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  2. Pokud hledate prehled moznosti pro online sazeni mimo standardni ceskou nabidku, je uzitecne zacit u zdroju, ktere tema zpracovavaji systematicky. Rada zkusenych hracu doporucuje https://thenationonlineng.net/ jako vychozi bod pro orientaci v zahranicnich platformach. Najdete tam strukturovane srovnani operatoru, jejich licenci a podminek, coz vyrazne usnadni prvni vyber. Pred registraci kdekoli se vzdy vyplati zkontrolovat dostupne platebni metody, rychlost vyplat a kvalitu zakaznicke podpory v cestine.Pro sazkare z Ceske republiky je zasadni otazka legalnosti a regulace zahranicnich platforem. Prehled zamereny konkretne na zahranicni sazkove kancelare s licenci v cr pomaha odlisit operatory, kteri splnuji tuzemske legislativni pozadavky, od tech, kteri funguji bez prislusneho povoleni. Licencovani operatori zpravidla nabizeji vyssi uroven ochrany hrace, transparentni podminky a garantovane vyplaceni vyher podle ceskych pravnich norem.
  3. Today
  4. Creo que eso no era exactamente lo que quería decir, pero este mapa es muy interesante para que la gente se oriente en relación con las civilizaciones representadas. Mientras tanto, estoy buscando algo para ayudar en juego,mejor que una lista, tal como está planteada actualmente.
  5. Yesterday
  6. Happy to be part of this and glad to be involved. I found this forum recently and decided to join after seeing how much helpful content is already shared. It’s refreshing to see a place where people are open about sharing their experiences and offering helpful advice. I’m still new, but I’m enjoying reading through everything so far. I have been learning about this recently. https://southwestspas7.wordpress.com/2025/12/17/hydropool-hot-tubs-scottsdale-az-review-2025/ New here and glad to be part of the group. I signed up after reading through a few posts and it seems like a useful place to get information. b5b2560
  7. I have seen pathfinder broken with cav around palisades, and chariots too
  8. -Otras facciones africanas: Aromata City States (Antiguos "Macrobianos") (Cuerno de África) Edificios: Unidades: ¿Qué opinan? Disculpen las molestias*
  9. -Otras facciones africanas: Sao (África central/Lago chad) Edificios: Unidades: ¿Qué opinan? Disculpen las molestias*
  10. -Aquí le dejo @Eilat un mapa global con TODAS las facciones ACTUALIZADO ahorita: Total de facciones 71: (Y más en camino) -Espero haber ayudado. Disculpen las molestias*
  11. Buenos días o tardes: -Si claro, aquí le dejo un mapa actualizado de áfrica con las nuevas facciones: -Un listado de las civilizaciones: África (21) 1. Aromata 2. Axum 3. Azania NOVO 4. Batwa (Nómada) 5. Cartago 6. Cirene 7. Damara (Nómada)NOVO 8. Garamantes 9. Gétulos/Gaetuli (Nómada) 10. Khoisán (Nómada) 11. Kwa NOVO 12. Libios (Nómada) 13. Mandé NOVO 14. Mauratania NOVO 15. Nguni (Nómada) NOVO 16. Nok 17. Númidas 18. Sao 19. Shona 20. Soninké 21. Urewe (Nómada) Disculpen las molestias*
  12. I have no central place besides in-game. Best way to do it, IMHO is either: Check the simulation/data/auras/units/heroes/ folder for all of the available auras: Or to look in the mod's structree in-game:
  13. Completely wrong about what? Are you leaving open the possibility that they would work the fields while wearing armour? In any case, in theory you could make them return to their houses/barracks/whatever to rearm themselves, but the problem is, as usual, if you are super realistic in some things, and not in others, then you’d end with even more unrealistic situations! If you were to make them rearm, then you’d need to rework things like FOV, etc, to give you ample warning about approaching troops, besides on how to deal with the actual proportion of time being taken by all that, which is not trivial. Right now the game is more realistic than only taking half of those things into account because of reduced FOV and fast pacing. At the end no approach among these two is baffling (unless you only think about half of the issues and just mess up things), they are just different ways of doing it.
  14. Could you create an interactive map for selecting civilizations? It could display the civilizations for easier visualization, or simply group them by region, because the number of civilizations in this mod is truly overwhelming; we need a way to avoid confusion.
  15. Last week
  16. Pretty sure the weapons armor etc would be kept in their house or somewhere other than out in the field with them. But Yes, I could be completely wrong.
  17. The only baffling thing is what you say. It's obvious that units are not holding everything at the same time, they hold tools when working, and weapons when fighting. You don't show them making those changes for the same reasons you don't show them eating or taking a dump.
  18. Sure "he can" carrry a weapon. But wouldnt it slow down his farming, if he had a pitchfork in one hand and a sword, armor, shield as well? The fact that citizen soldiers can work so efficiently more so than civilians) and then be ready to fight in an instance still baffles me
  19. Working on it in CWA, but definitely hard to do by oneself
  20. Not really. I mean, sure if you are thinking about a light ram, but the larger rams in the game are what is called tortoise rams, named like that because of their slowness. Kind of pointing to the (uncontrollable, but renewable and killable) base garrison idea I’ve mentioned many times, which would also take the place of the abstract capture points and not really increase micro, if properly implemented. Which, also as discussed, is nonsense, and boring. Everything should be needed depending on the situation. Yes, but that doesn't mean they'd all be levied at the same time. For most Greek city-states, that fraction would have been around one third, for example. I agree with your proposal that siege should be fixed, but, as I’ve said a couple of months ago, "when people bring it up, then some jump to say that they "don’t understand the game" and "things are balanced", which completely misses the point of being inaccurate, thus counterintuitive. I could make melee infantry fly and make a perfectly balanced game".
  21. -Otras facciones africanas: Cyrene (Libia/Egipto) Edificios: Unidades (Aquí los Auxiliares libios.Por problemas técnicos, dejo el desarrollo del resto de unidades a @Lopess) -¿Qué opinan? Disculpen las molestias*
  22. -Otras facciones africanas: Axum (Etiopía/Eritrea/Sudán) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
  23. -Otras facciones africanas: Cartago (Mediterráneo occidental) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
  24. -Otras facciones africanas: Númidas (Argelia/Marruecos/Túnez/Libia) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
  25. @wowgetoffyourcellphone DE goes up to 500 AD, if I remember correctly? I can see all factions in https://mod.io/g/0ad/m/delenda-est#description, but is there a place where their heroes and bonuses are stated, for fast reference?
  26. In DE, I've added Gorgo for Spartans (as a bonus for Leonidas: Royal Marriage). I was thinking of adding Olympias and Roxana (Rawšanak) along with one more male hero for the Macedonians (perhaps someone more "obscure", like Eumenes), for a total of 7 for them.
  27. Sexta y última facción africana nueva: Mandé (Río Níger y costa Atlántica africana) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
  28. Quinta facción africana nueva: Azania (Tanzania/Kenia) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
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