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fatherbushido

WFG Retired
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Everything posted by fatherbushido

  1. I'd like to discuss about that unit. Welcomed inputs: history, classic RTS design, artistic, balance and more. I took time to reinstall 0AD alpha 23 b to have a common basis discussion. === === === About design docs on trac. The unit was not in the unit list of the initial version: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=3 It was introduced as a swordman (light armored) called Yoddha: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=11 It was equiped with an axe instead of a sword: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=24 The idea of giving it a club: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=25 Renames as a maceman: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=37 === === === About the history of the unit template. https://trac.wildfiregames.com/log/ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml Apart the Crush damage, one of the main change is adding a parent template so macemen become a new kind of generic unit in r20682. === === === About the unit history and artistic design. I can't provide any input. I find the unit kinda cool. === === === About the unit role and the balance. It's kinda fun to give units special attributes. But really that should be a bit more thought now. We have melee units with axe, club, mace (and sword, spear, sarissa, ...). Should they have generic templates ? Should they have specific kind of damages? Currently we have a unit which look pretty heavy and which specific use is to destroy building with a crush attack. It's really not intuitive for a casual player. === === === Inputs welcomed!
  2. Do you mean a "performance improvement" or a "behavior improvement"?
  3. For convenience here is then a kind of maximal list of the concerned files:
  4. Filtering siege related actors (there is still some garbage, the spear_ or elephantry stuff), it remains:
  5. And finally the more interesting list, units with an "*attack*" file variant but wihtout an "*attack_slaughter*" one ========== processing units ========== ========== processing ptolemies ========== ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml polybolos_infantry_a.xml * biped/attack_ranged_polybolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml polybolos_infantry_b.xml * biped/attack_ranged_polybolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing britons ========== hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing macedonians ========== hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing carthaginians ========== ballista_infantry_b.xml * biped/attack_ranged_kart_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_kart_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing celts ========== ========== processing mauryas ========== elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml ========== processing persians ========== infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml ========== processing kushites ========== infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml ========== processing gauls ========== infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml ========== processing thebans ========== ========== processing iberians ========== infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== ballista_operator_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_operator_d.xml * biped/attack_ranged_rome_ballista_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_b.xml * biped/attack_ranged_rome_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_operator_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_infantry_a.xml * biped/attack_ranged_scorpio_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_infantry_b.xml * biped/attack_ranged_scorpio_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml ballista_operator_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_rome_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_operator.xml * biped/attack_ranged_scorpio_fire.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_c.xml * biped/attack_ranged_ballista_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ballista_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing seleucids ========== chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing hellenes ========== lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml lithobolos_light_infantry_a.xml * biped/attack_ranged_lithobolos_light_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml lithobolos_infantry_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_light_infantry_b.xml * biped/attack_ranged_lithobolos_light_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_d.xml * biped/attack_ranged_lithobolos_04.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing athenians ========== ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing global ==========
  6. List of units without an attack_slaughter file variant ========== processing units ========== ========== processing ptolemies ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_cavalry_swordsman_ptolemy_IV_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml camelry_archer_a_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_spear_pivot.xml * siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_archer_e_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_ptol.xml * biped/fisher/carry_ptol.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml polybolos_infantry_a.xml * biped/attack_ranged_polybolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_elephantry_ptolemy_I_d.xml * biped/base_elephant_driver_relax.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml * biped/rider/death_aspis.xml spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_ptolemy_I_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml camelry_archer_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml hero_cavalry_swordsman_ptolemy_IV_r.xml * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml * biped/rider/death_aspis.xml siege_polybolos.xml * cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * polybolos_infantry_b.xml * biped/attack_ranged_polybolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing britons ========== hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml hero_cavalry_swordsman_cunobelin_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_chariot_javelinist_boudicca_m.xml * hero_cavalry_swordsman_cunobelin_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml war_dog_mastiff_e.xml * war_dog_mastiff_a.xml * hero_cavalry_javelinist_boudicca_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml chariot_javelinist_c_h2.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml chariot_javelinist_c_m.xml * chariot_javelinist_c_d.xml * biped/base_driver_chariot_celt.xml * biped/death_infantry.xml chariot_javelinist_c_h1.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml war_dog_mastiff_b.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml wolfhound.xml * ========== processing macedonians ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_swordsman_alexander_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/pure_black.xml hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_alexander_r.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_02.xml * biped/rider/death.xml hero_cavalry_spearman_pyrrhus_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_cavalry_spearman_philip_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml hero_cavalry_spearman_philip_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_spearman_pyrrhus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader.xml * hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml ========== processing carthaginians ========== siege_oxybeles.xml * cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml ballista_infantry_b.xml * biped/attack_ranged_kart_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_hamilcar_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_elephantry_hannibal_r.xml * biped/base_elephant_driver_relax_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml siege_spear_pivot.xml * siege_rock_packed.xml * healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml hero_cavalry_spearman_maharbal_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml hero_cavalry_spearman_maharbal_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_swordsman_hamilcar_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_kart_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_hannibal_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing celts ========== trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_gaul.xml * biped/fisher/carry_gaul.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml trader_h.xml * trader.xml * ========== processing mauryas ========== elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml hero_chariot_archer_ashoka_r_parasol.xml * biped/death_infantry.xml trader_r.xml * biped/base_maur_trader.xml hero_elephantry_maurya_r.xml * hero_elephantry_maurya_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml support_elephant.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_build.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml elephantry_archer_d.xml * biped/base_elephant_driver_relax_shield.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_maur.xml * biped/fisher/carry_maur.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_b_m.xml * quadraped/base_elephant_asian.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml elephantry_archer_a_m.xml * quadraped/base_elephant_asian.xml hero_chariot_archer_ashoka_m.xml * chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_e_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml trader.xml * infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml ========== processing persians ========== chariot_archer_a_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_xerxes_m.xml * cavalry_archer_a_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_darius_m.xml * infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_cavalry_spearman_cyrus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml chariot_archer_e_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_archer_b_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_pers.xml * biped/fisher/carry_pers.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml chariot_archer_a_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_m.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml cavalry_archer_e_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_m.xml * hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_archer_c_m.xml * quadraped/base_horse_archer_fast.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_cavalry_spearman_cyrus_r.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_c_d.xml * biped/base_elephant_driver_relax.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_m.xml * chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_r.xml * biped/base_elephant_rider_relax.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ========== processing kushites ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_nastasen_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml hero_chariot_archer_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml hero_cavalry_spearman_harsiotef_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_javelinist_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_d.xml * biped/base_elephant_driver_relax_shield.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml hero_chariot_archer_amanirenas_m.xml * elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml hero_chariot_archer_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml hero_elephantry_arakamani_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml trader_h.xml * hero_cavalry_spearman_nastasen_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_harsiotef_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml hero_chariot_archer_d.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml trader.xml * cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml elephantry_c_r.xml * biped/base_elephant_driver_relax_shield.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml ========== processing gauls ========== infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml hero_cavalry_swordsman_vercingetorix_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_cavalry_swordsman_vercingetorix_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml ========== processing thebans ========== siege_fireraiser.xml * ========== processing iberians ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_beige.xml * quadraped/horse/maneless_brown.xml * quadraped/horse/maneless_brown_spotted_01.xml * quadraped/horse/maneless_cherrybay.xml * quadraped/horse/maneless_gray.xml * quadraped/horse/maneless_halflinger.xml * quadraped/horse/maneless_lusitano_01.xml * quadraped/horse/maneless_lusitano_02.xml * quadraped/horse/maneless_tan.xml * quadraped/horse/maneless_white.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml hero_cavalry_spearman_indibil_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death.xml cavalry_javelinist_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin_fast.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_cavalry_spearman_indibil_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_brown_spotted_01.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml trader.xml * cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader.xml * cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== siege_ballista.xml * ballista_operator_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ballista_operator_d.xml * biped/attack_ranged_rome_ballista_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_b.xml * biped/attack_ranged_rome_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ballista_operator_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_swordsman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml siege_rock_packed.xml * onager_operator_a.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml hero_cavalry_swordsman_maximus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_ram.xml * infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_cavalry_swordsman_scipio_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_maximus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml ballista_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_infantry_a.xml * biped/attack_ranged_scorpio_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_scipio_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml scorpio_infantry_b.xml * biped/attack_ranged_scorpio_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_swordsman_c_r.xml * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_marcellus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_onager.xml * hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml ballista_operator_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_rome_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_scorpio_packed.xml * siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml scorpio_operator.xml * biped/attack_ranged_scorpio_fire.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_onager_pivot.xml * infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_c.xml * biped/attack_ranged_ballista_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_ladder.xml * hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml trader.xml * onager_operator_c.xml * biped/death_infantry.xml siege_ballista_med.xml * onager_operator_b.xml * biped/death_infantry.xml ballista_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_marcellus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_scorpio.xml * ========== processing seleucids ========== chariot_archer_c_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_elephantry_seleucus_victor_d.xml * biped/base_elephant_driver_relax_shield.xml chariot_archer_c_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_spearman_antiochus_the_great_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_seleucus_victor_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml chariot_archer_c_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml chariot_archer_c_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_spearman_antiochus_the_great_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing hellenes ========== siege_oxybeles.xml * trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_hele.xml * biped/fisher/carry_hele.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml siege_heavy_artillery_packed.xml * lithobolos_light_infantry_a.xml * biped/attack_ranged_lithobolos_light_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml siege_spear_packed.xml * siege_spear.xml * lithobolos_infantry_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos.xml * infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_light_artillery_packed.xml * siege_rock.xml * lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader.xml * lithobolos_light_infantry_b.xml * biped/attack_ranged_lithobolos_light_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_med.xml * lithobolos_infantry_d.xml * biped/attack_ranged_lithobolos_04.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_light.xml * lithobolos_infantry_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing athenians ========== ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml siege_spear_pivot.xml * siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml siege_spear_packed.xml * siege_spear.xml * ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml trader.xml * cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing global ========== plane.xml * plane_grounded.xml * catafalque.xml *
  7. Here is the list of the file included variants by units by civs ========== processing units ========== ========== processing ptolemies ========== infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_cavalry_swordsman_ptolemy_IV_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml camelry_archer_a_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml camelry_archer_b_r.xml * biped/rider/camelry/attack_ranged_archer_right.xml * biped/rider/camelry/attack_slaughter_ptol.xml * biped/rider/camelry/base_archer_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_ptol.xml * biped/rider/camelry/promotion.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_pivot.xml * siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_archer_e_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_ptol.xml * biped/fisher/carry_ptol.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml polybolos_infantry_a.xml * biped/attack_ranged_polybolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_elephantry_ptolemy_I_d.xml * biped/base_elephant_driver_relax.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml * biped/rider/death_aspis.xml spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml camelry_archer_e_r.xml * biped/rider/camelry/attack_ranged_archer_right.xml * biped/rider/camelry/attack_slaughter_ptol.xml * biped/rider/camelry/base_archer_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_ptol.xml * biped/rider/camelry/promotion.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml * biped/rider/promotion.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml camelry_archer_a_r.xml * biped/rider/camelry/attack_ranged_archer_right.xml * biped/rider/camelry/attack_slaughter_ptol.xml * biped/rider/camelry/base_archer_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_ptol.xml * biped/rider/camelry/promotion.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_ptolemy_I_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml camelry_archer_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml hero_cavalry_swordsman_ptolemy_IV_r.xml * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml * biped/rider/death_aspis.xml siege_polybolos.xml * cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * polybolos_infantry_b.xml * biped/attack_ranged_polybolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing britons ========== hero_infantry_swordsman_caratacos.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_swordsman_cunobelin_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_chariot_javelinist_boudicca_m.xml * infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_cavalry_swordsman_cunobelin_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml war_dog_mastiff_e.xml * war_dog_mastiff_a.xml * infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_javelinist_boudicca_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml chariot_javelinist_c_h2.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml hero_infantry_swordsman_cunobelin.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml chariot_javelinist_c_m.xml * chariot_javelinist_c_d.xml * biped/base_driver_chariot_celt.xml * biped/death_infantry.xml chariot_javelinist_c_h1.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml war_dog_mastiff_b.xml * cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_infantry_swordsman_boudicca.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml wolfhound.xml * ========== processing macedonians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_swordsman_alexander_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/pure_black.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_med.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_alexander_r.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_02.xml * biped/rider/death.xml hero_cavalry_spearman_pyrrhus_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_philip_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_philip_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_cavalry_spearman_pyrrhus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader.xml * infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml ========== processing carthaginians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_cart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml siege_oxybeles.xml * cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml ballista_infantry_b.xml * biped/attack_ranged_kart_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_hamilcar_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_cart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_elephantry_hannibal_r.xml * biped/base_elephant_driver_relax_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml siege_spear_pivot.xml * siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml hero_cavalry_spearman_maharbal_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml hero_cavalry_spearman_maharbal_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_swordsman_hamilcar_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_infantry_a.xml * biped/attack_ranged_kart_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_cart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_hannibal_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing celts ========== female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml healer.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_healer_male.xml * biped/death_infantry.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_gaul.xml * biped/fisher/carry_gaul.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml trader_h.xml * trader.xml * ========== processing mauryas ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_chariot_archer_ashoka_r_parasol.xml * biped/death_infantry.xml trader_r.xml * biped/base_maur_trader.xml hero_elephantry_maurya_r.xml * hero_elephantry_maurya_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml support_elephant.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_build.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml elephantry_archer_d.xml * biped/base_elephant_driver_relax_shield.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_maur.xml * biped/fisher/carry_maur.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_archer_b_m.xml * quadraped/base_elephant_asian.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_archer_a_m.xml * quadraped/base_elephant_asian.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_chariot_archer_ashoka_m.xml * chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_e_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml trader.xml * infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml ========== processing persians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_a_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_chariot_archer_xerxes_m.xml * cavalry_archer_a_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_e_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_darius_m.xml * cavalry_archer_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_archer_hip.xml * biped/rider/cavalry/base_archer_relax_hip.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_cyrus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml chariot_archer_e_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_archer_b_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_pers.xml * biped/fisher/carry_pers.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml cavalry_archer_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_archer_hip.xml * biped/rider/cavalry/base_archer_relax_hip.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_a_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_m.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml cavalry_archer_e_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_a_m.xml * hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_archer_c_m.xml * quadraped/base_horse_archer_fast.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_cavalry_spearman_cyrus_r.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_c_d.xml * biped/base_elephant_driver_relax.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml chariot_archer_a_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml cavalry_archer_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_archer_hip.xml * biped/rider/cavalry/base_archer_relax_hip.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_m.xml * chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_r.xml * biped/base_elephant_rider_relax.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_archer_e_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip_fire.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing kushites ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_nastasen_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_chariot_archer_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml hero_cavalry_spearman_harsiotef_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_javelinist_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_d.xml * biped/base_elephant_driver_relax_shield.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml hero_chariot_archer_amanirenas_m.xml * infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_01.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_chariot_archer_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml female_citizen_nuba.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml camelry_javelinist_b_r.xml * biped/rider/camelry/attack_ranged_javelinist_bag.xml * biped/rider/camelry/attack_slaughter_kush.xml * biped/rider/camelry/base_javelinist_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_kush.xml * biped/rider/camelry/promotion.xml hero_elephantry_arakamani_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader_h.xml * infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_nastasen_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_harsiotef_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_chariot_archer_d.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml trader.xml * infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_clubman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_clubman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_r.xml * biped/base_elephant_driver_relax_shield.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_clubman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing gauls ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_spearman_viridomarus.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml hero_infantry_swordsman_vercingetorix.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml hero_cavalry_swordsman_vercingetorix_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_swordsman_vercingetorix_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml ========== processing thebans ========== siege_fireraiser.xml * ========== processing iberians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_beige.xml * quadraped/horse/maneless_brown.xml * quadraped/horse/maneless_brown_spotted_01.xml * quadraped/horse/maneless_cherrybay.xml * quadraped/horse/maneless_gray.xml * quadraped/horse/maneless_halflinger.xml * quadraped/horse/maneless_lusitano_01.xml * quadraped/horse/maneless_lusitano_02.xml * quadraped/horse/maneless_tan.xml * quadraped/horse/maneless_white.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml cavalry_javelinist_c_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_fast.xml * biped/rider/death_ranged.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e_fire.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist_fire.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_spearman_indibil.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/death_infantry.xml hero_cavalry_spearman_indibil_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_javelinist_b_fire.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist_fire.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_swordsman_viriato.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_javelinist_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin_fast.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_indibil_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_brown_spotted_01.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_02.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_javelinist_a_fire.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist_fire.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_infantry_swordsman_caros.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_pelt.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_pelt.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shieldarm_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_pelt.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_gorgo.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_spearman_agis.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml siege_ballista.xml * ballista_operator_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml ballista_operator_d.xml * biped/attack_ranged_rome_ballista_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_b.xml * biped/attack_ranged_rome_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_servus.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_operator_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml onager_operator_a.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml hero_cavalry_swordsman_maximus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_ram.xml * infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_cavalry_swordsman_scipio_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_maximus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml ballista_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_rome.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/anti_cavalry_back.xml * biped/formations/anti_cavalry_front.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml scorpio_infantry_a.xml * biped/attack_ranged_scorpio_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_scipio_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml scorpio_infantry_b.xml * biped/attack_ranged_scorpio_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_swordsman_c_r.xml * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_marcellus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_onager.xml * cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml ballista_operator_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_rome_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c5.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/death_cape_long.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml infantry_swordsman_c4.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml infantry_swordsman_c3.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_scorpio_packed.xml * infantry_gladiator_swordsman.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml scorpio_operator.xml * biped/attack_ranged_scorpio_fire.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_onager_pivot.xml * infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_c.xml * biped/attack_ranged_ballista_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_ladder.xml * infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/anti_cavalry_back.xml * biped/formations/anti_cavalry_front.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml trader.xml * cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml onager_operator_c.xml * biped/death_infantry.xml siege_ballista_med.xml * onager_operator_b.xml * biped/death_infantry.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_gladiator_spearman.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/anti_cavalry_back.xml * biped/formations/anti_cavalry_front.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_marcellus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_rome.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_scorpio.xml * ========== processing seleucids ========== infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_rhomphaia_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml chariot_archer_c_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_elephantry_seleucus_victor_d.xml * biped/base_elephant_driver_relax_shield.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/death_cape_long.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml chariot_archer_c_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_spearman_antiochus_the_great_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_seleucus_victor_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml chariot_archer_c_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_c_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_rhomphaia_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_thracian.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_antiochus_the_great_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_rhomphaia_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_thracian.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing hellenes ========== siege_oxybeles.xml * trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_hele.xml * biped/fisher/carry_hele.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml siege_heavy_artillery_packed.xml * lithobolos_light_infantry_a.xml * biped/attack_ranged_lithobolos_light_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml siege_spear_packed.xml * siege_spear.xml * lithobolos_infantry_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos.xml * infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_light_artillery_packed.xml * siege_rock.xml * lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader.xml * lithobolos_light_infantry_b.xml * biped/attack_ranged_lithobolos_light_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_med.xml * lithobolos_infantry_d.xml * biped/attack_ranged_lithobolos_04.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_light.xml * lithobolos_infantry_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing athenians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_infantry_spearman_pericles.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/death_cape_long.xml ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml siege_spear_pivot.xml * siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml hero_infantry_javelinist_xenophon.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_infantry_javelinist_iphicrates.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_packed.xml * siege_spear.xml * hero_infantry_swordsman_themistocles.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_thracian.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/base_hoplite_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing global ========== plane.xml * slave.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_slave_male.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ninja_female.xml * biped/attack_capture.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml plane_grounded.xml * catafalque.xml *
  8. By default, it can be better to have them in. For example the iberian cavalry champ have it (related to WFG-rP23591) or some healers have the capture_attack variant even if the unit using that actor don't have it. (as Nescio said some seconds before me)
  9. More or less related to WFG-rP23591, I could fix that myself but I prefer to share that here so you can do a fix if you need it (because it could be not needed). The slaughter variant (or equivalent one) <variant file="biped/attack_slaughter.xml"/> is missing in a lot of actors xml templates like actors/units/iberians/infantry_swordsman_c I don't know who is taking care of that, pinging @Stan`
  10. If you need an explanation, just ask me in pm or come asking on https://webchat.freenode.net/#forkad irc channel.
  11. @happyconcepts (and others): if you need something send me a pm or come asking on https://webchat.freenode.net/#forkad irc channel.
  12. Not at all mate :/ I even offered to do the job. I didn't understand
  13. Indeed that's problematic :/ We try to document the more we can and I had already offered to helping in converting mods. If there are massive changes, we try to make them scriptable. Yes it should. (But anyway none of them will work as expected here.)
  14. It's bugged and source of confusions. I expected that the second form I suggested would be preferred. I will opt for that one. The shorter form you suggest can't be supported. You need to put things in disjunctive normal form.
  15. For example in: https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/data/technologies/advanced_unit_bonus.json { "genericName": "Stats for advanced units", "autoResearch": true, "description": "These stat modifications will be applied to advanced and elite units.", "modifications": [ {"value": "ResourceGatherer/BaseSpeed", "multiply": 0.75 }, {"value": "Health/Max", "multiply": 1.1 }, {"value": "Armour/Hack", "add": 1 }, {"value": "Armour/Pierce", "add": 1 }, {"value": "Armour/Crush", "add": 1 }, {"value": "UnitMotion/WalkSpeed", "multiply": 0.95, "affects": "Infantry" }, {"value": "UnitMotion/WalkSpeed", "multiply": 0.95, "affects": "Cavalry" }, {"value": "Attack/Ranged/Damage/MaxRange", "multiply": 1.2, "affects": "Ranged" }, {"value": "Vision/Range", "multiply": 1.2, "affects": "Ranged" }, {"value": "Attack/Ranged/Damage/Spread", "multiply": 0.90, "affects": "Ranged" }, {"value": "Attack/Melee/Damage/Hack", "multiply": 1.1, "affects": "Melee" }, {"value": "Attack/Capture/Capture", "multiply": 1.1 }, {"value": "Heal/Range", "multiply": 1.1, "affects": "Healer" }, {"value": "Vision/Range", "multiply": 1.1, "affects": "Healer" }, {"value": "Heal/HP", "multiply": 1.1, "affects": "Healer" }, {"value": "Cost/Resources/food", "add": 5, "affects": "Citizen Soldier -Mercenary" }, {"value": "Cost/Resources/wood", "add": 5, "affects": "Archer -Mercenary" }, {"value": "Cost/Resources/wood", "add": 5, "affects": "Spear -Mercenary" }, {"value": "Cost/Resources/wood", "add": 5, "affects": "Javelin -Mercenary" }, {"value": "Cost/Resources/wood", "add": 5, "affects": "Crossbow -Mercenary" }, {"value": "Cost/Resources/metal", "add": 5, "affects": "Sword -Mercenary" }, {"value": "Cost/Resources/metal", "add": 5, "affects": "Sling -Mercenary" }, {"value": "Cost/Resources/glory", "add": 5, "affects": "Healer" }, {"value": "Cost/BuildTime", "add": 2, "affects": "Citizen" } ], "affects": ["Advanced Unit", "Elite Unit"] } Which one of those two things would you prefer (in any case there are scripts to do it auto): "affects": [["Advanced", "Unit"], ["Elite", "Unit"]] or "affects": "Advanced+Unit Elite+Unit"
  16. For fixing some bugs I am changing the auras and technology affects syntax in the json files. I would request inputs from @Nescio or @wowgetoffyourcellphone (not exclusive) as currently active modders about what they prefer between type A and type B. Type A: affects: [["Pork", "Beans"]] affects: [["Pork"]] affects: [["Pork"], ["Bean"]] Type B: affects: "Pork+Beans" affects: "Pork" affects: "Pork Bean"
  17. Hey folks! Can an artist provides 3 models for each cc from less elaborate and smaller to more elaborate and bigger. It could be just removing/adding props? That would be really useful. Pinging @Stan`
  18. (Stunt Rally which uses some 0AD graphics)
  19. All the icon portrait we can find know use a defined said color scheme (blue for citizen, red for champions, ...). Is there any artist who can explain or write a tuto on how to easily change the color? Do someone know the current color codes used (which red it is?) Thanks!
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