I have an educational game idea in mind.
I plan to make it closed source for now, till I achieve some level of financial sustainability.
I'm looking at the possibility of using the assets of 0 A.D as part of that game.
As I understand, there are 3 take-away points from this thread.
If there's any inaccuracy in my understanding, I'd like somebody to point them out.
I searched a lot regarding my doubts: these forums here, Wikipedia, and the CC website. However, I could not get the answer to my exact question.
My understanding:
#1. Based on the reply above by Ykkrosh, I sense that I can use the assets of 0 A.D. as part of my closed-source game, as long as I provide attribution at relevant and visible places.
#2. If I want to keep my game closed source, then I cannot use the underlying code of 0 A.D. (even if I provide attribution).
#3. If I want to keep my game closed source, then I have to use another engine, and not the one that 0 A.D. is developed with. If I do use the engine behind 0 A.D., then my game will be counted as a mod and then I have to make my entire game available as open source.
#4. Now, I'm aware that trying to make a closed-source game by using assets available in an open-source game is frowned upon.
Some help is appreciated. I don't want to tread on something that I love and appreciate - namely, FOSS.