Paal_101 Posted December 27, 2004 Share Posted December 27, 2004 BTW, you know that the spears with the globes at the base are Persian? Those spears have bronze, silver, and gold counterweights. That way we have all the globes for basic line infantry, officers, and Immortals. Link to comment Share on other sites More sharing options...
Dnas Posted December 28, 2004 Share Posted December 28, 2004 Ah. Okay.Jason, do you mind if I merge some of my layers? 52 layers is quite a bit for my computer to handle and GIMP won't save the psd right anyway. Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 28, 2004 Author Share Posted December 28, 2004 sure, merge layers... like you could merge all the sword damage layers. Merge stuff that doesn't overlap other stuff. Link to comment Share on other sites More sharing options...
Dnas Posted December 29, 2004 Share Posted December 29, 2004 Okay. I merged most of what I've done up to now. (as a separate files so I can still get to them if I need to.)EDIT: cool! I figured out how to resize layers (so their boundaries aren't so big). That would have been really helpful earlier....EDIT: Even better! Autocrop layer so useful. Link to comment Share on other sites More sharing options...
Dnas Posted December 30, 2004 Share Posted December 30, 2004 Alright, here's what I have so far. The mapping on the spears is pretty straight-forward, so I think it shouldn't be too disasterous if I don't post a rendering. http://wildfiregames.com/~art/david/02-weapons/weapons4.jpgI'll get a rendering ASAP.I didn't know whhere they are going grab the spear, so the leather grips have to wait. Link to comment Share on other sites More sharing options...
Paal_101 Posted December 30, 2004 Share Posted December 30, 2004 The grips would be somewhere in the middle or slightly to the rear. Looking cool Can't wait to see them rendered. Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 30, 2004 Author Share Posted December 30, 2004 Looking good. I think I would like a bit more variance on the spear shafts. You can kind of tell that there is a difference, but I think it should be a bit more drastic. Link to comment Share on other sites More sharing options...
Dnas Posted December 31, 2004 Share Posted December 31, 2004 Better?http://wildfiregames.com/~art/david/02-weapons/weapons5.jpg Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 31, 2004 Author Share Posted December 31, 2004 much better, thanks I think perhaps the shading on the shafts should be eased up a tinge (10-15%). But, we can do that later. Link to comment Share on other sites More sharing options...
Dnas Posted January 1, 2005 Share Posted January 1, 2005 Okay. How's this? Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 2, 2005 Author Share Posted January 2, 2005 Looks great I think in the javalins, we'll only need 1 or 2 of the solid metal ones. I'd like one to be nearly black (very dark gray). That would probably be the middle one (including its tip). The one on the right, I'd like to have a ceremonial goldish color. Also do one for the standard spears. Also, the pilum... I think they pilum has solid metal (dark gray/black) for the portion after the taper starts. This would be instead of the wood.But, after you put the hand grips on them, I think you'll be done with the spears. Link to comment Share on other sites More sharing options...
Dnas Posted January 10, 2005 Share Posted January 10, 2005 Yes sir! (got internet back so I can check your replies.) Link to comment Share on other sites More sharing options...
Dnas Posted January 12, 2005 Share Posted January 12, 2005 Okay, one question: I'm probably going to use the pilum as a guide for where the hard grips go, but I don't know if they should go on an area equivalent to in front of the pilum or behind it.1/1/2005 to 1/11/2005 (in chronological order more or less)Added slight noise effect to wood - more realisticStarted a document* on a few texture techniques that I always wanted to do. (I've only done one though.)-got internet back-Made pilums ironMade one spear goldish and one dark.Will (hopefully) have time to make some standard spears iron and upload something tommorrow while fitting in time to debug mouse cursor "Out of Order" sign (don't ask) for website.*I was thinking maybe we could have all our texture artists provide their own little tips and we can have an article on texturing on the website. Link to comment Share on other sites More sharing options...
Dnas Posted January 12, 2005 Share Posted January 12, 2005 How's this?http://wildfiregames.com/~art/david/02-wea...weapons1-12.jpgI had to guess on where the grips went so I think they are off a bit.Don't have time to render and stuff today because I have classes to prepare for. Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 13, 2005 Author Share Posted January 13, 2005 OK, lets see.. things are always looking better! Few comments:For the pillum, here this will help:http://www.wildfiregames.com/~art/history/...ages/PILUM.htmlThe things you colored in are supposed to be wood The only thing you'll have to texture on that part will be the two 'bolts' and possible a metal cap that fasten the wood block to the shaft. Also notice above the wood blocks... the shafts of the pillum is all metal.About the grips.. lets not worry about this yet because I'm not sure of this myself. I want to do some animating first and see where the hands end up. So if you could just make the grip layers I can stick those where I need them be later. Link to comment Share on other sites More sharing options...
Dnas Posted January 13, 2005 Share Posted January 13, 2005 Oh.*feels stupid*I thought the pilum were the tapered wood blocks. No wonder I had so much trouble understanding your previous post. lol. Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 13, 2005 Author Share Posted January 13, 2005 Oh, and about your article idea. Sounds good to me. If you have trouble with making it a long nice article, maybe ask around the artists here on staff for more tips and tricks. Link to comment Share on other sites More sharing options...
Dnas Posted January 15, 2005 Share Posted January 15, 2005 Okay, sir.are these better pilums?http://wildfiregames.com/~art/david/02-wea...eapons12-15.jpg Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 15, 2005 Author Share Posted January 15, 2005 Indeed, much better! Consider the pillum done. Link to comment Share on other sites More sharing options...
Dnas Posted January 16, 2005 Share Posted January 16, 2005 Cool! What next?Anyway, I was bored and decided to scratch up the spears a bit.http://wildfiregames.com/~art/david/02-wea...eapons12-16.jpg Link to comment Share on other sites More sharing options...
Ykkrosh Posted January 16, 2005 Share Posted January 16, 2005 Probably off-topic, but... What size will this texture be in the actual game? The old version is 256x256, and most of the detail in this one would be lost at that size Link to comment Share on other sites More sharing options...
Dnas Posted January 16, 2005 Share Posted January 16, 2005 Oh crap...Can we at least keep them 512x512? That's not too big and even the wood scratches are preserved. (mostly) [civ]_prop_1.dds is 512x512. Link to comment Share on other sites More sharing options...
Dnas Posted January 17, 2005 Share Posted January 17, 2005 1/17/2005Upgraded GIMP to 2.2.1, waiting for Windows binary of 2.2.2 to be put on internetFound instructions on how to compile GIMP stuff on Windows, might be able to compile dds plugin for me and ShanGot really annoyed at internet connection going wackoStarted fixing axe bladesGot disappointed with resultsWaiting for orders Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 18, 2005 Author Share Posted January 18, 2005 Ah, sorry I must have missed you...Yeah it'll be shrunk down to 256x256 Maybe have a cinimatic version that will be 512x512.Ok, next... go ahead and work on the bows and axes.Hold off on the dds plugin. Philip is working on a little stand alone program for incoorperating player color usage and dds files. Link to comment Share on other sites More sharing options...
Dnas Posted January 21, 2005 Share Posted January 21, 2005 Sorry for the lack of work. Been really really busy. Just barely started color variations for bows. Also, I've started downloading all the dependancies I need for compiling GIMP. (If this were Linux, I'd already have most of those dependancies and I'd be able to get them easily, but whatever)In case you are curious how many, http://wiki.gimp.org/gimp/HowToCompileGimp...icrosoftWindowslolAnyway, hopefully, my custom compiled one will be better optimized for my computer and run smoother. And I'd have the most recent one. If it does, I'll send the link to Shan as well. And there are several plugins I'd like to try out. Alright, I'll hold on the dds plugin.But whatever. Hopefully I'll have more time for this later. Link to comment Share on other sites More sharing options...
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