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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    • In spaces governed by air purity and contamination control, Clean Room Doors And Windows from yd-purification serve as essential architectural elements, supporting both security and transparency. These components are engineered not only for physical separation but also for safe monitoring and spatial coordination—critical in industries like pharmaceuticals, laboratories, microelectronics, and clean manufacturing. Doors in controlled environments must seal tightly to restrict unfiltered airflow. Whether sliding or hinged, these installations are structured to reduce particulate migration, withstand pressure differentials, and support automated access functions. Intelligent sensors and durable track systems allow personnel movement without contact, reducing disruption and maintaining controlled airflow. Windows serve a distinct function—enabling observation without access. They help monitor production lines, research activities, and equipment conditions while minimizing physical presence in the clean zone. A well-integrated window ensures uninterrupted workflow, enhances safety, and provides auditing capabilities without breaking containment. Material selection plays a defining role in system longevity and efficiency. Both doors and windows are constructed using stainless steel, aluminum profiles, and laminated or tempered glass. These materials are selected for their ability to resist corrosion, deformation, and microbial build-up during intensive cleaning cycles. Design principles prioritize seamless finishing. Flush surfaces, gasket integration, and invisible fasteners ensure that edges remain particle-free and simple to sanitize. Such detailing not only satisfies regulatory demands but also enhances the user experience by allowing quiet operation and low maintenance. Beyond form, these elements are part of a dynamic airflow strategy. Their role in pressure zoning, humidity control, and temperature stabilization makes them more than passive barriers—they are vital contributors to spatial performance. Each installation is aligned with HEPA filtration layouts, air velocity requirements, and personnel flow protocols. Visual clarity is another central function. Operators, inspectors, and supervisors require accurate visibility without light distortion. Clear views, combined with noise insulation and thermal resistance, ensure safety without sacrificing environmental control. At yd-purification, we understand the intersection of hygiene and architecture. Every solution we design is tailored to harmonize airflow, efficiency, and access. Our offerings include a wide range of structural systems to match evolving industrial needs. For specialized configurations and system guidance, visit us at: Clean Room Doors And Windows https://www.yd-purification.com/product/automatic-sliding-doors/
    • [20] There use to be a charge attack (doesn't fit). I guess they really are good and not letting me know. [19] Useless? There would need to be a comma in the legend. I thought it could be something about either blocking the way or preventing capture, but nothing that would fit. [12] Is that a new name? Diagonalo suggested it could be someone's full name. A high performing dev won't have much time playing or talking. [16] Already three letters filled. Someone please help!
    • Of course you can't. Going for a cavalry rush is almost always wrong, especially if you don't have enough APM or micro skill to use them. I sense that is your problem. Once the Fanatics arrive, you don't have enough infantry to stop them. 
    • This is not how u balance units. Are you a dev? Its simple, fanas run fast, they run. They are not going to attack cs like what u tested. They target women on field for example. Or a small group of men which are mining etc. That totally will destroy enemy eco. Then at a critical moment the fana player send all soldiors and kill his opponent. And both are still in p2. Other problem is that u cant counter fanas with cavs. And its very hard to micro with cavs vs fanas because they run fast. As chris himself in his first post said, a group of fanas easily can kill lot of cavs! Which show how broken they are. Moreover why only gaul should have a super op anti cav unit? Because its favorite civ of chris he bonused it? Fanas already required metal in last alphas. Why they dont require it now?
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