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You are not considering Field overlapping?
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RichardTox started following when update?
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Six months has passed. Development of stevenlauBot did not stop, but I have been dealing with a really difficult problem - optimal field placement around CC. The algorithm improved over and over, and now reaches an optimal solution worth sharing. Before I go into technical details, here are some screenshots of optimal placements in random Mainland. Pink represents the region where we can place field freely, and blues are the fields. Now I am writing some technical details. I first define Gap and Hang. Gap Ideally we want to let a field to touch (snap) the CC (or actually any dropsite), so that farmers can efficiently drop resources without walking. However, since farmers have a size and dropping range, we can actually leave a gap (around 5.6m) between field and CC and the farmer can still drop resources without walking. Leaving such a gap might allow more fields to be placed. Hang In games, we often see players put field snapping at the corner of CC. This is not ideal, because farmers will have a walk a bit to drop resources. We name this case "hanging" entirely outside of CC. If we now shift that field a little inward toward the CC, it is still hanging, but only part of it is hanging. Then farmers can farm in the part where the field is not hanging, and they can drop resources without walking. That non-hanging part is around 8m. Now to state our problem more precisely, we want to place maximum number of fields around CC, allowing gap between CC, but keep certain non-hanging part. We disallow rotation. Although rotation might give better arrangement, the problem will become too difficult. In fact, disallowing rotation is the sole assumption of our algorithm. Under such assumption, our algorithm gives optimal placement. I also claim that if we allow rotation, no efficient algorithm exists. People who are familiar with algorithm, especially computational geometry, should realise this is a very difficult problem. This is shape arrangement in continuous 2D space, and deterministic algorithm might not even exist. Scientists usually do heuristics to find good-enough (but not optimal) solution in these problems. I had also been working on heuristics, but as I keep improving my heuristics, I found that our problem is quite special and is much simplified. It turned out that we can work out a combinatorial algorithm to really find the optimal placement. We basically do trapezoidal decomposition of the region, that we do sweep line algorithm over all such trapeziums, exhaust all combinations, and merge linearly related constraints. The algorithm is super complicated, but I think I made it. Do you like it?
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LloydMef started following What do you think 0 A.D. lacks?
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EDIT: In the Settings I found a Hotkey to activate a build-in FPS counter, which works just fine, so I guess this can be considered solved.
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Williamcom started following Клиника Похмельная служба. Вывод из запоя на дому
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Ниже перечислены основные плюсы, которые получает каждый пациент при выборе стационарного лечения алкоголизма в нашей наркологической клинике. Все процедуры проводятся с использованием современного оборудования и сертифицированных лекарств, что абсолютно исключено при попытках лечиться на дому: Получить больше информации - вывод из запоя недорого балашиха
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Williamcom joined the community
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Anya181El started following Great reading too 181 !
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Anya181El joined the community
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Запоя вывод в клинике Сочи: лечение алкогольной интоксикации, капельница, детоксикация, помощь нарколога на дому, кодирование и реабилитация Углубиться в тему - врач вывод из запоя в сочи
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Вывод из запоя в Сочи требуется, когда человек не может самостоятельно прекратить употребление алкоголя, испытывает похмелья, признаки ломки, тревогу, бессонницу, рвоту, сильную слабость или резкое ухудшение самочувствие. Даже если запой длится несколько дней, риск осложнений остается высокий: страдают системы организма, печень, сердце, сосуды, нервная система, психика и общее состояние здоровья. Изучить вопрос глубже - нарколог вывод из запоя сочи
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RichardElova joined the community
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Early Romans (Pre-Camilian Romans)
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Rise of the East
Some YouTube channels are making good use of artificial intelligence to create illustrations with a certain degree of accuracy. -
Наркологическая помощь клиники направлена не только на снятие острого состояния, но и на дальнейшее лечение алкогольной зависимости. Вывод из запоя на дому подходит пациенту, если нет признаков тяжелого отравления, психоза, судорог и опасных осложнений. Если состояние больного тяжелое, врач может рекомендовать лечение в стационаре клиники, где пациент находится под наблюдением медицинской команды, а терапия проходит безопаснее. Углубиться в тему - вывод из запоя цена
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звоните круглосуточно по телефону горячей линии клиники: наши специалисты готовы оказать необходимую помощь в решении проблемы алкогольной зависимости. Узнать больше - http://vyvod-is-zapoya-sochi24.ru
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Наркологическая помощь клиники направлена не только на снятие острого состояния, но и на дальнейшее лечение алкогольной зависимости. Вывод из запоя на дому подходит пациенту, если нет признаков тяжелого отравления, психоза, судорог и опасных осложнений. Если состояние больного тяжелое, врач может рекомендовать лечение в стационаре клиники, где пациент находится под наблюдением медицинской команды, а терапия проходит безопаснее. Разобраться лучше - вывод из запоя вызов на дом в сочи
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после вашего обращения наш врач приезжает по указанному адресу с медработниками в гражданской форме и на машине без опознавательных символов, проводит осмотр, собирает историю болезни (анамнез). Подробнее можно узнать тут - срочный вывод из запоя
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JosephBic joined the community
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Linux Synaptic Package Manager
Nicolaus_von_Kues replied to Wijitmaker's topic in General Discussion
What do you mean you weren't even trying? In my headcanon it was literally because of being at the top. -
Can we get a slight buff for spartan champion hoplites?
Mernida Ave replied to Gio's topic in Gameplay Discussion
Ngl this is so true. picked sparta for the exact same reasons but their vanilla balance is kinda a clear disappointment when you actually try to fight end-game macedonians 1v1. the community mod definitely fixes that vibe though making micro-managing a small elite squad actually viable against huge eco groups. honestly this whole high-risk high-reward elite infantry playstyle always reminds me of min-maxing a warrior in wow. -
Ah thanks for clarifying that @real_tabasco_sauce because i was literally clicking around the fort waiting for units to spawn lmao. honestly paying that much metal/wood just for extra default arrows feels kinda bad in a27. unless you are hard turtling those mats are way better spent on your actual army or rushing town centers
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Classic-Burger is absolutely right, the core capture system needs a major overhaul before we even think about adding complex mechanics like faction unit recruitment. Right now, without a proper cooldown or assimilation process, introducing cross-faction recruitment would just lead to insane snowballing or broken 'cheese' strategies in high-level matches. I love the tactical depth it could bring to protecting key tech structures, but the balance nightmare of mixing faction bonuses and counters might be too much for the current meta to handle.
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In theory, tunnels are a point A and a point B.They don't always appear as such, but they are more common in sci-fi or magic RTS games.
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Good point. 5-6 teams may be useful, if using different ai levels though
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