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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • -Aquí le dejo @Eilat un mapa global con TODAS las facciones ACTUALIZADO ahorita: Total de facciones 71: (Y más en camino) -Espero haber ayudado.     Disculpen las molestias*
    • Buenos días o tardes: -Si claro, aquí le dejo un mapa actualizado de áfrica con las nuevas facciones: -Un listado de las civilizaciones: África (21) 1.    Aromata 2.    Axum 3.    Azania NOVO 4.    Batwa (Nómada) 5.    Cartago 6.    Cirene 7.    Damara (Nómada)NOVO 8.    Garamantes 9.    Gétulos/Gaetuli (Nómada) 10.    Khoisán (Nómada) 11.    Kwa NOVO 12.    Libios (Nómada) 13.    Mandé NOVO 14.    Mauratania NOVO 15.    Nguni (Nómada) NOVO 16.    Nok 17.    Númidas 18.    Sao 19.    Shona 20.    Soninké  21.    Urewe (Nómada)     Disculpen las molestias*
    • I have no central place besides in-game. Best way to do it, IMHO is either: Check the simulation/data/auras/units/heroes/ folder for all of the available auras:   Or to look in the mod's structree in-game:
    • Completely wrong about what? Are you leaving open the possibility that they would work the fields while wearing armour? In any case, in theory you could make them return to their houses/barracks/whatever to rearm themselves, but the problem is, as usual, if you are super realistic in some things, and not in others, then you’d end with even more unrealistic situations! If you were to make them rearm, then you’d need to rework things like FOV, etc, to give you ample warning about approaching troops, besides on how to deal with the actual proportion of time being taken by all that, which is not trivial. Right now the game is more realistic than only taking half of those things into account because of reduced FOV and fast pacing. At the end no approach among these two is baffling (unless you only think about half of the issues and just mess up things), they are just different ways of doing it.
    • Could you create an interactive map for selecting civilizations? It could display the civilizations for easier visualization, or simply group them by region, because the number of civilizations in this mod is truly overwhelming; we need a way to avoid confusion.
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