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  2. Hey, I noticed the same issue while playing! It’s a bit odd that the unit doesn’t have a proper animation for attacking, making it look like it’s idle even when dealing damage. It’s good to hear that Deicide4u confirmed this. Hopefully, the team can address it soon, as these animations definitely add to the immersion. If you're looking for more cool tools, you might want to check out iiganony.com for a unique browsing experience. Hey, I noticed the same issue while playing! It’s a bit odd that the unit doesn’t have a proper animation for attacking, making it look like it’s idle even when dealing damage. It’s good to hear that Deicide4u confirmed this. Hopefully, the team can address it soon, as these animations definitely add to the immersion. If you're looking for more cool tools, you might want to check out iiganony.com for a unique browsing experience.
  3. Today
  4. https://gitea.wildfiregames.com/0ad/0ad/wiki/Home#user-content-technical-design-documentation I think I found what I was looking for. But I don't know if I'll be able to understand it.
  5. Catapults are boring and slow. Slingers are fun.Or they felt like they were.They were literally mini catapults. Sparta is just a re-skin of Athens but not fun I mean 0 fun. Champion hoplites and that's it.
  6. Rome was very fun in A23 because we had strong catapults and bolters to reduce those annoying slinger blocks to smoking craters
  7. But these are only appearances.They are not fun. In alpha 23 they had slingers and all the slinger civs were fun.
  8. They have two of the coolest-looking units in the game, along with one of the coolest Heroes. Literally Teutonic Knights with a spear. But seriously, they had Royal Stoa where they trained Mercenary champions. That was considered non-historical, so their unit roster was reduced.
  9. but your cc cant outrun anything (until the introduction of nomadic civs, that is)
  10. What a great idea you gave me, a taming system. Like in Ark Survival.
  11. But Sparta is boring.It's the civilization with the least diversity and gameplay in the game. It's nothing special.
  12. They are op, but few can exploit their opness as a food source because of the activation cost. In late game, switching to sheep farming is a recipe for victory. Patches of sheep near your territory also gives you the opportunity to boom with Cav. Trolling aside, I think Spartiates is not yet enough to be op because any unit can outrun them
  13. How are the others related? How do they appear registered within the game, I read that one must be through interface or hotkey.
  14. I understood that, but not completely at the time. So anything I want to register in the engine must have a counterpart, for example, if I register "absurdity" I must create an "absurdity.js".
  15. @Classic-Burger, it usually contains only one line, which registers the component in the Engine. For example, if your component file is named "Builder.js", the interface (with the same name) file would contain: Engine.RegisterInterface("Builder"); Note that the "Builder" here is a name of the constructor inside "Builder.js" component. The constructor name and file name should match, for consistency.
  16. Files inside that folder usually contain only one line, to register the component with the Engine. You need also "Conversion.js" inside the "components" directory. This should contain the logic. Inside "components": Inside "components/interfaces":
  17. I was thinking of an alternative component to capture animals. I'm looking to learn how the game works, I've already written 4 basic components. The first component is in the interface. Other commands like capture, attack, and healing have that. Conversion.js [inside components/interface folder] The second is a component to determine "convertibility" entity to be convert. Convertible.js The third is instructions on how the healer/converting unit converts. I called it converter.js or conversion.js One contains the instructions for the target unit and the other contains the instructions for the priest. That's the easy part so far, then comes the complex or long part.
  18. Of course, and most likely it will be on how female citizens are so op and need to be nerfed
  19. If you think about it, it's a good thing because it will generate another post later. In the end, the circle will be complete.
  20. Actually it’s not broken but it’s OP. The poster is just trolling that he is only playing SP. He knows situation in the lobby. I watch your game with IRush and you almost got beaten and in fact he just resigned in frustration but was leading you in the end. You were just lucky to be Iberian and he never anticipated that his spartiates can get trapped. He did the same strategy on OP team game and positioned on the border and beat his opposing side. He repeated it and was doubled without help so he/they lost. If there was no help from opposing teammates that opponent becomes cosmic. Now like Reza he is challenging good/decent players and no one accepts. With small map on 1v1 mainland it’s harder to counter the rush if you’re just a decent player. Separates (is a champion) are strong units that really doesn’t belong in P1. Fanatics being OP is not in doubt but at least they are in P2.
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