LetswaveaBook Posted October 2, 2022 Share Posted October 2, 2022 So in all genius it was decided that the olive tree should be a source of food. However on several maps (like mainland with anatolian/aegean biome) the tree is placed. Originally the tree might be placed there because it was a source of food. For gameplay purposes, I think a food tree should be placed where olive trees have been placed. list of changes for A26 https://trac.wildfiregames.com/wiki/Alpha26 2 Link to comment Share on other sites More sharing options...
maroder Posted October 2, 2022 Share Posted October 2, 2022 That would be me who had the `genius` idea to do that, so all complaints can be directed to me. 32 minutes ago, LetswaveaBook said: Originally the tree might be placed there because it was a source of food. So just some explanation: @wowgetoffyourcellphone revamped the biomes for A25, see this thread: Before that (so in a23/ a24 and prior) the meditarenean biome did in fact not have the olive tree at all. See: https://github.com/0ad/0ad/commit/73ccac3aba3a07e17b02bb3fd522008d56abf6b1#diff-304046c1440c554963d518154c3f99f2184ebdbc4fc97a8cc08480347f2e9db6 And as you can see on the diff the intention when introducing the olive tree in the new aegean biome was not to introduce more food. See: https://code.wildfiregames.com/D4561#194526 But we can ofc have a discussion about having more food in this biome when everybody thinks that would be preferable. Link to comment Share on other sites More sharing options...
Scallact Posted October 2, 2022 Share Posted October 2, 2022 27 minutes ago, LetswaveaBook said: So in all genius it was decided that the olive tree should be a source of food You surely meant "wood" instead of "food"? Too bad you didn't bring it up during the long release candidate testing? Like, it seems no one tested the Atlas during that phase, and now all textures are just a single color in the interface. (I'm a culprit too) Link to comment Share on other sites More sharing options...
Yekaterina Posted October 2, 2022 Share Posted October 2, 2022 1 hour ago, LetswaveaBook said: So in all genius it was decided that the olive tree should be a source of food. However on several maps (like mainland with anatolian/aegean biome) the tree is placed. Originally the tree might be placed there because it was a source of food. For gameplay purposes, I think a food tree should be placed where olive trees have been placed. Easy, just replace the actor of the olive tree with an apple tree. This is my modified olive tree: <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="olive_1"> <mesh>gaia/tree_apple_trunk_a.dae</mesh> <props> <prop actor="flora/trees/apple_top_a.xml" attachpoint="root"/> </props> </variant> </group> <material>basic_trans.xml</material> </actor> This changes the olive tree actor to an apple tree. 1 Link to comment Share on other sites More sharing options...
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