearman.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/anti_cavalry_back.xml
 * biped/formations/anti_cavalry_front.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
ballista_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_cavalry_swordsman_marcellus_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax_rome.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_scorpio.xml
 * 
==========
processing seleucids
==========
infantry_swordsman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
chariot_archer_c_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_elephantry_seleucus_victor_d.xml
 * biped/base_elephant_driver_relax_shield.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/death_cape_long.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
chariot_archer_c_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_ptol.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
hero_cavalry_spearman_antiochus_the_great_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
elephantry_c_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
infantry_archer_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_elephantry_seleucus_victor_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_elephantry_seleucus_victor_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
infantry_archer_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
chariot_archer_c_m.xml
 * 
elephantry_c_d.xml
 * biped/base_elephant_driver_relax.xml
chariot_archer_c_h3.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_pikeman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_pikeman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
chariot_archer_c_h4.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_ptol.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_pikeman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_pikeman_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_swordsman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_thracian.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_spearman_shield_relax_ptol.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
hero_cavalry_spearman_antiochus_the_great_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
infantry_swordsman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_thracian.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
==========
processing hellenes
==========
siege_oxybeles.xml
 * 
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_infantry_c.xml
 * biped/attack_ranged_lithobolos_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_rock_packed.xml
 * 
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_spearman_c_sacred_band.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_hele.xml
 * biped/fisher/carry_hele.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
siege_heavy_artillery_packed.xml
 * 
lithobolos_light_infantry_a.xml
 * biped/attack_ranged_lithobolos_light_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thespian.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
lithobolos_infantry_a.xml
 * biped/attack_ranged_lithobolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thracian_blackcloak.xml
 * biped/attack_capture.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/death_cape_black.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_lithobolos.xml
 * 
infantry_swordsman_c_thorakites.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_light_artillery_packed.xml
 * 
siege_rock.xml
 * 
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
trader.xml
 * 
lithobolos_light_infantry_b.xml
 * biped/attack_ranged_lithobolos_light_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_javelinist_c_thureophoros.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_lithobolos_med.xml
 * 
lithobolos_infantry_d.xml
 * biped/attack_ranged_lithobolos_04.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_lithobolos_light.xml
 * 
lithobolos_infantry_b.xml
 * biped/attack_ranged_lithobolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing athenians
==========
cavalry_javelinist_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_slinger_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
female_citizen.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
hero_infantry_spearman_pericles.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
ballista_infantry_b.xml
 * biped/attack_ranged_lithobolos_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
infantry_javelinist_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_crossbowman_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_gastraphetes_fire.xml
 * biped/base_archer_gastraphetes_relax.xml
 * biped/death_infantry.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite_fast.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
siege_spear_pivot.xml
 * 
siege_rock_packed.xml
 * 
infantry_javelinist_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
hero_infantry_javelinist_xenophon.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
hero_infantry_javelinist_iphicrates.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_infantry.xml
infantry_spearman_e.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
hero_infantry_swordsman_themistocles.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_slinger_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_a_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
infantry_archer_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
infantry_archer_a.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
ballista_infantry_a.xml
 * biped/attack_ranged_lithobolos_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_archer_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_slaughter.xml
 * biped/base_archer_relax.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_javelinist_b_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_shield_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
 * biped/rider/promotion_shield.xml
infantry_javelinist_e.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/attack_slaughter.xml
 * biped/base_skirmisher_fast.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_cape_thracian.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
siege_rock_pivot.xml
 * 
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
siege_rock.xml
 * 
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_spearman_a.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
trader.xml
 * 
infantry_slinger_b.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_slinger.xml
 * biped/attack_slaughter.xml
 * biped/base_slinger_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_r.xml
 * biped/gather_meat.xml
 * biped/rider/attack_slaughter_hele.xml
 * biped/rider/carry_meat.xml
 * biped/rider/cavalry/base_swordsman_relax.xml
 * biped/rider/death.xml
 * biped/rider/promotion.xml
infantry_spearman_b.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_ready.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing global
==========
plane.xml
 * 
slave.xml
 * biped/attack_capture.xml
 * biped/attack_slaughter.xml
 * biped/base_slave_male.xml
 * biped/build.xml
 * biped/build_farm.xml
 * biped/carry_food.xml
 * biped/carry_meat.xml
 * biped/carry_metal.xml
 * biped/carry_stone.xml
 * biped/carry_wood.xml
 * biped/death_infantry.xml
 * biped/gather_fruit.xml
 * biped/gather_grain.xml
 * biped/gather_meat.xml
 * biped/gather_ore.xml
 * biped/gather_praise.xml
 * biped/gather_rock.xml
 * biped/gather_ruins.xml
 * biped/gather_tree.xml
ninja_female.xml
 * biped/attack_capture.xml
 * biped/attack_melee_female.xml
 * biped/attack_slaughter.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
 * biped/female_base_walk.xml
 * biped/female_build.xml
 * biped/female_build_farm.xml
 * biped/female_carry_food.xml
 * biped/female_carry_meat.xml
 * biped/female_carry_metal.xml
 * biped/female_carry_stone.xml
 * biped/female_carry_wood.xml
 * biped/female_death.xml
 * biped/female_gather_fruit.xml
 * biped/female_gather_grain.xml
 * biped/female_gather_meat.xml
 * biped/female_gather_ore.xml
 * biped/female_gather_rock.xml
 * biped/female_gather_ruins.xml
 * biped/female_gather_tree.xml
 * biped/gather_praise.xml
plane_grounded.xml
 * 
catafalque.xml
 *

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List of units without an attack_slaughter file variant
==========
processing units
==========
==========
processing ptolemies
==========
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_cavalry_swordsman_ptolemy_IV_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
camelry_archer_a_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
ballista_infantry_b.xml
 * biped/attack_ranged_lithobolos_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_spear_pivot.xml
 * 
siege_rock_packed.xml
 * 
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
camelry_archer_e_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_ptol.xml
 * biped/fisher/carry_ptol.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
polybolos_infantry_a.xml
 * biped/attack_ranged_polybolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_elephantry_ptolemy_I_d.xml
 * biped/base_elephant_driver_relax.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml
 * biped/rider/death_aspis.xml
spear_infantry_a.xml
 * biped/attack_ranged_polybolos_fire_a.xml
 * biped/base_slave_male.xml
 * biped/death_infantry.xml
elephantry_c_m.xml
 * quadraped/base_elephant_african.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
spear_infantry_b.xml
 * biped/attack_ranged_polybolos_fire_b.xml
 * biped/base_skirmisher.xml
 * biped/death_infantry.xml
hero_infantry_archer_cleopatra.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
hero_elephantry_ptolemy_I_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_lithobolos_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
elephantry_c_d.xml
 * biped/base_elephant_driver_relax_shield.xml
hero_elephantry_ptolemy_I_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
siege_rock_pivot.xml
 * 
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
camelry_archer_b_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
hero_cavalry_swordsman_ptolemy_IV_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml
 * biped/rider/death_aspis.xml
siege_polybolos.xml
 * 
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
siege_lithobolos_med.xml
 * 
polybolos_infantry_b.xml
 * biped/attack_ranged_polybolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing britons
==========
hero_cavalry_javelinist_boudicca_r.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
chariot_javelinist_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
hero_cavalry_swordsman_cunobelin_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
hero_chariot_javelinist_boudicca_m.xml
 * 
hero_cavalry_swordsman_cunobelin_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
hero_chariot_javelinist_boudicca_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
war_dog_mastiff_e.xml
 * 
war_dog_mastiff_a.xml
 * 
hero_cavalry_javelinist_boudicca_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
chariot_javelinist_c_h2.xml
 * quadraped/base_pony_chariot.xml
 * quadraped/horse/pony_bay_01.xml
 * quadraped/horse/pony_bay_02.xml
 * quadraped/horse/pony_beige.xml
 * quadraped/horse/pony_brown.xml
chariot_javelinist_c_m.xml
 * 
chariot_javelinist_c_d.xml
 * biped/base_driver_chariot_celt.xml
 * biped/death_infantry.xml
chariot_javelinist_c_h1.xml
 * quadraped/base_pony_chariot.xml
 * quadraped/horse/pony_bay_01.xml
 * quadraped/horse/pony_bay_02.xml
 * quadraped/horse/pony_beige.xml
 * quadraped/horse/pony_brown.xml
war_dog_mastiff_b.xml
 * 
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
wolfhound.xml
 * 
==========
processing macedonians
==========
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_cavalry_swordsman_alexander_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/pure_black.xml
hero_infantry_pikeman_philip.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
hero_cavalry_swordsman_alexander_r.xml
 * biped/rider/cavalry/base_swordsman_relax.xml
 * biped/rider/death.xml
hero_infantry_swordsman_craterus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_infantry.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_02.xml
 * biped/rider/death.xml
hero_cavalry_spearman_pyrrhus_r.xml
 * biped/rider/cavalry/base_spearman_relax_02.xml
 * biped/rider/death.xml
infantry_spearman_c_a.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_cavalry_spearman_philip_r.xml
 * biped/rider/cavalry/base_spearman_relax_02.xml
 * biped/rider/death.xml
hero_cavalry_spearman_philip_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_cavalry_spearman_pyrrhus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
trader.xml
 * 
hero_infantry_swordsman_demetrius.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_spearman_c_e.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
==========
processing carthaginians
==========
siege_oxybeles.xml
 * 
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
ballista_infantry_b.xml
 * biped/attack_ranged_kart_ballista_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
hero_cavalry_swordsman_hamilcar_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
hero_elephantry_hannibal_r.xml
 * biped/base_elephant_driver_relax_shield.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
siege_spear_pivot.xml
 * 
siege_rock_packed.xml
 * 
healer.xml
 * biped/base_healer_female.xml
 * biped/female_death.xml
infantry_javelinist_c_samnite.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_infantry.xml
infantry_spearman_c_samnite.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
hero_cavalry_spearman_maharbal_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
hero_cavalry_spearman_maharbal_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
hero_cavalry_swordsman_hamilcar_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
elephantry_c_m.xml
 * quadraped/base_elephant_african.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_kart_ballista_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
elephantry_c_d.xml
 * biped/base_elephant_driver_relax_shield.xml
hero_elephantry_hannibal_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
siege_rock_pivot.xml
 * 
siege_rock.xml
 * 
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
trader.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_run.xml
 * quadraped/base_camel_trader.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
siege_lithobolos_med.xml
 * 
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
hero_elephantry_hannibal_d.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing celts
==========
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_gaul.xml
 * biped/fisher/carry_gaul.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
trader_h.xml
 * 
trader.xml
 * 
==========
processing mauryas
==========
elephantry_archer_r2.xml
 * biped/attack_ranged_elephant_archer_rider_2.xml
 * biped/base_elephant_archer_ready_2.xml
hero_chariot_archer_ashoka_r_parasol.xml
 * biped/death_infantry.xml
trader_r.xml
 * biped/base_maur_trader.xml
hero_elephantry_maurya_r.xml
 * 
hero_elephantry_maurya_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
support_elephant.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_build.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
elephantry_archer_d.xml
 * biped/base_elephant_driver_relax_shield.xml
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_infantry.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_maur.xml
 * biped/fisher/carry_maur.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_infantry_archer_ashoka.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_ashoka_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_archer_b_m.xml
 * quadraped/base_elephant_asian.xml
elephantry_c_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
infantry_maceman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
elephantry_archer_a_m.xml
 * quadraped/base_elephant_asian.xml
hero_chariot_archer_ashoka_m.xml
 * 
chariot_archer_c_m.xml
 * 
elephantry_c_d.xml
 * biped/base_elephant_driver_relax.xml
hero_chariot_archer_ashoka_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_archer_e_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
elephantry_archer_r3.xml
 * biped/attack_ranged_elephant_archer_rider_3.xml
 * biped/base_elephant_archer_ready_3.xml
hero_healer_chanakya.xml
 * biped/attack_capture.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
elephantry_archer_r1.xml
 * biped/attack_ranged_elephant_archer_rider_1.xml
 * biped/base_elephant_archer_ready_1.xml
trader.xml
 * 
infantry_archer_c_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_fire.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
==========
processing persians
==========
chariot_archer_a_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_chariot_archer_xerxes_m.xml
 * 
cavalry_archer_a_m.xml
 * quadraped/base_horse_archer.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
infantry_spearman_c2.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_ready.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_b_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_chariot_archer_darius_m.xml
 * 
infantry_spearman_c3.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_cavalry_spearman_cyrus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/white.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
chariot_archer_e_h3.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_b_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
cavalry_archer_b_m.xml
 * quadraped/base_horse_archer.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_pers.xml
 * biped/fisher/carry_pers.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
infantry_javelinist_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
chariot_archer_a_h3.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_m.xml
 * 
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
cavalry_archer_e_m.xml
 * quadraped/base_horse_archer.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_a_m.xml
 * 
hero_infantry_archer_xerxes.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
elephantry_c_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_archer_c_m.xml
 * quadraped/base_horse_archer_fast.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_a_h4.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_chariot_archer_xerxes_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_h4.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_chariot_archer_darius_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_cavalry_spearman_cyrus_r.xml
 * biped/rider/cavalry/base_spearman_ready.xml
 * biped/rider/death.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_b_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_c_d.xml
 * biped/base_elephant_driver_relax.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_a_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
chariot_archer_e_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
trader.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_run.xml
 * quadraped/base_camel_trader.xml
cavalry_archer_c_r.xml
 * biped/rider/cavalry/attack_ranged_archer_back.xml
 * biped/rider/cavalry/base_archer_fast_back.xml
 * biped/rider/death_ranged.xml
chariot_archer_a_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_b_m.xml
 * 
chariot_archer_a_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
elephantry_c_r.xml
 * biped/base_elephant_rider_relax.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/pure_white.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
==========
processing kushites
==========
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
hero_cavalry_spearman_nastasen_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
hero_chariot_archer_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01_alt.xml
 * quadraped/horse/bay_02_alt.xml
 * quadraped/horse/brown_alt.xml
 * quadraped/horse/cherrybay_alt.xml
 * quadraped/horse/chestnut_01_alt.xml
 * quadraped/horse/chestnut_02_alt.xml
 * quadraped/horse/dark_chestnut_alt.xml
 * quadraped/horse/fading_black_alt.xml
 * quadraped/horse/gray_alt.xml
 * quadraped/horse/halflinger_alt.xml
 * quadraped/horse/pure_black_alt.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
infantry_axeman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_elephantry_arakamani_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_chariot_archer_amanirenas_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/female_death.xml
hero_cavalry_spearman_harsiotef_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death_shield.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
camelry_javelinist_b_m.xml
 * quadraped/base_camel_death.xml
 * quadraped/base_camel_gather_meat.xml
 * quadraped/base_camel_mount.xml
 * quadraped/base_camel_run.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_elephantry_arakamani_d.xml
 * biped/base_elephant_driver_relax_shield.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_shield_01.xml
 * biped/rider/death_shield.xml
hero_chariot_archer_amanirenas_m.xml
 * 
elephantry_c_m.xml
 * quadraped/base_elephant_african.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
hero_chariot_archer_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01_alt.xml
 * quadraped/horse/bay_02_alt.xml
 * quadraped/horse/brown_alt.xml
 * quadraped/horse/cherrybay_alt.xml
 * quadraped/horse/chestnut_01_alt.xml
 * quadraped/horse/chestnut_02_alt.xml
 * quadraped/horse/dark_chestnut_alt.xml
 * quadraped/horse/fading_black_alt.xml
 * quadraped/horse/gray_alt.xml
 * quadraped/horse/halflinger_alt.xml
 * quadraped/horse/pure_black_alt.xml
hero_elephantry_arakamani_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
trader_h.xml
 * 
hero_cavalry_spearman_nastasen_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black_alt.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
hero_cavalry_spearman_harsiotef_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black_alt.xml
hero_chariot_archer_d.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
trader.xml
 * 
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
elephantry_c_r.xml
 * biped/base_elephant_driver_relax_shield.xml
hero_infantry_archer_amanirenas.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/black_spotted.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
==========
processing gauls
==========
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax_celt_fast.xml
 * biped/death_cape_gaul.xml
hero_infantry_swordsman_brennus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_gaul.xml
hero_cavalry_swordsman_vercingetorix_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_fast_shield_01.xml
 * biped/rider/death_shield.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
hero_cavalry_swordsman_vercingetorix_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/tan.xml
==========
processing thebans
==========
siege_fireraiser.xml
 * 
==========
processing iberians
==========
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/maneless_beige.xml
 * quadraped/horse/maneless_brown.xml
 * quadraped/horse/maneless_brown_spotted_01.xml
 * quadraped/horse/maneless_cherrybay.xml
 * quadraped/horse/maneless_gray.xml
 * quadraped/horse/maneless_halflinger.xml
 * quadraped/horse/maneless_lusitano_01.xml
 * quadraped/horse/maneless_lusitano_02.xml
 * quadraped/horse/maneless_tan.xml
 * quadraped/horse/maneless_white.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
healer.xml
 * biped/base_healer_female.xml
 * biped/female_death.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
hero_cavalry_spearman_indibil_r.xml
 * biped/rider/cavalry/base_spearman_relax_shield_01.xml
 * biped/rider/death.xml
cavalry_javelinist_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin_fast.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
hero_cavalry_spearman_indibil_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/maneless_brown_spotted_01.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
trader.xml
 * 
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/lusitano_01.xml
 * quadraped/horse/lusitano_02.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
==========
processing spartans
==========
hero_infantry_spearman_leonidas_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_infantry_spearman_leonidas.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_spearman_c_olympian.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_infantry_swordsman_brasidas.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
trader.xml
 * 
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
infantry_spearman_c_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing romans
==========
siege_ballista.xml
 * 
ballista_operator_c.xml
 * biped/attack_ranged_lithobolos_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
ballista_operator_d.xml
 * biped/attack_ranged_rome_ballista_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_b.xml
 * biped/attack_ranged_rome_ballista_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
ballista_operator_a.xml
 * biped/attack_ranged_lithobolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_swordsman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/white.xml
siege_rock_packed.xml
 * 
onager_operator_a.xml
 * biped/death_infantry.xml
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
hero_cavalry_swordsman_maximus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/white.xml
siege_ram.xml
 * 
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
hero_cavalry_swordsman_scipio_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
hero_cavalry_swordsman_maximus_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
ballista_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
scorpio_infantry_a.xml
 * biped/attack_ranged_scorpio_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_cavalry_swordsman_scipio_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/white.xml
scorpio_infantry_b.xml
 * biped/attack_ranged_scorpio_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_swordsman_c_r.xml
 * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml
 * biped/rider/death_shield.xml
hero_cavalry_swordsman_marcellus_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/white.xml
siege_onager.xml
 * 
hero_infantry_swordsman_maximus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
ballista_operator_b.xml
 * biped/attack_ranged_lithobolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_rome_ballista_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
cavalry_spearman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_scorpio_packed.xml
 * 
siege_rock_pivot.xml
 * 
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_rock.xml
 * 
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
scorpio_operator.xml
 * biped/attack_ranged_scorpio_fire.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_onager_pivot.xml
 * 
infantry_swordsman_c2.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
ballista_med_infantry_c.xml
 * biped/attack_ranged_ballista_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_ladder.xml
 * 
hero_infantry_swordsman_marcellus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
trader.xml
 * 
onager_operator_c.xml
 * biped/death_infantry.xml
siege_ballista_med.xml
 * 
onager_operator_b.xml
 * biped/death_infantry.xml
ballista_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_cavalry_swordsman_marcellus_r.xml
 * biped/rider/cavalry/base_swordsman_ready_shield.xml
 * biped/rider/death_shield.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/brown_spotted_01.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_scorpio.xml
 * 
==========
processing seleucids
==========
chariot_archer_c_h2.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_elephantry_seleucus_victor_d.xml
 * biped/base_elephant_driver_relax_shield.xml
chariot_archer_c_h1.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
cavalry_spearman_c_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
hero_cavalry_spearman_antiochus_the_great_r.xml
 * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
 * biped/rider/death_2h.xml
elephantry_c_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
hero_elephantry_seleucus_victor_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_elephantry_seleucus_victor_m.xml
 * quadraped/base_elephant_asian.xml
 * quadraped/base_elephant_death.xml
 * quadraped/base_elephant_run.xml
chariot_archer_c_m.xml
 * 
elephantry_c_d.xml
 * biped/base_elephant_driver_relax.xml
chariot_archer_c_h3.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
chariot_archer_c_h4.xml
 * quadraped/base_horse_chariot.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
cavalry_spearman_c_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_pace.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
hero_cavalry_spearman_antiochus_the_great_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing hellenes
==========
siege_oxybeles.xml
 * 
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_infantry_c.xml
 * biped/attack_ranged_lithobolos_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_rock_packed.xml
 * 
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_spearman_c_sacred_band.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
fisherman.xml
 * biped/death_infantry.xml
 * biped/fisher/base_hele.xml
 * biped/fisher/carry_hele.xml
 * biped/fisher/gather_fish.xml
 * biped/fisher/walk.xml
siege_heavy_artillery_packed.xml
 * 
lithobolos_light_infantry_a.xml
 * biped/attack_ranged_lithobolos_light_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thespian.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
lithobolos_infantry_a.xml
 * biped/attack_ranged_lithobolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thracian_blackcloak.xml
 * biped/attack_capture.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/death_cape_black.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_lithobolos.xml
 * 
infantry_swordsman_c_thorakites.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
siege_light_artillery_packed.xml
 * 
siege_rock.xml
 * 
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
trader.xml
 * 
lithobolos_light_infantry_b.xml
 * biped/attack_ranged_lithobolos_light_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_javelinist_c_thureophoros.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_lithobolos_med.xml
 * 
lithobolos_infantry_d.xml
 * biped/attack_ranged_lithobolos_04.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_lithobolos_light.xml
 * 
lithobolos_infantry_b.xml
 * biped/attack_ranged_lithobolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing athenians
==========
ballista_infantry_b.xml
 * biped/attack_ranged_lithobolos_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
trader_r.xml
 * biped/base_trader.xml
 * biped/death_infantry.xml
infantry_crossbowman_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_gastraphetes_fire.xml
 * biped/base_archer_gastraphetes_relax.xml
 * biped/death_infantry.xml
siege_spear_pivot.xml
 * 
siege_rock_packed.xml
 * 
healer.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
siege_spear_packed.xml
 * 
siege_spear.xml
 * 
ballista_infantry_a.xml
 * biped/attack_ranged_lithobolos_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
siege_rock_pivot.xml
 * 
trader_h.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trader.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/chestnut_01.xml
 * quadraped/horse/chestnut_02.xml
 * quadraped/horse/dark_chestnut.xml
 * quadraped/horse/fading_black.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/pure_black.xml
siege_rock.xml
 * 
cavalry_javelinist_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_swordsman_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
trader.xml
 * 
cavalry_swordsman_b_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_run.xml
 * quadraped/base_horse_trot.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
cavalry_javelinist_a_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
cavalry_javelinist_e_m.xml
 * quadraped/base_horse_death.xml
 * quadraped/base_horse_gather_meat.xml
 * quadraped/base_horse_javelin.xml
 * quadraped/base_horse_run.xml
 * quadraped/horse/bay_01.xml
 * quadraped/horse/bay_02.xml
 * quadraped/horse/beige.xml
 * quadraped/horse/black.xml
 * quadraped/horse/brown.xml
 * quadraped/horse/cherrybay.xml
 * quadraped/horse/gray.xml
 * quadraped/horse/halflinger.xml
 * quadraped/horse/tan.xml
 * quadraped/horse/white.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing global
==========
plane.xml
 * 
plane_grounded.xml
 * 
catafalque.xml
 * 

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And finally the more interesting list, units with an "*attack*" file variant but wihtout an "*attack_slaughter*" one

==========
processing units
==========
==========
processing ptolemies
==========
ballista_infantry_b.xml
 * biped/attack_ranged_lithobolos_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
polybolos_infantry_a.xml
 * biped/attack_ranged_polybolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
spear_infantry_a.xml
 * biped/attack_ranged_polybolos_fire_a.xml
 * biped/base_slave_male.xml
 * biped/death_infantry.xml
spear_infantry_b.xml
 * biped/attack_ranged_polybolos_fire_b.xml
 * biped/base_skirmisher.xml
 * biped/death_infantry.xml
hero_infantry_archer_cleopatra.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
hero_elephantry_ptolemy_I_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_lithobolos_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
polybolos_infantry_b.xml
 * biped/attack_ranged_polybolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing britons
==========
hero_cavalry_javelinist_boudicca_r.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
chariot_javelinist_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
hero_chariot_javelinist_boudicca_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing macedonians
==========
hero_infantry_pikeman_philip.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
hero_infantry_swordsman_craterus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_infantry.xml
infantry_spearman_c_a.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_swordsman_demetrius.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
infantry_spearman_c_e.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing carthaginians
==========
ballista_infantry_b.xml
 * biped/attack_ranged_kart_ballista_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_javelinist_c_samnite.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_infantry.xml
infantry_spearman_c_samnite.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_kart_ballista_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_elephantry_hannibal_d.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing celts
==========
==========
processing mauryas
==========
elephantry_archer_r2.xml
 * biped/attack_ranged_elephant_archer_rider_2.xml
 * biped/base_elephant_archer_ready_2.xml
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_infantry.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_infantry_archer_ashoka.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_ashoka_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_maceman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_ashoka_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_archer_r3.xml
 * biped/attack_ranged_elephant_archer_rider_3.xml
 * biped/base_elephant_archer_ready_3.xml
hero_healer_chanakya.xml
 * biped/attack_capture.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
elephantry_archer_r1.xml
 * biped/attack_ranged_elephant_archer_rider_1.xml
 * biped/base_elephant_archer_ready_1.xml
infantry_archer_c_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_fire.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
==========
processing persians
==========
infantry_spearman_c2.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_ready.xml
 * biped/death_infantry.xml
infantry_spearman_c3.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_javelinist_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
hero_infantry_archer_xerxes.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_chariot_archer_darius_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_b_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
cavalry_archer_c_r.xml
 * biped/rider/cavalry/attack_ranged_archer_back.xml
 * biped/rider/cavalry/base_archer_fast_back.xml
 * biped/rider/death_ranged.xml
chariot_archer_a_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_a_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
==========
processing kushites
==========
infantry_axeman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_elephantry_arakamani_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_chariot_archer_amanirenas_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/female_death.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_infantry_archer_amanirenas.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
==========
processing gauls
==========
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax_celt_fast.xml
 * biped/death_cape_gaul.xml
hero_infantry_swordsman_brennus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_gaul.xml
==========
processing thebans
==========
==========
processing iberians
==========
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing spartans
==========
hero_infantry_spearman_leonidas_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_spearman_leonidas.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c_olympian.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_swordsman_brasidas.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
infantry_spearman_c_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing romans
==========
ballista_operator_c.xml
 * biped/attack_ranged_lithobolos_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_operator_d.xml
 * biped/attack_ranged_rome_ballista_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_b.xml
 * biped/attack_ranged_rome_ballista_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_operator_a.xml
 * biped/attack_ranged_lithobolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
ballista_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
scorpio_infantry_a.xml
 * biped/attack_ranged_scorpio_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
scorpio_infantry_b.xml
 * biped/attack_ranged_scorpio_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_infantry_swordsman_maximus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
ballista_operator_b.xml
 * biped/attack_ranged_lithobolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_rome_ballista_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
scorpio_operator.xml
 * biped/attack_ranged_scorpio_fire.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c2.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
ballista_med_infantry_c.xml
 * biped/attack_ranged_ballista_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
hero_infantry_swordsman_marcellus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
ballista_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing seleucids
==========
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
hero_elephantry_seleucus_victor_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing hellenes
==========
lithobolos_med_infantry_a.xml
 * biped/attack_ranged_lithobolos_med_01.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_infantry_c.xml
 * biped/attack_ranged_lithobolos_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_spearman_c_sacred_band.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
lithobolos_light_infantry_a.xml
 * biped/attack_ranged_lithobolos_light_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thespian.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
lithobolos_infantry_a.xml
 * biped/attack_ranged_lithobolos_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thracian_blackcloak.xml
 * biped/attack_capture.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/death_cape_black.xml
lithobolos_med_infantry_c.xml
 * biped/attack_ranged_lithobolos_med_03.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thorakites.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
lithobolos_med_infantry_b.xml
 * biped/attack_ranged_lithobolos_med_02.xml
 * biped/base_citizen_soldier.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_light_infantry_b.xml
 * biped/attack_ranged_lithobolos_light_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_javelinist_c_thureophoros.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_infantry_d.xml
 * biped/attack_ranged_lithobolos_04.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
lithobolos_infantry_b.xml
 * biped/attack_ranged_lithobolos_02.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_01.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing athenians
==========
ballista_infantry_b.xml
 * biped/attack_ranged_lithobolos_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_crossbowman_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_gastraphetes_fire.xml
 * biped/base_archer_gastraphetes_relax.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
ballista_infantry_a.xml
 * biped/attack_ranged_lithobolos_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
oxybeles_infantry_b.xml
 * biped/attack_ranged_oxybeles_fire_b.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
oxybeles_infantry_a.xml
 * biped/attack_ranged_oxybeles_fire_a.xml
 * biped/base_citizen_soldier.xml
 * biped/death_infantry.xml
==========
processing global
==========

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Filtering siege related actors (there is still some garbage, the spear_ or elephantry stuff), it remains:

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==========
processing units
==========
==========
processing ptolemies
==========
spear_infantry_a.xml
 * biped/attack_ranged_polybolos_fire_a.xml
 * biped/base_slave_male.xml
 * biped/death_infantry.xml
spear_infantry_b.xml
 * biped/attack_ranged_polybolos_fire_b.xml
 * biped/base_skirmisher.xml
 * biped/death_infantry.xml
hero_infantry_archer_cleopatra.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml

==========
processing units
==========
==========
processing ptolemies
==========
spear_infantry_a.xml
 * biped/attack_ranged_polybolos_fire_a.xml
 * biped/base_slave_male.xml
 * biped/death_infantry.xml
spear_infantry_b.xml
 * biped/attack_ranged_polybolos_fire_b.xml
 * biped/base_skirmisher.xml
 * biped/death_infantry.xml
hero_infantry_archer_cleopatra.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
hero_elephantry_ptolemy_I_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing britons
==========
hero_cavalry_javelinist_boudicca_r.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
chariot_javelinist_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
hero_chariot_javelinist_boudicca_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing macedonians
==========
hero_infantry_pikeman_philip.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
hero_infantry_swordsman_craterus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_infantry.xml
infantry_spearman_c_a.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_swordsman_demetrius.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
infantry_spearman_c_e.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing carthaginians
==========
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_javelinist_c_samnite.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_infantry.xml
infantry_spearman_c_samnite.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_elephantry_hannibal_d.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing celts
==========
==========
processing mauryas
==========
elephantry_archer_r2.xml
 * biped/attack_ranged_elephant_archer_rider_2.xml
 * biped/base_elephant_archer_ready_2.xml
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_infantry.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_infantry_archer_ashoka.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_ashoka_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_maceman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_ashoka_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_archer_r3.xml
 * biped/attack_ranged_elephant_archer_rider_3.xml
 * biped/base_elephant_archer_ready_3.xml
hero_healer_chanakya.xml
 * biped/attack_capture.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
elephantry_archer_r1.xml
 * biped/attack_ranged_elephant_archer_rider_1.xml
 * biped/base_elephant_archer_ready_1.xml
infantry_archer_c_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_fire.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
==========
processing persians
==========
infantry_spearman_c2.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_ready.xml
 * biped/death_infantry.xml
infantry_spearman_c3.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_javelinist_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
hero_infantry_archer_xerxes.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_chariot_archer_darius_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_b_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
cavalry_archer_c_r.xml
 * biped/rider/cavalry/attack_ranged_archer_back.xml
 * biped/rider/cavalry/base_archer_fast_back.xml
 * biped/rider/death_ranged.xml
chariot_archer_a_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_a_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
==========
processing kushites
==========
infantry_axeman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_elephantry_arakamani_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_chariot_archer_amanirenas_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/female_death.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_infantry_archer_amanirenas.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
==========
processing gauls
==========
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax_celt_fast.xml
 * biped/death_cape_gaul.xml
hero_infantry_swordsman_brennus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_gaul.xml
==========
processing thebans
==========
==========
processing iberians
==========
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing spartans
==========
hero_infantry_spearman_leonidas_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_spearman_leonidas.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c_olympian.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_swordsman_brasidas.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
infantry_spearman_c_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing romans
==========
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
hero_infantry_swordsman_maximus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_swordsman_c2.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
hero_infantry_swordsman_marcellus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing seleucids
==========
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
hero_elephantry_seleucus_victor_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing hellenes
==========
infantry_spearman_c_sacred_band.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
infantry_swordsman_c_thespian.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thracian_blackcloak.xml
 * biped/attack_capture.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/death_cape_black.xml
infantry_swordsman_c_thorakites.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_javelinist_c_thureophoros.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
==========
processing athenians
==========
infantry_crossbowman_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_gastraphetes_fire.xml
 * biped/base_archer_gastraphetes_relax.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
==========
processing global
==========

 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
hero_elephantry_ptolemy_I_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing britons
==========
hero_cavalry_javelinist_boudicca_r.xml
 * biped/rider/cavalry/attack_ranged_javelin.xml
 * biped/rider/cavalry/base_javelin_relax.xml
 * biped/rider/death_ranged.xml
chariot_javelinist_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
hero_chariot_javelinist_boudicca_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_jav_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing macedonians
==========
hero_infantry_pikeman_philip.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
hero_infantry_swordsman_craterus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_infantry.xml
infantry_spearman_c_a.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_swordsman_demetrius.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
infantry_spearman_c_e.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing carthaginians
==========
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_javelinist_c_samnite.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_infantry.xml
infantry_spearman_c_samnite.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/african_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_elephantry_hannibal_d.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing celts
==========
==========
processing mauryas
==========
elephantry_archer_r2.xml
 * biped/attack_ranged_elephant_archer_rider_2.xml
 * biped/base_elephant_archer_ready_2.xml
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_fast.xml
 * biped/death_infantry.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_infantry_archer_ashoka.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_ashoka_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_maceman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_ashoka_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
elephantry_archer_r3.xml
 * biped/attack_ranged_elephant_archer_rider_3.xml
 * biped/base_elephant_archer_ready_3.xml
hero_healer_chanakya.xml
 * biped/attack_capture.xml
 * biped/base_healer_male.xml
 * biped/death_infantry.xml
elephantry_archer_r1.xml
 * biped/attack_ranged_elephant_archer_rider_1.xml
 * biped/base_elephant_archer_ready_1.xml
infantry_archer_c_fire.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_fire.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
==========
processing persians
==========
infantry_spearman_c2.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_ready.xml
 * biped/death_infantry.xml
infantry_spearman_c3.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_infantry.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
infantry_javelinist_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
hero_infantry_archer_xerxes.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/base_archer_ready.xml
 * biped/death_infantry.xml
hero_chariot_archer_xerxes_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
hero_chariot_archer_darius_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_b_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_e_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
cavalry_archer_c_r.xml
 * biped/rider/cavalry/attack_ranged_archer_back.xml
 * biped/rider/cavalry/base_archer_fast_back.xml
 * biped/rider/death_ranged.xml
chariot_archer_a_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
 * biped/gather_praise.xml
chariot_archer_a_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
==========
processing kushites
==========
infantry_axeman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_elephantry_arakamani_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
hero_chariot_archer_amanirenas_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/female_death.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
hero_infantry_archer_amanirenas.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax_fem.xml
 * biped/female_base_walk.xml
 * biped/female_death.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
==========
processing gauls
==========
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_spearman_shield_relax_celt_fast.xml
 * biped/death_cape_gaul.xml
hero_infantry_swordsman_brennus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_gaul.xml
==========
processing thebans
==========
==========
processing iberians
==========
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing spartans
==========
hero_infantry_spearman_leonidas_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_spearman_leonidas.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_pikeman_c.xml
 * biped/attack_capture.xml
 * biped/base_pikeman_relax.xml
 * biped/death_infantry.xml
 * biped/formations/syntagma_01.xml
 * biped/formations/syntagma_02.xml
 * biped/formations/syntagma_03.xml
 * biped/formations/syntagma_04.xml
 * biped/formations/syntagma_back.xml
 * biped/formations/syntagma_front.xml
infantry_spearman_c.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
infantry_spearman_c_olympian.xml
 * biped/attack_capture.xml
 * biped/base_hoplite.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
hero_infantry_swordsman_brasidas.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_ready.xml
 * biped/death_cape_long.xml
infantry_spearman_c_300.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
 * biped/formations/phalanx_back.xml
 * biped/formations/phalanx_front.xml
 * biped/formations/phalanx_mid.xml
==========
processing romans
==========
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
hero_infantry_swordsman_maximus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_swordsman_c2.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_relax.xml
 * biped/death_infantry.xml
 * biped/formations/testudo_front.xml
 * biped/formations/testudo_front_left.xml
 * biped/formations/testudo_front_right.xml
 * biped/formations/testudo_left.xml
 * biped/formations/testudo_right.xml
 * biped/formations/testudo_top.xml
hero_infantry_swordsman_marcellus.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_infantry.xml
==========
processing seleucids
==========
chariot_archer_c_r.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_chariot_ready.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
chariot_archer_c_d.xml
 * biped/attack_capture.xml
 * biped/base_driver_chariot.xml
 * biped/death_infantry.xml
hero_elephantry_seleucus_victor_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
elephantry_c_r.xml
 * biped/attack_capture.xml
 * biped/rider/elephantry/asian_turret_death.xml
 * biped/rider/elephantry/turret_idle.xml
==========
processing hellenes
==========
infantry_spearman_c_sacred_band.xml
 * biped/attack_capture.xml
 * biped/base_hoplite_fast.xml
 * biped/death_cape_long.xml
infantry_swordsman_c_thespian.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
infantry_swordsman_c_thracian_blackcloak.xml
 * biped/attack_capture.xml
 * biped/base_rhomphaia_shield_fast.xml
 * biped/death_cape_black.xml
infantry_swordsman_c_thorakites.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shield_ready.xml
 * biped/death_cape_long.xml
infantry_javelinist_c_thureophoros.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_javelinist.xml
 * biped/base_skirmisher_fast.xml
 * biped/death_cape_long.xml
==========
processing athenians
==========
infantry_crossbowman_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_gastraphetes_fire.xml
 * biped/base_archer_gastraphetes_relax.xml
 * biped/death_infantry.xml
infantry_swordsman_c.xml
 * biped/attack_capture.xml
 * biped/base_swordsman_shieldarm_relax.xml
 * biped/death_infantry.xml
infantry_archer_c.xml
 * biped/attack_capture.xml
 * biped/attack_ranged_archer_hip.xml
 * biped/base_archer_relax.xml
 * biped/death_infantry.xml
==========
processing global
==========

 

 

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For convenience here is then a kind of maximal list of the concerned files:

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binaries/data/mods/public/art/actors/units/ptolemies/hero_infantry_archer_cleopatra.xml binaries/data/mods/public/art/actors/units/ptolemies/hero_elephantry_ptolemy_I_r.xml binaries/data/mods/public/art/actors/units/ptolemies/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/britons/hero_cavalry_javelinist_boudicca_r.xml binaries/data/mods/public/art/actors/units/britons/chariot_javelinist_c_r.xml binaries/data/mods/public/art/actors/units/britons/hero_chariot_javelinist_boudicca_r.xml binaries/data/mods/public/art/actors/units/britons/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_swordsman_craterus.xml binaries/data/mods/public/art/actors/units/macedonians/infantry_spearman_c_a.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_swordsman_demetrius.xml binaries/data/mods/public/art/actors/units/macedonians/infantry_spearman_c_e.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_pikeman_c.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_javelinist_c_samnite.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_c_samnite.xml binaries/data/mods/public/art/actors/units/carthaginians/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/carthaginians/hero_elephantry_hannibal_d.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r2.xml binaries/data/mods/public/art/actors/units/mauryas/chariot_archer_c_r.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/mauryas/chariot_archer_c_d.xml binaries/data/mods/public/art/actors/units/mauryas/hero_infantry_archer_ashoka.xml binaries/data/mods/public/art/actors/units/mauryas/hero_chariot_archer_ashoka_d.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_maceman_c.xml binaries/data/mods/public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r3.xml binaries/data/mods/public/art/actors/units/mauryas/hero_healer_chanakya.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r1.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_archer_c_fire.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_archer_c.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c2.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c3.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_xerxes_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_e_r.xml binaries/data/mods/public/art/actors/units/persians/infantry_javelinist_c.xml binaries/data/mods/public/art/actors/units/persians/hero_infantry_archer_xerxes.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_xerxes_d.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_darius_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_b_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_e_d.xml binaries/data/mods/public/art/actors/units/persians/cavalry_archer_c_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_a_d.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_a_r.xml binaries/data/mods/public/art/actors/units/kushites/infantry_axeman_c.xml binaries/data/mods/public/art/actors/units/kushites/hero_elephantry_arakamani_r.xml binaries/data/mods/public/art/actors/units/kushites/hero_chariot_archer_amanirenas_r.xml binaries/data/mods/public/art/actors/units/kushites/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/kushites/hero_infantry_archer_amanirenas.xml binaries/data/mods/public/art/actors/units/kushites/infantry_archer_c.xml binaries/data/mods/public/art/actors/units/gauls/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/gauls/hero_infantry_swordsman_brennus.xml binaries/data/mods/public/art/actors/units/gauls/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/iberians/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_spearman_leonidas_300.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_spearman_leonidas.xml binaries/data/mods/public/art/actors/units/spartans/infantry_pikeman_c.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c_olympian.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_swordsman_brasidas.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c_300.xml binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/romans/hero_infantry_swordsman_maximus.xml binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_c2.xml binaries/data/mods/public/art/actors/units/romans/hero_infantry_swordsman_marcellus.xml binaries/data/mods/public/art/actors/units/seleucids/chariot_archer_c_r.xml binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/seleucids/chariot_archer_c_d.xml binaries/data/mods/public/art/actors/units/seleucids/hero_elephantry_seleucus_victor_r.xml binaries/data/mods/public/art/actors/units/seleucids/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_spearman_c_sacred_band.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thespian.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thracian_blackcloak.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thorakites.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_javelinist_c_thureophoros.xml binaries/data/mods/public/art/actors/units/athenians/infantry_crossbowman_c.xml binaries/data/mods/public/art/actors/units/athenians/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/athenians/infantry_archer_c.xml

 

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79 files sound manageable, but I assume you also want to do the carry animations, while at it?

EDIT: Where are my manners, thanks for the list!

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@fatherbushido I wonder if it wouldn't be nicer to find a way to filter the available animations instead in atlas.

Other than that I discussed it briefly with Alexandermb and he seems to agree with the idea of adding the missing lines for the files above :)

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1 minute ago, Stan` said:

@fatherbushido I wonder if it wouldn't be nicer to find a way to filter the available animations instead in atlas.

That sounds a good idea as now the first selected anim is an anim that almost no unit have.

2 minutes ago, Stan` said:

Other than that I discussed it briefly with Alexandermb and he seems to agree with the idea of adding the missing lines for the files above

Nice! In some files it's not needed (some riders and things like that). I got a maximal list.

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56 minutes ago, fatherbushido said:

That sounds a good idea as now the first selected anim is an anim that almost no unit have.

Looking at it, it's actually a todo source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp:572

I guess I can inspire myself from https://code.wildfiregames.com/D2042

to make it work.

It should only take the names in the animation blocks for each variant, parent variant and groups

      <animations>
        <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
      </animations>

 

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