andy5995 Posted August 26, 2022 Report Share Posted August 26, 2022 (edited) The mod is now available for download at https://github.com/0ad-matters/kush-extreme/releases Edited September 6, 2022 by andy5995 1 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 26, 2022 Report Share Posted August 26, 2022 They're actually 3x more powerful, since they deal out 3x damage and also take 1/3 of the incoming damage (more than their enemies). Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 27, 2022 Author Report Share Posted August 27, 2022 So... I play-tested this yesterday with a couple of humans and got a little slaughtered. I made some changes since then and released v0.26.1 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 16, 2022 Author Report Share Posted September 16, 2022 This is on 0ad.mod.io now and downloadable from the mod center if you're using a26. (cc @Norse_Harold) Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted September 16, 2022 Report Share Posted September 16, 2022 Indeed. I've installed kush-extreme version 0.26.2 via the in-game interface. Thanks for developing this, and thanks to the WFG team for getting it signed. freyyja, TwainRick and I were able to easily beat 5 "Very Hard, Aggressive" vanilla bots that were using the Gauls civ in alpha 26 rc3, so the bots needed an increase in difficulty. A bot with "Hard" difficulty using kush-extreme is much more difficult. I was able to survive, but it took 24 minutes for me to obtain a battering ram. Maybe I'm not exploiting the bot's low intelligence enough by building diversionary structures, because the bot was wiping out most of my army with each attack. This is good, because it increases the skill ceiling of the bots. It kind of reminds me of Jebel Barkal, where the opposition Kushites civ ("Napata") has quite strong units at mid game, depending on difficulty setting. Is that part of the inspiration for the kushites-extreme mod? 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 16, 2022 Author Report Share Posted September 16, 2022 1 hour ago, Norse_Harold said: It kind of reminds me of Jebel Barkal, where the opposition Kushites civ ("Napata") has quite strong units at mid game, depending on difficulty setting. Is that part of the inspiration for the kushites-extreme mod? No, actually the idea just popped into my head one day ("instead of writing a lot of code to alter the bot's behavior, why not just make one civ OP?") Quote Link to comment Share on other sites More sharing options...
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