RiderOfEternity Posted December 12, 2004 Share Posted December 12, 2004 I wonder if the guys at WFG could show us a sample of the kind of texture quality you're makng there? I've been dieing to ask this for ages now Link to comment Share on other sites More sharing options...
Dnas Posted December 12, 2004 Share Posted December 12, 2004 I'll have to ask Jason if we can post any samples (probably can't), but we make sure it's good quality. Link to comment Share on other sites More sharing options...
Argalius Posted December 12, 2004 Share Posted December 12, 2004 I wonder if the guys at WFG could show us a sample of the kind of texture quality you're makng there? I've been dieing to ask this for ages now ←Who is us? Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 12, 2004 Share Posted December 12, 2004 You can easily see an example by looking at our screenshots. j/kWhat kind of textures? Terrain? Units? Buildings? Nature? Link to comment Share on other sites More sharing options...
RiderOfEternity Posted December 12, 2004 Author Share Posted December 12, 2004 All! Or just units... Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 12, 2004 Share Posted December 12, 2004 I'll have to ask Jason if we can post any samples (probably can't), but we make sure it's good quality. wink.gifWell, usually we can't but, because we are no longer using the current textures (due to some new meshes and uvmapping), I can show you a sample. You'll recognize this texture in the recent screenshots. Link to comment Share on other sites More sharing options...
Titus Ultor Posted December 12, 2004 Share Posted December 12, 2004 Cool beans! Link to comment Share on other sites More sharing options...
RiderOfEternity Posted December 12, 2004 Author Share Posted December 12, 2004 wow a lot smaller than I'd imagined and a lot of detail too, nice! Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 12, 2004 Share Posted December 12, 2004 Believe it or not, this is larger than most RTS games. For example, AoM's basic units are 64x64. Battle for Middle Middle-Earth also uses 64x64 for thier basic units but use 128x128 for heroes. We hope to do all our unit textures in 128x128. Which is as high or higher than most pure RTS games currently on the market. Link to comment Share on other sites More sharing options...
Dnas Posted December 12, 2004 Share Posted December 12, 2004 We do them at a much higher size first, usually 512x512 IIRC, then shrink them down and sharpen them. Link to comment Share on other sites More sharing options...
Lorian Posted December 12, 2004 Share Posted December 12, 2004 Why is it only 128x128? And usually 64x64? Would it bog down the system having it any bigger or something? Link to comment Share on other sites More sharing options...
CodeOptimist Posted December 12, 2004 Share Posted December 12, 2004 Why is it only 128x128? And usually 64x64? Would it bog down the system having it any bigger or something?←Yes, larger textures require more storage space, and video/system RAM when loaded in-game (IIRC). Link to comment Share on other sites More sharing options...
nife Posted December 13, 2004 Share Posted December 13, 2004 First of all, you generally don't need bigger textures, because you view the units from such an high altitude (and therefore the detailed textures at 512x512 will be just as good as the ones in 128x128).And then there is the speed issue, because moving data from the gfx to system RAM is quite slow, and therefore you want to have most of it in the gfx RAM when it needs it. Link to comment Share on other sites More sharing options...
RiderOfEternity Posted December 13, 2004 Author Share Posted December 13, 2004 We do them at a much higher size first, usually 512x512 IIRC, then shrink them down and sharpen them.Ah I thought as much from the look of the chainmail. Link to comment Share on other sites More sharing options...
Lorian Posted December 14, 2004 Share Posted December 14, 2004 Yeah it does actually look liek it's been shrunk Link to comment Share on other sites More sharing options...
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