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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,4k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      26,4k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Latest updates

  • Newest Posts

    • When it comes to choosing a durable iPhone 16 cover, many users now prefer designs that are both waterproof and flexible. At Zapvi, customers can find a wide selection of phone cases that offer strong protection without compromising on comfort or usability. These types of iPhone 16 cover are made from soft, shock-absorbing materials like silicone and TPU, which allow for flexibility while still resisting water splashes and minor moisture exposure. Whether you're commuting in the rain or working in active environments, a waterproof and flexible iPhone 16 cover gives you extra confidence. One of the most appealing features of a waterproof and flexible iPhone 16 Plus back cover is its ability to fit snugly while offering complete protection for the back and sides of your phone. At Zapvi, the latest models are designed with sealed edges and port covers that reduce the risk of water damage. These cases are also lightweight, making them perfect for users who don’t want to add bulk but still want their iPhone 16 Pro back cover to perform under various conditions. The stretchable materials also help prevent cracks or splits over time. Flexible waterproof cases from Zapvi are ideal for those who want reliable protection without giving up sleek design. These iPhone 16 Pro Max back cover models come in various styles—from transparent to printed—so users can enjoy safety and style at the same time. A high-quality waterproof iPhone 16 cover keeps your phone safe from spills, rain, and splashes while maintaining a soft touch and easy grip. For everyday use and unexpected situations, a flexible and waterproof iPhone 16 cover from Zapvi is one of the smartest choices you can make.
    • Ideally it would be nice if it was extended to: Nomad Village (standard start) Post-Village Town Post-Town City Post-City And then be compatible with mods which have more phases, such as Delenda Est, so: Empire  Post-Empire Post- means that all of the techs up to that point have been auto researched. Only exception is paired techs. In that case, resource and time costs are set to 0 and all the player has to do is click one out of the pair they want.  Do, Post-Town would mean every tech in Village and Town are automatically researched for free. Make sense?  
    • https://gitea.wildfiregames.com You can start there.
    • Hey @ffm2, thanks. As of now it's nowhere visible in the game, but since 1b797ce0a0  the tips are already divided into categories: "Basic", "Intermediate", "Advanced", and "Multiplayer" (not gameplay related). It was always my plan to add a dropdown to the tips page to switch between them. And also to add another category called "Expert" above the rest -- for the multiplayer community; for exactly tips like the ones you described above. So, yes, I can certainly add them to the game. But they will have to be shortened and we need some images to go along with the text. I'm rather busy with some other projects here at the moment, but I will note it down.
    • Please fix. This has the potential to break the multiplayer lobby if it was more public knowledge/smurfs used it. That ofc is true for others tricks and clients aswell but most of the other things I encountered only give you a slight advantage while with this anyone who can solid champion build now has 100% win-rate regardless of skill against non abusers. Banning people who use it from TGs seems to be the current way to go. Sadly you can also be in situation where you really have to barter away your metal or do it by mistake or stumble upon the mechanic by pure chance.
    • Sorry if it was already proposed: Asymetric victory conditions For example on "White Cliffs of Dover" the invading units have to build a settlement. Instead of conquesting the Britons they could prove that they have a stable settlement by building a wonder. The condition would then be Team 1: conquest the invadors Team 2: conquest the Britons or build a wonder   When "Asymetric victory conditions" would be in place it would be easy to build a tower defence scenario. Team 1: keep the wonder for x time Team 2: destroy the wonder   Should something like that be in 0 A.D. or should it only be in mods? Is there already a map which does that?
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