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If you take the Persian champ it's 1.25, but AFAIK it also has a bigger hitbox.
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It does more damage and has much more life (three times as much).
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My apologies, there was a major error in the water beetles that made the game crash, here is the fixed version: Hyrule-Conquest-Revival-0.2.1.zip
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What differentiates it from the horse archer?
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Chariots are best for hit-and-runs or harassing enemy gatherers.
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The chariot is another unit that I don't know how to use. There should be one for melee and one for shooting(range).
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What if chariots that died became a resource or treasure where you could gather wood? Then, sending an an army of chariots is risky: If you win, you can salvage some wood from your downed units, if you lose you just helped the enemy.
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I think he means the guy who sweeps the elephant poop away No wonder the guy doesnt want to appear in the game...
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The one who feeds and bathes the animals, or the one who repairs the chariots.
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Yeah, they are trained for speed and wearing leather armor at most, so their endurance (health) and armor (resistance) should be weaker than other cavalry. I know that armor for horses was more Medieval, but hero cavalry and maybe some champion cavalry should have horse armor that gives them a higher resistance, but lesser speed. Maybe the Forge could research this? You mean like the stable boy or trainer?
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Note one additional for not only the rider but also the "janitor"(Speculative unit that does not appear in the game).
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Elephant/Chariot 4 pop And lower the health and armor of all ranged units.Those that cost food and wood above all. The skirmisher cavalry shouldn't be that strong.
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Perzival12 started following What race should I do next?
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Sorry, spellcheck wrote Stanford, it’s supposed to be Stalfos
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Hey guys, with the Deku Kingdom finished, I thought I should ask, what race should I do for Hyrule Conquest: Revival next?
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This game is absolutelibly owesome
Perzival12 replied to alvarolopezalesanco's topic in Introductions & Off-Topic Discussion
Welcome! It’s great to see new members on the board! I hope to see more posts from you, as the community is pretty small. Feel free to check out the different boards and join in any discussion you find interesting. -
Infantry should use the same pop as civilian units, and horsemen should cost 2 pop (one for the rider, one for the horse). Elephants should remain at 3 pop. But siege machines should vary per operators in it’s model.
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That makes sense. So, there would be a choice: you either boom or play more aggressively. People would actually train Civilians instead of hard-capping them at 50 (for those 10 full farms). For the population costs, I think changing them too much would impede the unit choice for people who like to play with lower pop caps. Making Champions cost 2 population and siege costing 3 would be a compromise. I even reversed the population costs in my mod because you simply didn't get enough units on the map.
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I think the game should look into population costs again. Support/Civilian: 1 pop Infantry: 2 pop Cavalry: 3 pop DE does this^ I also think gathering speeds should be regularized. All gathering stats the same for all gatherers, but the gathering speed differs. Citizen-Civilians: 1x Citizen-Soldiers: 0.5x Citizen-Cavalry: 3x meat So you know more intuitively what you're getting instead of variations per unit type and resource type. You know that that gathering rates of Citizen-Soldiers is the same as Citizen-Civilians, just half speed.
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Actually, big horses that can't feed on pasture only cost money. Smaller horses (mongolians, US mustangs - yes I know, not the same time period, and afaik berber horses) don't; they cost food and care. So basically we already have that in the game : skirmish cavalry costs food, war cavalry costs gold.
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Anyone Here Reading Solo Leveling Manga?
Deicide4u replied to franklin466's topic in Introductions & Off-Topic Discussion
Books. Random source code. Wikipedia articles about topics that generally interest me. I've used to read Manga when I was younger. But, my honest recommendation is to find something that will both reward your dopamine levels and let you learn something. -
Hey folks , I know this is a bit off-topic from our usual discussions, but lately I’ve been hooked on Solo Leveling Manga. The story of Jinwoo leveling up from the weakest hunter to an overpowered fighter is seriously addictive. If anyone else is into manga or comics, I’d love to hear your take on it! Personally, I feel like the fight scenes are even better than some anime out there. For those curious, you can catch up here: Solo Leveling Manga All Chapters. What do you usually read when you’re taking a break from daily stuff?
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franklin466 joined the community
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I suggest to use 0ad using the PureOS package rather than flatpack. Maybe it's not the latest version (here there is 0.27.0: https://repo.pureos.net/pureos/pool/main/0/0ad/), but flatpack is known to have such issues.
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@user1 heinekenator closed the game (1 hour game), I'm still at full pop or at least above 160 pop when he closed—I'm defending my base and not attack him. commands.txt metadata.json
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