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ProtoMan

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Everything posted by ProtoMan

  1. Yeah, a metal sword shouldn't even be able to topple a huge concrete structure with his sword unless he's Thor with Mjolnir. This would be solved if they introduce multiple attacks from units and Unit and Structure Resistances similar to MUA.
  2. That's what I was thinking too. But it would be great if "QWER" keys are used. So it's more organized instead of random keys. Be it offensive, buff or aoe.
  3. You mean by upgrading? The unit changes skill? Glad to know it's being planned. I would love to make heroes for each countries someday.
  4. Is it possible to create unique heroes with multiple set of attacks? Be it a passive skill or offensive type of skill. Games like Warcraft and LOL(QWER) use shortcut keys for Heroes. Mostly the heroes. To differentiate a worker, a warrior and a hero.
  5. I tried exporting a biped mesh with physique using the 3ds max 2012 built-in DAE exporter. It's only 1 file(with animation inside) when it was exported.
  6. Sadly the tutorial is only for Blender. But if I rig the model from scratch with 3DS Max with Biped and put animation on it. 3DS Max don't have action editor(Blender). I can export models with animation inside them but they will be inside the mesh not separate. Example Freedom Force with nif and keyframes.
  7. How are you guys doing this? I don't see any importer or exporter on the forum? Is 3DS Max 5 and 2012 supported? Are the animations all in one model or it's separate like Mega Glest.(1 anim per model. Does it use biped physique or skin?
  8. I scoured the forum this past few weeks and can't seem to find a tutorial on how to export models for this game. It uses DAE but do I need to use biped or skin? Does it have it's own exporter and animation tools like Mega Glest? Would you kindly point me at the right direction? I have 3Ds Max 5 and 2012 at my disposal.
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