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OP AI Bot? Scary black mirror world we are heading in to
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iiganony joined the community
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Hey, I noticed the same issue while playing! It’s a bit odd that the unit doesn’t have a proper animation for attacking, making it look like it’s idle even when dealing damage. It’s good to hear that Deicide4u confirmed this. Hopefully, the team can address it soon, as these animations definitely add to the immersion. If you're looking for more cool tools, you might want to check out iiganony.com for a unique browsing experience. Hey, I noticed the same issue while playing! It’s a bit odd that the unit doesn’t have a proper animation for attacking, making it look like it’s idle even when dealing damage. It’s good to hear that Deicide4u confirmed this. Hopefully, the team can address it soon, as these animations definitely add to the immersion. If you're looking for more cool tools, you might want to check out iiganony.com for a unique browsing experience.
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
https://gitea.wildfiregames.com/0ad/0ad/wiki/Home#user-content-technical-design-documentation I think I found what I was looking for. But I don't know if I'll be able to understand it. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
What a great idea you gave me, a taming system. Like in Ark Survival. -
They are op, but few can exploit their opness as a food source because of the activation cost. In late game, switching to sheep farming is a recipe for victory. Patches of sheep near your territory also gives you the opportunity to boom with Cav. Trolling aside, I think Spartiates is not yet enough to be op because any unit can outrun them
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
How are the others related? How do they appear registered within the game, I read that one must be through interface or hotkey. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I understood that, but not completely at the time. So anything I want to register in the engine must have a counterpart, for example, if I register "absurdity" I must create an "absurdity.js". -
Conversion system
Deicide4u replied to Classic-Burger's topic in Game Development & Technical Discussion
@Classic-Burger, it usually contains only one line, which registers the component in the Engine. For example, if your component file is named "Builder.js", the interface (with the same name) file would contain: Engine.RegisterInterface("Builder"); Note that the "Builder" here is a name of the constructor inside "Builder.js" component. The constructor name and file name should match, for consistency. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
What does the interface do? -
Conversion system
Deicide4u replied to Classic-Burger's topic in Game Development & Technical Discussion
Files inside that folder usually contain only one line, to register the component with the Engine. You need also "Conversion.js" inside the "components" directory. This should contain the logic. Inside "components": Inside "components/interfaces": -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I was thinking of an alternative component to capture animals. I'm looking to learn how the game works, I've already written 4 basic components. The first component is in the interface. Other commands like capture, attack, and healing have that. Conversion.js [inside components/interface folder] The second is a component to determine "convertibility" entity to be convert. Convertible.js The third is instructions on how the healer/converting unit converts. I called it converter.js or conversion.js One contains the instructions for the target unit and the other contains the instructions for the priest. That's the easy part so far, then comes the complex or long part.
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