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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • I agree. However, the role of women in that period of history wasn’t exactly prominent. Reflecting that in the game, where women are seen as simple laborers, can understandably feel uncomfortable from a modern perspective. That’s probably why a political approach emerged, like “at least let them be equal to men, even if it means making them just as weak.”    This change felt so unnecessary to me that I’m now finding reasons for it on their behalf. 
    • How is removing "women" part of a "politically correct trend"? Sounds backward to me. If you look at it in that light, then we have removed representation. 
    • This is a very condescending statement. You’re basically saying you don’t respect the people who play the game. I don’t know who you are, but you’re not who you think you are.    This comment was a response to the guy who said, “Haha, I guess seeing men working in the fields upset you.” We could already see men working in the fields before. In fact, using soldiers for farming is actually a very good strategy in the mid-to-late stages of the game.    And I'm actually amazed at how determined you are to defend this change, even though it adds nothing to the game.    That sounds a lot ChatGPT. Lol are you copy-pasting directly from ChatGPT?    Just like no one says “Lusitano Ezpatari” and simply calls it “jav,” the term “civilian-something” doesn’t really mean anything in practice. People will keep calling them "women". That’s not going to change no matter how brilliant you believe your idea is. That’s why this feels like a meaningless change, it doesn’t add anything to the game except confusion.   I’m obviously not against artistic work, nor could I be. But we all know this wasn’t an artistic or aesthetic change. It looks more like something that came out of someone obsessing over a minor issue and trying to smooth out a “flaw” that wasn’t really there in the first place. It even feels like the late effects of a “politically correct” trend. Visual changes can absolutely affect gameplay and player experience. However, removing the concept of “women” from the game doesn’t strike me as an artistic decision at all.    I guess we’ve finally found some common ground there.
    • I think that's a bit restrictive no? The only harm to gameplay is the sound queues really, which can be improved upon. Visually, i think they are distinct enough. Despite attacking realism (which I agree with to some extent), you seem to be upset about something unrelated to gameplay, could you elaborate?
    • No, obviously there has to be a cut-off point somewhere, and there are clearly artistic and aesthetic considerations that come into play. In the (probably) most popular historical RTS franchise in the world, there are “villagers” of both sexes. It’s called Age of Empires — maybe you’ve heard of it.  I don’t know how each civilization historically referred to its non-soldier people. But the term is entirely consistent within the game’s universe. In fact, soldiers aren’t simply called “soldiers” — they’ve been called “Citizen-soldiers” for a long time. So on one side we had “Citizen-soldiers,” and on the other side we had “women.” Does that sound more consistent to you? If you want to put it in those terms, of course not. Maybe that was the case. And maybe now someone is fixing it. But you seem to have a problem with that. What’s ridiculous is pretending those are valid arguments when they’re clearly exaggerations that no reasonable person would take seriously. So if you use ridiculous arguements, thats on you. Citizen-soldiers don’t gather food as quickly as civilians. If a player chooses to use them on farms, that’s a gameplay decision. They’re accepting the trade-off in exchange for having their farms/CC/base better defended. The addition of a male model for what are now civilians responds to the reasons already stated. I’m not sure where you got that definition from, but it’s far from correct. There are artistic and aesthetic decisions that add nothing directly to gameplay, yet they are there precisely because this is a game — and they add aesthetic value. There’s even a mod that replaces trees with pink cubes and metal deposits with yellow rectangles. I invite you to start using it, since apparently having attractive 3D models has no value to the gameplay experience.  Yeah, maybe you are right on this. Maybe there are people who have been working on the Art Team on this game for more than fifteen years or so, making it look better every single day. Improving every single model, adding different variants for the same unit. So yeah
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