Ceres Posted June 25, 2021 Report Share Posted June 25, 2021 Hello! Maybe I missed available information about this: (How) is it possible to ungarrison and unturret all units? (e.g. if garrisoned and turreted units in a safe area should be moved to another location where they are more needed). Currently, I would press ALT + double left click on a wall to select all walls and then press the U key. Likewise, I would do this with turrets, towers, and lookouts. Is there an easier way? Thanks for sharing your experience! Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted June 25, 2021 Report Share Posted June 25, 2021 In advance you can add all these buildings to a control group (ctrl+number) Then select (number) and press u 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 25, 2021 Report Share Posted June 25, 2021 2 hours ago, Ceres said: (How) is it possible to ungarrison and unturret all units? (e.g. if garrisoned and turreted units in a safe area should be moved to another location where they are more needed). Currently, I would press ALT + double left click on a wall to select all walls and then press the U key. Likewise, I would do this with turrets, towers, and lookouts. I guess same here, only with the addition of setting a rally point. I never tried the autociv mod, maybe that could get you more flexibility/functionality. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 25, 2021 Author Report Share Posted June 25, 2021 Would players and developers find it useful to have an auto-ungarrison/-unturret option implemented? (similar to the alarm on/off for women => civic centres) Quote Link to comment Share on other sites More sharing options...
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