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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,8k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,9k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Latest updates

  • Newest Posts

    • The package manager knows which files belong to a package, there surely is a command to list them, check what wx-config-* wxwidgets-gtk3 installed.
    • Hello,  I checked my router, and I do have UPnP port 20595 open.  So, I don't understand why it's not working ?
    • Regarding @Barcodes proposal on pyramids, I've tested some values and I've made a pull request with the following changes: 1. Temple of Amun's healing range increases from 40m to 70m. This is because the building itself occupies most of the area within its aura, so there is not much space left for the units to be healed, espcially on the corners. Increasing to 70m gives ample space for units to stand nearby and heal.  2. Large Pyramid aura range increased to 100m. This radius is approximately the width of a late game army (120~130) units in close order formation. The previous 70m is too small to affect the whole army, especially considering the size of the pyramid itself and the likelihood of buildings / complicated landform around it. 100m should give sufficient space for the aura to have a strategic impact. However, 140m or greater values might be too OP, so let's be conservative here. The idea of the circular aura is being able to use this building to give you an advantage while invading an enemy bordering you; you are covered by the aura even when you are inside enemy territory. Similarly, it provides you with an advantage at defending against incoming attacks, which is what Kushites are weak at.   https://gitea.wildfiregames.com/0ad/0ad/pulls/7963
    • We don't want A24 to return though    220 pop for kushites might be too OP, because they have mercs to save themselves. The other 220 pop civs all have fatal flaws that make this necessary.    Another idea is to give Kushites a 5% pop bonus, so they become 210 pop limit in a 200 pop game.
    • I made a pull request to give the Numidian Skirmisher cav 10% walk speed bonus without changing anything else. This raises their walk speed from 16.2m/s to 17.8m/s, but no change to running speed or any other UnitMotion components.  I haven't seen much opposition to the idea here and testing the change, I found: - Increase in speed is good for hunting and scouting.  - If you are in an outnumbered jav cav vs jav cav fight, you can escape while loosing less, but still taking some damage. - You are still slower than spear cav but only slightly - your jav cav can still be chased down by spear cav but they take a bit longer to catch up to you - easier to flee from spear cav spammers.  - I knew you'd try to formation dance so I made no change to the run speed     https://gitea.wildfiregames.com/0ad/0ad/pulls/7961
    • This flag worked. I could build the game without atlas.  [user1@LAPTOP ~]$ sudo pacman -Q | grep "wx" wxwidgets-common 3.2.8-3 wxwidgets-gtk2 3.2.4-1 wxwidgets-gtk3 3.2.8-3  
    • You can download the community mod from inside the game But here you go gitea.wildfiregames.com
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