ProtoMan Posted October 6, 2022 Report Share Posted October 6, 2022 I scoured the forum this past few weeks and can't seem to find a tutorial on how to export models for this game. It uses DAE but do I need to use biped or skin? Does it have it's own exporter and animation tools like Mega Glest? Would you kindly point me at the right direction? I have 3Ds Max 5 and 2012 at my disposal. Quote Link to comment Share on other sites More sharing options...
maroder Posted October 6, 2022 Report Share Posted October 6, 2022 maybe this may help you:https://trac.wildfiregames.com/wiki/Basic3DImplementation also the whole section https://trac.wildfiregames.com/wiki/WikiStart#Forartists: Quote Link to comment Share on other sites More sharing options...
asterix Posted October 7, 2022 Report Share Posted October 7, 2022 @Stan` I believe there are some tutorials made by you and @LordGood. Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted October 7, 2022 Author Report Share Posted October 7, 2022 Sadly the tutorial is only for Blender. But if I rig the model from scratch with 3DS Max with Biped and put animation on it. 3DS Max don't have action editor(Blender). I can export models with animation inside them but they will be inside the mesh not separate. Example Freedom Force with nif and keyframes. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 7, 2022 Report Share Posted October 7, 2022 13 minutes ago, ProtoMan said: Sadly the tutorial is only for Blender. But if I rig the model from scratch with 3DS Max with Biped and put animation on it. 3DS Max don't have action editor(Blender). I can export models with animation inside them but they will be inside the mesh not separate. Example Freedom Force with nif and keyframes. Sorry if I was not clear. You can export the mesh + rig + anim as the animation file and mesh + rig as the static file. Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted October 7, 2022 Author Report Share Posted October 7, 2022 I tried exporting a biped mesh with physique using the 3ds max 2012 built-in DAE exporter. It's only 1 file(with animation inside) when it was exported. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 7, 2022 Report Share Posted October 7, 2022 15 minutes ago, ProtoMan said: I tried exporting a biped mesh with physique using the 3ds max 2012 built-in DAE exporter. It's only 1 file(with animation inside) when it was exported. Well you need to copy that file in yourmod/art/meshes/skeletal/ and in yourmod/art/animations/biped/ You also need to generate a skeleton.xml file for it listing all the bones. You can use my generator or do it by hand. Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted October 8, 2022 Author Report Share Posted October 8, 2022 Thanks for that. Quote Link to comment Share on other sites More sharing options...
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