Lion.Kanzen Posted February 21, 2022 Report Share Posted February 21, 2022 (edited) We are going to make a post to differentiate it from Han and assimilate it as an Asian culture, it will have things in common with Han. Economy. Nomads all start with mobile buildings and some throw themselves, others capture settlements. Most will not have farms and/or will have to steal them. They will have looting bonus. Trickle from corral.( Maybe a good equivalent to farming). Bonus vs farms+ looting.(They stole the crops.) Xiongnu Just like Han they will have bonus from pop. Because the they They were the great nomadic nation along with the Scythians. Xianbei P2 have rice farm, So they start semi nomad phase 2. Yuenzhi Huns Topic in progress. Edited February 21, 2022 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 21, 2022 Author Report Share Posted February 21, 2022 @wowgetoffyourcellphone new ideas are welcome. (isnt finished yet) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 21, 2022 Author Report Share Posted February 21, 2022 @Yekaterina if you were to create a faction of barbarians that liked to rush everyone what would you design? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 30, 2023 Author Report Share Posted March 30, 2023 (edited) @AIEND I will implement that Huns do not need houses and houses serve otherwise( other way) maybe as bonus for combat(defending your children will have more psychological impact in warrior's mind). --- the Huns bonus of starting at maximum population.(AOE II). Edited March 30, 2023 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
AIEND Posted March 30, 2023 Report Share Posted March 30, 2023 It is not recommended that the corrals of nomads directly produce food trickles, but that the corrals automatically train livestock for free, and herders slaughter livestock. The yurthouse did not provide a population, but served as a resource recycling point and a barracks for training herders and cavalry. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Monday at 05:07 Author Report Share Posted Monday at 05:07 (edited) I'm thinking of a new mechanic for making settlements. I have named it; Populate. I got the basic idea from Empire Earth, but it's different. The Empire Earth wiki says: "Populating is the act of placing Citizens inside a Settlement, Town Center, Capitol or Granary in order to increase the resource gain from each building or to turn it into a different building. To populate a building, select the desired number of citizens, click the button next the Explore button and then right-click on the building you wish to populate. You could also just press "G" on your keyboard instead of clicking the populate button." https://empireearth.fandom.com/wiki/Populating Basically I intend to create nomadic settlements with this concept, but we will not do it with villagers or CS units. We will make the settlements with carts. That was my original idea with nomadic defenses-settlements. The rest of the idea is from Empires Apart. In Empires Apart you use this system to make buildings with nomadic Mongols. The empires apart wiki says: Mongols buildings (and siege units) are built out of the Qara'utai Tergen, which unpack into buildings for free and can repack at will, allowing for a high amount of mobility. Basically you create a foundation and you fill it with the required carts until it is finished. This is how you create a nomadic settlement. This will happen with nomadic settlements, those consisting of carts or wagons. I forgot to mention that it's similar to how zerg are played in Starcraft except that you need multiple carts for a settlement and it can be disbanded or disassemble. Edited Monday at 05:20 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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