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devland

using content from 0 AD in an open source browser game

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Hello there.

I am currently working on version 2 of a browser game I created a while back called Devana. The project is open source ( http://sourceforge.n...rojects/devana/ ) and it needs some pretty images for the buildings.

Since both 0 AD and my game take place in a medieval setting, and since both are open source, I was thinking of using screenshots of the buildings in 0 AD.

Is that possible? And if so, what do I need to do in order to be in compliance with the license of 0 AD?

Thanks for your time. :)

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Since both 0 AD and my game take place in a medieval setting

The current version of 0 A.D. is based on the period around 500BC to 1BC, which is like a millennium before medieval, so it might not be entirely perfect in terms of historical accuracy :P

I was thinking of using screenshots of the buildings in 0 AD.

Is that possible? And if so, what do I need to do in order to be in compliance with the license of 0 AD?

The game's art data is released under the CC BY-SA license, which means you can freely copy and modify and distribute etc but need to provide attribution (in particular say the original author of the graphics is Wildfire Games and link to http://www.wildfiregames.com/ , and also say it's CC BY-SA and link to http://creativecommons.org/licenses/by-sa/3.0/ , in some reasonably noticeable place (like alongside other credits or copyright notices)). Also, any graphics you distribute that are based on the game's art must themselves be released under the CC BY-SA license, so that anyone is free to further modify and distribute your modified versions (as long as they include attribution to you too). Apart from that you can pretty much do what you want :). Other graphics (and code etc) in your game that are not based on our graphics can be any license and aren't affected by any of this.

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That's great.

The "medieval" setting I mentioned was more of a guideline. It doesn't have to be that particular age. It could also have been a sci-fi setting, since the code is actually an engine for these types of games and it allows for easy customization.

I am a big fan of the Age of Empires series, and 0 AD is the next best thing. So that's why I came here.

I will add the credits in the credits page right along side my own credits.

I'll let you guys know when this is done.

Thanks for the quick reply and keep up the good work. You've got something very special here indeed. :)

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I've released the first alpha for the game.

The sources along with more information can be found over here.

There is also a live demo over here.

Thanks again.

And congratulations for winning second place in the IndieDB’s Player’s Choice contest. 0AD is an awesome game. :)

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Alpha 3 for Devana 2.0 is released with a big update related to the general look of the game which is based hugely on the graphics of 0 AD.

I just want to say thanks to the people behind 0 AD. You guys & gals are awesome and inspiring. Keep up the good work. :)

Edited by devland

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Alpha 3 for Devana 2.0 is released with a big update related to the general look of the game which is based hugely on the graphics of 0 AD.

I just want to say thanks to the people behind 0 AD. You guys & gals are awesome and inspiring. Keep up the good work. :)

Really cool to see your progress (y) I would suggest speeding up the logo animation in the indiegogo video though =) Watching almost 40 seconds of just logo animation can easily get boring and drive people away.

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Really cool to see your progress (y) I would suggest speeding up the logo animation in the indiegogo video though =) Watching almost 40 seconds of just logo animation can easily get boring and drive people away.

+1

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