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  1. Today
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  3. Вывод из запоя в Сочи требуется, когда человек не может самостоятельно прекратить употребление алкоголя, испытывает тяжелое похмелья, признаки ломки, тревогу, бессонницу, рвоту, слабость, нарушение поведение и резкое ухудшение самочувствие. Даже если запой длится несколько дней, для здоровья сохраняется высокий риск осложнений: страдают сердце, печень, почки, нервного системы, психика и общее состояние организма. Узнать больше - вывод из запоя
  4. выездная наркологическая служба оперативно приедет по указанному адресу, имея при себе все необходимое оборудование и медикаменты, в том числе для оказания неотложной помощи. Детальнее - вывод из запоя клиника
  5. Вывод из запоя в Сочи требуется, когда человек не может самостоятельно прекратить употребление алкоголя, испытывает тяжелое похмелья, признаки ломки, тревогу, бессонницу, рвоту, слабость, нарушение поведение и резкое ухудшение самочувствие. Даже если запой длится несколько дней, для здоровья сохраняется высокий риск осложнений: страдают сердце, печень, почки, нервного системы, психика и общее состояние организма. Исследовать вопрос подробнее - вывод из запоя с выездом в сочи
  6. Вывод из запоя на дому подходит пациентам, которым необходимо получить помощь в привычной обстановке. Вызов врача можно заказать в любое время суток: выездная бригада приезжает по указанному адресу, проводит осмотр, оценивает давление, пульс, степень интоксикации, риск психозов, галлюцинаций, судорожных реакций, инфаркта, инсульта и других осложнений. Подробнее тут - вывод из запоя с выездом
  7. Вывод из запоя на дому подходит пациентам, которым необходимо получить помощь в привычной обстановке. Вызов врача можно заказать в любое время суток: выездная бригада приезжает по указанному адресу, проводит осмотр, оценивает давление, пульс, степень интоксикации, риск психозов, галлюцинаций, судорожных реакций, инфаркта, инсульта и других осложнений. Подробнее - вывод из запоя на дому недорого сочи
  8. Запоя вывод в клинике Сочи: лечение алкогольной зависимости, детоксикация, капельница, помощь нарколога на дому, кодирование и реабилитация. Разобраться лучше - https://vyvod-is-zapoya-sochi22.ru/
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  10. wzyas

    Mod request.

    It don't know if the rules allows it but here my request: Back in Empire Earth you could command units to auto-explore. It would be nice if we could do that. In Age of Mythology you can make the mini map bigger for a moment. It helps a lot. It would be cool if the workers don't deplete a fruit bush. They leave it with 1 hp and move to the next. Or become idle. Thanks for reading.
  11. Yesterday
  12. Title screen -> Learn to Play -> Tips and Tricks or binaries/data/mods/public/maps/tutorials/ The chevrons above the units' heads signify (from single to triple) basic, advanced and elite rank; they go along with increasing attack and HP values and decreasing gathering speeds. (Since this site's search function is phenomenally terrible I don't know if there's a good overview somewhere.)
  13. Here on Medium AI (on Very Hard I don't outcompete economy early game, but I play quite intuitively, no videos or tips to know optimal build order, for now at least).
  14. This game loads near instantly on an SSD which is great, but I can't read the loading screen tips in time. When units get arrows over their heads, are they "leveling up" (earning stat boosts) or is it just a cost:effectiveness indicator like in Zero-K?
  15. Last week
  16. @Emaczare you LiefTheLucky in the MP lobby?
  17. Can you control just gaining resistance from ranged attacks, for example? Sorta, but not 100%. Are you referring specifically to Testudo? in Testudo they get +3 pierce, +1 H/C resistance but move 40% slower.... The main issue right now is pierce is both a ranged and melee attack. I'm not sure if you can do pierce from ranged only, would need to talk to Steven about that. We also have a charge attack, raider and shock They do what the github says they do Charge - Charge the enemy and do intiial +10 Crush and 2.5 Hack/Pierce dmg but lose 1 of each resistance while charging Shock - Gain 15% walk speed and 20% accleration Raiders - Raiders 20% faster walk speed and +0.5 capture attack but 5% slower run speed
  18. Can you control just gaining resistance from ranged attacks, for example? What would that be, exactly?
  19. Haha yeah, obviously he had to do something there. Cause I think I tried playing around with it in the past and never got it to show up.
  20. Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were.
  21. I don’t know if he had to do anything in the background. But check out the formation templates. I was able to do it there. It took a while to figure out speed. I can explain more later But @stevenlauis the real hero.
  22. Does this actually work? I've tried adding resistance to formation files in DE but I only get errors when selecting the units. EDIT: I just tested it in AEA and it works as expected. How did you do this?
  23. Thanks to @stevenlau we now have formation bonus working for testudo/phalanx. You gain resistance but lose speed while in formation. You still cant attack in formation. We also have a charge attack, raider and shock mixins that set units apart. I can't promise everything is balanced and error free... which is why I am always looking for people to test with!
  24. @Seleucids If you stick to raiding the formerly Roman parts we should have no problem. Here's one I thought you might like:
  25. Single player, you resumed the game from a save? Replays can't handle that.
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