Jump to content

===[Task]=== Crowd Sourced - Dacians


Lion.Kanzen
 Share

Recommended Posts

2 hours ago, Seleucids said:

I am trying to fix the Dacian civ in the Endovelico mod. I forked their repository and made changes within my fork, and now Dacians are a playable civ in this repo: https://github.com/Yekaterina999/Endovelico

 

However, there are still non-fatal error spams while loading the map and during gameplay: 

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/epir/wallset_stone.xml"

ERROR: Failed to load entity template 'structures/epir/wallset_stone'

ERROR: Invalid template found for 'structures/epir/wallset_stone'

ERROR: JavaScript error: globalscripts/Templates.js line 174

ERROR: CMapGenerationCallbacks::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/special/common/garrison_flag_daci.xml"

ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/special/common/garrison_flag_daci.xml'

ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/cc.dae" for actor "structures/dacians/civic_center.xml255"

ERROR: Probable infinite inheritance loop in entity template 'structures/xion/barracks'

ERROR: Failed to load entity template 'structures/xion/barracks'

ERROR: Probable infinite inheritance loop in entity template 'structures/xion/barracks'

ERROR: Failed to load entity template 'structures/yuez/barracks_empty'

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/skeletal/no_spec.png"

ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/fortress.dae" for actor "structures/dacians/fortress.xml255"

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/shields/pelta_triballi.xml"

ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/units/shields/pelta_triballi.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/units/celt_support_trader.png"

ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/stone_tower.dae" for actor "structures/dacians/defense_tower.xml255"

ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/daci/cc.dae" for actor "structures/dacians/civic_center.xml255"

ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/cc.dae" for actor "structures/dacians/civic_center.xml255"

 

The last few lines are caused by lack of prop points in the model for garrisoning and projectile. You must add enough prop points so that we can see arrows being shot and garrison flags. 

The first few lines are caused by bad wall definitions in other civs, not just Dacians. 

Furthermore, this civ is lacking an emblem, unit icons and unique unit models. The buildings are pretty much in place; we are only missing a stable and a civ-special building. 

@Duileoga @Lopess

Thanks for the feedback, these issues are already on our radar, my current idea is to use the "root" point that all models have and set a height close to the roof of the models.
Believe me, adding trim points and projectiles to hundreds of models is a lot of work, especially because the prop names cannot be repeated in the same blender file, and I haven't been able to automate this yet, only the export of models and their naming.

  • Like 1
Link to comment
Share on other sites

2 hours ago, Seleucids said:

Furthermore, this civ needs some more balancing and content.

1. No stables available

2. Only CC can train ranged units. No ranged units in barracks

3. Only 1 hero

4. Need more cavalry where appropriate. 

 

Dacians are the most wanted civ according to the crowd feedback that I have seen, so it would be really useful to fix this civ first, out of the dozens of civs in Endovelico. 

1 R: Stables should be there.
2,3,4 Something easy to solve, do you want to try it on your fork? It would be good to see your vision of units for the unit, I believe @Duileoga also has his ideas.
We have a lot of things to do, all help is welcome and will always be credited!

  • Thanks 1
Link to comment
Share on other sites

16 hours ago, Lopess said:

Believe me, adding trim points and projectiles to hundreds of models is a lot of work, especially because the prop names cannot be repeated in the same blender file, and I haven't been able to automate this yet, only the export of models and their naming.

I understand the difficulty. Perhaps it would be a good idea to separate these civs out into 1 civ per mod. This makes debugging easier.

Currently, there are 30 civs sharing files and folders with each other. Some errors are intertwined and one mistake in a file caused chain reactions the screwed up the whole thing. If we separate the civs, it would be easier to isolate bugs and imperfections, e.g. missing buildings / units. 

 

@Hulla can give us some expertise on Dacian units. 

  • Thanks 1
Link to comment
Share on other sites

11 minutes ago, Seleucids said:

I understand the difficulty. Perhaps it would be a good idea to separate these civs out into 1 civ per mod. This makes debugging easier.

Currently, there are 30 civs sharing files and folders with each other. Some errors are intertwined and one mistake in a file caused chain reactions the screwed up the whole thing. If we separate the civs, it would be easier to isolate bugs and imperfections, e.g. missing buildings / units. 

 

@Hulla can give us some expertise on Dacian units. 

I have a different view, in this case, I believe that with this volume of art involved 60 different bases to support it would be chaos.

  • Like 2
Link to comment
Share on other sites

2 hours ago, Lopess said:

@Duileoga I will start making the units for the civs, with that many of the error issues will be looked at more carefully, today I will look at the issues of the projectile props, garrison and I will make temporary files for the garrison flags 

I want to ask you if you can aesthetically improve the Suebi units, i design the shields, clothing,etc and you make it.

  • Like 1
Link to comment
Share on other sites

18 hours ago, Seleucids said:

I understand the difficulty. Perhaps it would be a good idea to separate these civs out into 1 civ per mod. This makes debugging easier.

Currently, there are 30 civs sharing files and folders with each other. Some errors are intertwined and one mistake in a file caused chain reactions the screwed up the whole thing. If we separate the civs, it would be easier to isolate bugs and imperfections, e.g. missing buildings / units. 

 

@Hulla can give us some expertise on Dacian units. 

Buenos días o tardes;

- Muchas gracias por su interés ,su gran ayuda y consejos .Son unas 64 facciones previstas(muy ambicioso) por lo que para acelerar la creación para esta primera versión ,pensamos @Lopess y yo en estandarizar todas las facciones según el canon del juego. Para esta primera versión la hoja de ruta sería;

  1. Edificios.
  2. Unidades.
  3. (Las estructuras de archivos para hacer las jugables)
  4. Animales de corral de cada civ.
  5. Animales de fauna, para mapas.
  6. Mapas únicos para cada civ.

-Como mi mayor aportación es la del diseño artístico de una base (bocetos) y aún me faltan los edificios Arsácidas/Parthians,la estética de las unidades se está retrasando .Para cada facción ya tengo una idea para las unidades, en el caso de los dacios;

On 22/09/2024 at 10:00 AM, Duileoga said:

- @Obskiuras , aquí un listado de unidades, yo no hice casi nada , tengo alguna textura y referencias;

 

Unidades ;(27)
 

Infantería ;(6)
(Reclutados en ;"cuarteles "y "centro urbano")
1.Lancero;-----------------------------------------------(...comati )
2.Escaramuzador;--------------------------------------( ...comati)

(Reclutados en ;"cuarteles")
1.Lancero;-----------------------------------------------( ...comati)
2.Escaramuzador;--------------------------------------( ...comati)
3.Espadachín(esdada Falx a dos manos);-----------(...comati )
4.Arquero ;-----------------------------------------------(...comati)
5.Hacha(un filo y escudo);-----------------------------(...comati )
6.Alabardero(lanza con punta Falx y escudo);------(...comati )

(Reclutados en ;"Galería de tiro")
2.Escaramuzador;--------------------------------------( ...comati)
4.Arquero ;-----------------------------------------------(...comati)

Infantería campeona;(3)
(Reclutados en ;" Cámara del tesoro")
7.Campeón Dacio (hacha doble filo a dos manos,pieles de lobo);-----( )
8.Aristócrata Dacio(venablos,casco ornamentado, armadura);---------( )
9.Drago carnyx (esdada Falx una mano);----------------------------------( )

(Reclutados en ;"cuarteles "y "Cámara del tesoro")
9.Drago carnyx (esdada Falx);-------------------------------( )

Infantería auxiliar ;(2)
(Reclutados en ;"Campamento Getae ")
10.Hondero auxiliar Getae ;------------------------------------( )
11.Espadachín auxiliar Getae(2 espadas sica);---------------( )

Caballería;(2)
(Reclutados en ;" establos")
12.Jinete lancero ;-----------------------------------------( )
13.jinete Escaramuzador ;--------------------------------( )

(Reclutados en ;" Establos "y "centro urbano")
12.Jinete Escaramuzador ;----------------------------------( )

Caballería de élite;(2)
(Reclutados en ;"Cámara del tesoro")
14. Jinete hacha campeón(dos filos) ;--------------------( )
15. Jinete escaramuzador campeón;----------------------( )

(Reclutados en ;" Establos "y "Cámara del tesoro")
15. Jinete escaramuzador campeón;--------------------( )

Caballería auxiliar (1)
(Reclutados en ;" Campamento Getae ")
16.jinete espadachín Getae;------------------------------( )

Civiles;(3)
(Reclutados en ;" centro urbano"y "casa")
17. Mujer;---------------------------------------------------( )
(Reclutados en ;"Mercado ")
18. Comerciante/a(carromato);---------------------------( )
(Reclutados en ;"Templo ")
19. Sacerdote/isa;-------------------------------------------( )

Armas de asedio;(2)
(Reclutados en ;" Taller de Asedio")
20.Ariete;------------------------------------( )
21.Balista/escorpión;----------------------( )

Navíos ;(2)
(Reclutados en ;" Puerto")
22.Balsa pesquera/o;---------------------------( )
23.Navío mercante ;----------------------------( )
24.Navío militar ;--------------------------------( )

Héroes ;(3)
(Reclutados en ;"Asamblea ")
25.Burebista;-----------------------------( ) 82-44 a.C(Fundó el imperio.)
26.Oroles;-------------------------------( )200 a.C (Detuvo invasiones de tribus extranjeras )
27.Rubobostes;--------------------------( ) 168 a.C (Expulsó y asimiló a celtas y otras etnias)

 

 


Lista reyes dacios Para "ia":
1.    -Oroles (200 a.C )
2.    -Rhemaxos (200 a.C-168 a.C)
3.    -Rubobostes (168 a.C )
4.    -Thiamarkos (100- a.C)
5.    -Guiltdacus (100-82 a.C)venció al celta Brenno.
6.    -Burebista (82-44 a.C) Emperador
7.    -Deceneus (61-45 a.C) sumo sacerdote cogobernante con Burebista
8.    -Commius (57 -22 a.C)   
9.    -Coson (44- a.C - 9 a.C)  
10.    -Comoiscus (44 a.C- 9 a.C  )
11.    -Cotiso (40 a.C- 9 a.C)   
12.    -Comosicus (9 a.C- 30 d.C) 

(No puse ningún rey Getae porque aún nadie me aclara 100% en si eran dacios , tracios , mestizos  ...)

 

 

Disculpen las molestias*

-Pero toda ayuda ,crítica ,sugerencia, corrección ...son bienvenidas y tomadas en cuenta. Para ver a las unidades dacias en el mod Endovélico,no hay fecha, porque tengo preferencia por hacer antes las unidades de otras facciones antes que las dacias , pero creo que viendo este interés , voy a adelantar su diseño.

 

 

Disculpen las molestias*

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...