Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,4k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,5k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,9k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,6k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,6k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,8k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • So this hasn’t been implemented yet… What a shame.
    • @Perzival12 @Jackerino Add a system for scenario and campaign narratives #8318 Add a speech/dialogue system #8614 Add scenario objectives #7785
    • Yeah, I learned most of my trigger stuff front reverse engineering the 0 A.D. scripts, which was a long and complicated process. @Vantha, did the cinematic stuff get implemented for R28? Or is it still on the back burner?
    • @EilatHere is the Iron Turtoise Deathmatch infinite pop, even though I kind of crashed because of the Han's minister(I tried to move), I had like 1.2k[50PPM] pop and the turtoise had 460(in another game against VH Petra its 620[25PPM]) in min 24, which is actually reasonable. The thing I like about this AI is its able to increase its pop beyond VH Petra, implementing the continue to build houses and army code to Petra would be very nice. Its just that its building one house at a time, maybe doubling it would be extremely funny for the average player(I want to hear them suffer), actually keep that for only the most combatant personailty one. Noted something: It does not build a hero. I see fortress and towers are build near the border but what if you enable it to build in between CC as well as building towers too all over non stop. Imagine my army getting arrowed to the knee from every direction and the further I go in there is still more... hence I need a lot.... of siege to unshell this guy, then again I'm playing on 27.1 and the capture is easy here. Looking at another default setting game(map is large) against VH Petra, this turtle has lower PPM then Medium difficulty[8.5PPM at min 24(I forgot)] which is [7.5PPM] at minute 20 and pretty much stunted there. Who knows... there needs more sample but I'm tired.... So inconclusion as well as extras are added: - Error: It does not build hero - In default setting It has slower PPM below Medium Difficulty, try to fix that one until it reach VH. - It should focus its economy more on stone through trading or technology, since its trying to build lots of towers. - It should tech its defense(murder hole/sentries/upgrade to stone tower) as early as possible before building towers. - Should make wood towers all over its area of influence then eventually upgrade to stone towers to force the player to produce siege or lose lots of unit in the process. - Fortress are to be build at the edge of the border as well as between CCs. Score; In default setting Easy to Medium Difficulty, I'm not forced to use siege to protect against barrage of arrows or to destroy 10th stone tower or the 5fth Fortress then again I'm on version 27.1 which the capture is easy.... however in Deathmatch and max pop its beyond VH Petra late game[>25min] Anyways since protecterate has same logic, I'll not fight it, For the moment VH Petra is my default bot, goodluck. commands.txt
×
×
  • Create New...