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RiderOfEternity
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Believe it or not, this is larger than most RTS games. For example, AoM's basic units are 64x64. Battle for Middle Middle-Earth also uses 64x64 for thier basic units but use 128x128 for heroes. We hope to do all our unit textures in 128x128. Which is as high or higher than most pure RTS games currently on the market.

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First of all, you generally don't need bigger textures, because you view the units from such an high altitude (and therefore the detailed textures at 512x512 will be just as good as the ones in 128x128).

And then there is the speed issue, because moving data from the gfx to system RAM is quite slow, and therefore you want to have most of it in the gfx RAM when it needs it.

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