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  2. I'm not sure. The farthest I've gone with JS in 0 A.D. is to backport patches to an earlier alpha version.
  3. I don't have much experience with JS, so how do you change that? I mean, to make it dynamic?
  4. Today
  5. The Musk Ox animation is also a little lifeless - is there a youtube tutorial I could follow to try to learn?
  6. Both Boudica and JC are strong players, stop the trash talk and keep playing 1v1s against each other. If you have connection issues or technical difficulties, I can host for you.
  7. You still don't have to touch the engine's (C++) code if the version you're moding is recent and has all the features you need. What you need are templates and assets, and some small changes to the JS code.
  8. That would imply that not only the name, it sounds like the concept of evolving one civ into another. I have that feeling.
  9. I think it could be done in public mod assets rather than requiring touching the C++ code.
  10. Yesterday
  11. The man wants to change the civilization name dynamically. For example, if he's playing "Celts", he'd like to become either "Britons" or "Gauls" once he reaches a new phase, or researches some technology. This is kinda tricky to do. There were concepts of this in the early discussions, but the team decided for more distinct civilizations instead of playable "factions" within the existing civilizations.
  12. Write your question in Spanish and we'll try to understand it from there.
  13. I don't understand you, what language do you speak natively?
  14. If I choose Britains or other civ, after I'd like chance the civ name when i'm playing. Thanks.
  15. civ.js you can change the name. Inside Public/simulation/data
  16. Yes but when it's playing. For example, in the next level city. You know? I mean like as technology. Thanks.
  17. Hi There!. I have a cuestion. Could chance it the civilization name during the playgame?. Would be it posible?...Thanks you guy.
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