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  2. Sometimes... Idk for A28, but in older releases it sometimes worked when I restart/re-login/re-host. I see there's no "STUN" option anymore, too? Idk how Starcraft 1 / Bnet and ShieldBattery works perfectly and not 0AD. Whenever I host, someone types "bete i can't join"... Idk how many people have this issues but this is priority #2 (lag/game performance when higher population is reached - is priority #1). I'll just close 0AD and play other RTS now.
  3. Today
  4. Hey, how long do I need to wait until I see any replays?
  5. There is another idea for using infarty units on ships - Naval Boarding (capturing the ships). l
  6. Not much different from today, where it's either a Cavalry rush in the first 5 minutes, or boom fest until you both max out and attack with masses of CS. Champions are strong, but they are also very expensive. You will need to expand in order to continue making them after your first wave. Maybe not on Mainland balanced, where you have 2 full Metal mines and a couple smaller ones near your first CC. Perhaps that is not "balanced", but what do I know. Even now, fights rarely happen in this period as there is no economic incentive to. You just hurt your economy, when you should be booming. That is what your opponent is doing, and he will have more units by the time your mid game attack comes near his borders. Boom fest in AoE2 can be stopped by Cavalry raids in the mid game. You will be behind if you haven't walled properly. In 0 A.D., walls are more expensive, slower to build and there is no proper wall snapping. How will you defend your 100+ Civilians without an army, before your champions are ready?
  7. Civilians become better lumberjacks after the first wood upgrade, and better miners after the second mining upgrade. Citizen Soldiers are not economically viable anymore and training them puts you behind. So the optimal game plan is either hyper aggression and attack the opponent after a few minutes so they could not wall / build defenses yet, or super defensive and tech to P3 and get to 100+ Civilians before you train only Champions. If you want AoE2 rage forest where there is instantly a lot of fights, then 10-30 minutes of boom, then fighting with endgame units it will be great. If you want fights between late P1 and early P3 to happen it sounds like an awful change.
  8. Emblem I'm going to add Gaius Marius as a hero: And I'm thinking of rounding out their hero roster with the... Gracchi Brothers: https://www.wikiwand.com/en/Gracchi_brothers The Republican Roman civ's only economically focused Hero options. You'd get two Heroes to train, who are a bit weaker than other heroes, instead of the standard 1 hero.
  9. @Stan`was this addressed ? I see your comment in https://code.wildfiregames.com/D4669#203984 : In A26 we added another code path that uses the SDL instead, to check if functionality stays the same so it's okay if that particular code returns unplugged CPUs for now. It's only for the optin hardware detection on https://feedback.wildfiregames.com/ However _SC_NPROCESSORS_CONF is still in current master: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/lib/sysdep/os/linux/lcpu.cpp#L61
  10. I think you are right, I remember that I installed some extra maps in version 25 or 26. I will try to fix it. Thank you very much for help.
  11. Yes, this change also requires tweaks to the AI's number of trained Civilians. It should train more of them.
  12. Did you use mods with version 27? I'm guessing those could still be active, preventing v28 from running.
  13. That makes makes it more.... interesting. On one hand it satisfies the turtle and rewards the offensive side too, this makes civs with cheap houses overpowered since they can produce villagers faster. But what about their stats? They are great with food but does stone, wood, metal stay same? Those into military first will need to strike fast before getting overwhelmed by eco score... Lets introduce the mod and see how thing goes. Obviously the AI would need to tweak again if this idea ever applies as well as there will be less army(100 civilian:100 soldier) which in turn you could manage somehow in 200 pop limit...
  14. I did this: I uninstalled the old version 27.1 Agni and installed version 28 Boiorix from here (windows 10 - 64 bit)
  15. I was playing Delenda a couple minutes ago
  16. Sounds like something is cooking for the community mod
  17. The Maya Pre-Classical
  18. I really liked the gold over silver motif seen in a lot of the material references, so went with that for the emblem.
  19. Good idea. As the game progresses, Civilians gain a greater and greater economic benefit over Soldiers.
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