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Showing content with the highest reputation on 2020-03-29 in all areas

  1. Version from 28.03.2020: (Lobby Warning fix and unselect on gamelist updates fix) fgod.exp.280320201820.pyromod for the crowd. Please do support 0ad by coding and contribution.
    2 points
  2. Yes you need to install VS2015 alongside. You can use V2019, but you need the V2015 Toolset to compile the game. SInce you are on windows, update-workspaces.sh isn't for you (It's only for Mac and Linux) You can download visual studio 2015 here https://visualstudio.microsoft.com/vs/older-downloads/
    1 point
  3. You did not run update.workspaces.bat first that is where all the dependencies are assembled and built.You skipped a few other steps too.BTW the file you have displayed in VS is only for Linux not Windows. Enjoy the Choice
    1 point
  4. https://trac.wildfiregames.com/ Here is our trac you can found the SVN there and many useful things. @Stan` can answer many questions.
    1 point
  5. First off we'er an Open Source project most of us do not get paid at all even among our core developers.Modding can be differentiated from development very simply developers mostly deal with the C++ code of the engine it's self while modding handles the assets(models,actors and amimations) and the JavaScript in the public.zip mod yeah the main game is just an other mod.As for the required knowledge base that depends on how extensive you want to change things for general modding where you deal mainly with JavaScript so notepad++ is great as it is a full feature text editor with syntax checking for most programming languages for 0AD JavaScript and XML are the most useful.Check the wiki for more detailed info that's the Development link at the top our pages it goes to trac our ticket management system and our wiki.And keep asking questions as you may have noticed we don't bite Enjoy the Choice
    1 point
  6. Presumably because chariots are currently still statistically identical to cavalry. Moreover, most chariots are champions trainable at the fortress (brit, maur, sele); only the Persian chariots are not; they count as citizen cavalry trainable at the stable. Personally I'd favour replacing the Persian b/a/e chariot archers with ordinary horse archers and introducing a champion scythed chariot (cf. Seleucids). And yeah, I agree the workshop could be a more appropiate structure for chariots than the stable. In fact, I've implemented that in my 0abc mod months ago.
    1 point
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