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Shiqi

Segmentation fault.Can not play on Raspberry pi 3B+ with Raspbian Buster system

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pi@raspberrypi:~ $ 0ad
TIMER| InitVfs: 37.584 ms
Writing the mainlog at /home/pi/.config/0ad/logs/mainlog.html
TIMER| CONFIG_Init: 33.7722 ms
Sound: AlcInit success, using OpenAL Soft
TIMER| shutdown ConfigDB: 2.448 us
TIMER| resource modules: 26.9786 ms
TIMER TOTALS (9 clients)
-----------------------------------------------------
  tc_pool_alloc: 0 us (0x)
  tc_png_decode: 0 us (0x)
  tc_dds_transform: 0 us (0x)
  tc_transform: 0 us (0x)
  tc_plain_transform: 0 us (0x)
  tc_ShaderGLSLLink: 0 us (0x)
  tc_ShaderGLSLCompile: 0 us (0x)
  tc_ShaderValidation: 0 us (0x)
  xml_validation: 0 us (0x)
-----------------------------------------------------
TIMER| shutdown misc: 1.54423 ms
TIMER| InitVfs: 1.48307 s
Writing the mainlog at /home/pi/.config/0ad/logs/mainlog.html
TIMER| CONFIG_Init: 18.5609 ms
Sound: AlcInit success, using OpenAL Soft
UserReport written to /home/pi/.config/0ad/logs/userreport_hwdetect.txt
TIMER| RunHardwareDetection: 119.764 ms
TIMER| write_sys_info: 14.408 ms
No SSE available. Slow fallback routines will be used.
TIMER| InitRenderer: 68.3025 ms
TIMER| ps_console: 47.3143 ms
TIMER| ps_lang_hotkeys: 11.9116 ms
TIMER| common/modern/setup.xml: 1.64101 ms
TIMER| common/modern/styles.xml: 3.52279 ms
TIMER| common/modern/sprites.xml: 24.7929 ms
TIMER| common/setup.xml: 3.06446 ms
TIMER| common/sprites.xml: 6.28501 ms
TIMER| common/styles.xml: 872.196 us
TIMER| pregame/backgrounds/: 3.52686 ms
TIMER| pregame/sprites.xml: 4.29905 ms
TIMER| pregame/styles.xml: 412.765 us
TIMER| pregame/mainmenu.xml: 218.369 ms
TIMER| common/global.xml: 5.66339 ms
TIMER| common/modern/setup.xml: 1.32798 ms
TIMER| common/modern/styles.xml: 1.5221 ms
TIMER| common/modern/sprites.xml: 18.1665 ms
TIMER| splashscreen/setup.xml: 1.50955 ms
TIMER| splashscreen/splashscreen.xml: 155.91 ms
TIMER| common/global.xml: 6.0712 ms
TIMER| common/modern/setup.xml: 1.37756 ms
TIMER| common/modern/styles.xml: 1.717 ms
TIMER| common/modern/sprites.xml: 18.3235 ms
TIMER| common/setup.xml: 3.36727 ms
TIMER| common/sprites.xml: 6.50647 ms
TIMER| common/styles.xml: 970.531 us
TIMER| gamesetup/setup.xml: 1.58653 ms
TIMER| gamesetup/styles.xml: 279.846 us
TIMER| gamesetup/gamesetup.xml: 4.60184 s
TIMER| common/global.xml: 25.129 ms
Writing replay to /home/pi/.local/share/0ad/replays/0.0.23/2019-06-29_0003
TIMER| common/modern/setup.xml: 1.39184 ms
TIMER| common/modern/styles.xml: 1.53048 ms
TIMER| common/modern/sprites.xml: 19.0513 ms
TIMER| common/setup.xml: 3.0944 ms
TIMER| common/sprites.xml: 6.53605 ms
TIMER| common/styles.xml: 943.447 us
TIMER| loading/styles.xml: 439.796 us
TIMER| loading/sprites.xml: 2.42513 ms
TIMER| loading/loading.xml: 163.104 ms
TIMER| common/global.xml: 6.33178 ms
Segmentation fault

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@vladislavbelov Yes I saw the main menu ,the CPU is BCM2837B0 

System_info.txt

Spoiler


(generated 2019-06-29 07:04:18 UTC)

OS             : Linux 4.19.50-v7+ (#896 SMP Thu Jun 20 16:11:44 BST 2019)
CPU            : armv7l, unknown
Memory         : 874 MiB; 315 MiB free
Graphics Card  : Broadcom VC4 V3D 2.1
OpenGL Drivers : 2.1 Mesa 19.1.0-devel; OpenGL 2.1 Mesa 19.1.0-devel
Video Mode     : 1280x768:24
Sound Card     : ALSA Default; bcm2835 ALSA, bcm2835 ALSA (CARD=ALSA,DEV=0); bcm2835 ALSA, bcm2835 IEC958/HDMI (CARD=ALSA,DEV=1); vc4-hdmi,  (CARD=vc4hdmi,DEV=0); 
Sound Drivers  : 1.1 ALSOFT 1.19.1

OpenGL Extensions: 
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_ATI_fragment_shader
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_fog_distance
GL_APPLE_packed_pixels
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_rectangle
GL_EXT_pixel_buffer_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_gpu_program_parameters
GL_EXT_texture_sRGB_decode
GL_OES_EGL_image
GL_AMD_performance_monitor
GL_ARB_copy_buffer
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_ES2_compatibility
GL_ARB_debug_output
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_texture_multisample
GL_EXT_provoking_vertex
GL_NV_texture_barrier
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_separate_shader_objects
GL_ARB_compressed_texture_pixel_storage
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_texture_storage
GL_EXT_framebuffer_multisample_blit_scaled
GL_AMD_shader_trinary_minmax


 

 

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@Stan` That is not a same problem.Remember That is 2016.This time it crashes when loading to 100%,but before i it always forzen at the main menu.

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12 minutes ago, Shiqi said:

@Stan` That is not a same problem.Remember That is 2016.This time it crashes when loading to 100%,but before i it always forzen at the main menu.

My last post is not 2016 ;P

 

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@Stan` maybe run it on raspberry pi 4 can find out if it is a Ram problem because it has 4GB Ram .But I do not have one.

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20 minutes ago, Shiqi said:

@Stan` maybe run it on raspberry pi 4 can find out if it is a Ram problem because it has 4GB Ram .But I do not have one.

I was thinking of buying one for that purpose but it seems a bit overkill ^^

I don't think it's ram related, there is something else at play here.

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2 hours ago, Stan` said:

I was thinking of buying one for that purpose but it seems a bit overkill ^^

I don't think it's ram related, there is something else at play here.

The first thing I thought of when I saw the announcement was 0 A.D. I do remember there being ram issues with the raspberry pi in the past since it has to share ram for video.

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