Wijitmaker Posted November 28, 2004 Report Share Posted November 28, 2004 Ok, for this one you have 75 or so weapons to texture. There are multiple variations and they are all on one texture. Here is something you can work with:http://www.wildfiregames.com/~art/wijit/weapons.zipThat is the 3ds filehttp://www.wildfiregames.com/~art/wijit/weapons.rarThis is the .psd file I started working on (its very rough).The variations I'm looking for are different shades of wood, different variety in metal (old, rusty, new, decorative, etc...) and blood.I imagine you'll have to work with Paul on these to get the right blends of variety for history. Quote Link to comment Share on other sites More sharing options...
Dnas Posted November 28, 2004 Report Share Posted November 28, 2004 Cool! That looks fun. Going to have to make some wood brushes then.Hmm.. I'm going to try to accomplish this near-impossible goal: For each new task I get, make at least one new brush for it. Last time it was the hair, and now it's wood and maybe more.Okay then, I'll see if I can manage to find some way to talk to Paul. Quote Link to comment Share on other sites More sharing options...
Dnas Posted November 30, 2004 Report Share Posted November 30, 2004 11/29/2004Files organized and a few things planned.Contacted Paal.Unfortunately, too busy to get any real work done. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted November 30, 2004 Report Share Posted November 30, 2004 LOL I don't feel so bad now I was so busy playin Freespace 2 yesterday I forgot lolGreat looking weapons Only thing I would suggest is that the double-headed sagaris not have the spike on the top, that's not Persian. Like I told you David, I'll get you a list of historically accurate materials. Quote Link to comment Share on other sites More sharing options...
Dnas Posted November 30, 2004 Report Share Posted November 30, 2004 11/30/2004Worked on Celtic swords.Uploaded screenshot.How's this?About the shine not lining up: It lines up in the UV map. I think GMAX just acts weird sometimes.EDIT: Or does it.... aha! The UV maps are slightly weird in a few verts. I'll go ahead and fix that if it's alright with you. Or is this intentional?And theres this strange thing with the jabber swords only being half-made. The other half is missing. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 1, 2004 Author Report Share Posted December 1, 2004 Looking good man, looking good Go ahead and fix the files as needed for the uvmaps. When I first did that I did it in a very very rushed job. The 'jabber swords' should be complete... I wonder if some of the faces got lost in the 3ds file or maybe thier normals are flipped wrong? Do what you need to do to fix them though. Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 1, 2004 Report Share Posted December 1, 2004 Thanks!Well, they were called jabber swords in the gif.I'll fix them.I think the polys were lost because I tried to revert their normals, but it didn't work (AFAIK). Anyway, one of the 4 is whole, so I'll just duplicate that one. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted December 1, 2004 Report Share Posted December 1, 2004 Good work David! Those Celtic swords are awesome I'll get a list of materials to you ASAP. I believe the jabber swords you are referring to are the gladii? Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 1, 2004 Report Share Posted December 1, 2004 No, I think they're different. Because gladi is mentioned somewhere else in the map.Here. I'll show you what they look like.green = gladii (according to key)red = "jabber swords" Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted December 1, 2004 Report Share Posted December 1, 2004 Oh!!! Jabbers = Akinakes, a Persian short sword They usually had bronze hilts and pommels, maybe iron in more northern versions. Grips could be bronze or conceivabley brown, black, or red leather. Plus the early gladii had bronze hilts and pommels, but some could have wooden furniture. The grips were most often bone, but sometimes wood. Bone is the most common. Greek swords could have an all bronze grip, pommel, and hilt, or be completely iron, or have a leather grip. Any more questions just let me know! Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 1, 2004 Report Share Posted December 1, 2004 Thanks!Is there anything about ancient weapons you don't know? Unfortunately I won't have much time to work on these. I have a horrible school project I have to do. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted December 2, 2004 Report Share Posted December 2, 2004 Oh yeah, there are weapons I don't know Like I still don't know what a spiculum looks like *embarrassed* Or a Jewish curved dagger.... Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 2, 2004 Report Share Posted December 2, 2004 At least you've heard of them. Anyway...12/2/2004Worked on Greek Swords.Screen.Note: the UV map is probably very off. GMAX does this weird thing with pixelizing high-res textures, so I have to crop this picture and roughly scale the UV to fit the new map to get a screenshot. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted December 2, 2004 Report Share Posted December 2, 2004 Very good looking Great variation in hilts and grips, altough the blood on all the blades might be a bit much. It'd be a bit weird to see a guy marching around in kit with a bloody sword yet he just came out of the military center Great work! Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 2, 2004 Report Share Posted December 2, 2004 Alright. I'll decrease it. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 3, 2004 Author Report Share Posted December 3, 2004 Yeah of your variations I'd only do 1 blood sword (per set if there is enough extras to go around). It will most likely be a special sword used in the editor. Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 3, 2004 Report Share Posted December 3, 2004 Okay.I'll just find the ones I like best in each set. Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 5, 2004 Report Share Posted December 5, 2004 Sorry for the lack of progress. I have a really annoying school project to do.I managed to remove the blood stains. Left one stain per sword type.Will work on falcatas next. Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 7, 2004 Report Share Posted December 7, 2004 I keep forgetting to post here.Did falcata.Screenshot of what I've done. (Falcata, greek and, celtic swords)http://wildfiregames.com/~art/david/02-wea.../weaponswip.pngToo lazy to put it on model because I'll have to mess with earlier-mentioned pixelization of GMAX.So... do you guys think those three are good enough or do they need more work? Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted December 7, 2004 Report Share Posted December 7, 2004 I'm no texture guy so I'd have to see them on the model, but from what I can tell they look good But the final verdict will come when they are on models. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 7, 2004 Author Report Share Posted December 7, 2004 There is quite a few of those falcata swords... could you do some with some ornimentation or metal work on the sword.http://www.wildfiregames.com/~art/history/...-largesand.htmlhttp://www.wildfiregames.com/~art/history/...s/falcata4.htmlProbably more examples here:http://www.wildfiregames.com/~art/history/iberians/Also, looking at some sword textures in some other games... I wonder if they shading should be dark at the rib and get lighter to the edges vs. light at the rib and darker at the edges. Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 8, 2004 Report Share Posted December 8, 2004 Shading: Well, that's how it was in your version. Alright. I'll change it.Ornamentation: Ok.References: You know, that would have been so helpful had I had them earlier. Just a little warning beforehand. I might not get so much time to do these this week. Being the procrastinator I am, I kind of am in a rush to get this one school project done.... Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted December 8, 2004 Report Share Posted December 8, 2004 Understood David BTW, save some falcatas for kopis', they have a totally different material make up than the falcata. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 8, 2004 Author Report Share Posted December 8, 2004 Shading: Well, that's how it was in your version. tongue.gif Alright. I'll change it.Yeah if you invert that layer and then change it to an "overlay"... that works pretty good I think Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 10, 2004 Report Share Posted December 10, 2004 Hmm... the Task Manager reminder thing doens't seem to work.Whatever.Okay, I've managed to squeeze some time in to get work on these.@Paal: Okay, what does a kopi look like? I can easily replace one of the existing falcatas with another texture. At the moment each of the bronze and iron falcatas has a duplicate anyway.Oh. and something that's not too great... I noticed that GIMP's support for psd isn't perfect. While I have been able to open psds with no problem, it seems GIMP won't save psds right. I tried reopening one of my old psds with GIMP and it seems that it can't even read the layer modes it saves.They are all set to "Normal".And when I opened it with Quicktime, (Apparently psd can be opened by it.) I get a garbled mess of purple and green lines.Anyway, I'll continue to upload the psd file in case Photoshop reads them fine, but just don't be surprised if they happen to be corrupted. Quote Link to comment Share on other sites More sharing options...
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