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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 598
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  • Topics

  • Posts

    • Change some details but I'm not convinced. The one above is better because the background is more conservative, without so much detail. The background doesn't seek to stand out, it seeks to fulfill its role.
    • In the first photo I used a generic concept of the graphic style of Paradox games.   If you pay attention, the backgrounds don't stand out; their role is not to stand out, they don't seek to take away the prominence of the sets or the titles.
    • I thought of trying out some concept art using a screenshot. I asked the AI to modify the concept art from a screenshot. I told to AI: "Do this concept Diablo-style." I think the Wow concept lacks sobriety. Everything is so flashy that it loses balance. This is because many images seek to be the main focus, using the backgrounds as the main focus, when the decorative elements already stand out too much.   It occurred to me to try other concepts that stand out but have a visual hierarchy where there is an order to highlight them. Just so that wow can see and compare how a visual hierarchy works with other concepts.  
    • I freshly installed 0 a.d. on Linux and wanted to find the ideal graphic configuration for my system. For this I tried to use Mangohud, to track FPS and various other stats when in-game. But when I'm starting the Game with Mangohud activated from the command line using the following command the game doesn't open: $ mangohud Games/0-ad/0ad-0.28.0-x86_64.AppImage Instead i get the following Output: FILES| Main log written to '/home/user/.local/state/0ad/log/mainlog.html' FILES| Interesting log written to '/home/user/.local/state/0ad/log/interestinglog.html' AL lib: (EE) GetLoadedHrtf: Invalid header in /usr/share/openal/hrtf/Default HRTF.mhr: "MinPHR03" AL lib: (EE) GetLoadedHrtf: Failed to load /usr/share/openal/hrtf/Default HRTF.mhr Sound: AlcInit success, using OpenAL Soft Segmentation fault (core dumped) I did some research on the AL lib errors and found out that it only has to do something with the audio, so they apparently aren't the Problem.  The Main log doesn't contain any errors, while the Interesting log is just empty. I also tried both OpenGL and Vulkan, because I've hear Mangohud doesn't work on some OpenGL games, but this didn't change anything. I'm using the AppImage version, but already tried the Flathub version with the same results. When i don't use Mangohud everything works fine, so the issue seems to be running Mangohud with 0 a.d. Any suggestions or the reason for the error would be greatly appreciated.
    • Well, actually, it would be nice that, if the terrain is clicked, units would go there after dropping resources, but instead, if the button is used nothing happens, and if the hotkey is used, the message "some unit(s) can't go back to work" appears, and nothing happens.
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