Lion.Kanzen Posted May 27, 2021 Report Share Posted May 27, 2021 I had a hard time sleeping yesterday, I was anxious, after seeing the designs planted by Wowgetoff... and the art team. so I started to look for blender tutorials to keep learning. i found this one in 2 languages, the first one is very fast, it's in one minute. i'm still slow and newbie in blender. i decided to share the modeling process first. then the rest. tutorial in Spanish. Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 27, 2021 Author Report Share Posted May 27, 2021 (edited) in the second part they will need a texture. Spoiler https://ambientcg.com/view?id=Rock020 Image texture... then load your texture. I try with another texture right there. } then Shift +D to duplicate the texture image. (orange window) if you need to convert any texture to normal map I leave you a tutorial. Spoiler I am going to leave an image of how to do it in Photoshop the idea is to make it look like the rock I saw on one of my trips, if you took the photo or know what the texture looks like you can modify it to your liking. now that you have the image loaded, the normal map version. can switch to render view mode and see the difference. note that I added a light source to see this better. again duplicate the color textural once more. shitf + D here another tutorial for next texture.(optional ) Spoiler https://polycount.com/discussion/138413/how-to-create-roughness-map-in-photoshop As of today, 0 A.D. does not use the rougness map. I will use the one that comes in the tutorial. the next step would be to create maps that work with 0 A.D such as Occlusion...etc. -------------------------- At the end Stan will make some recommendations for us to follow to get it ready for the game. I don't want to create something complex or even in the game. but at least to learn from this technique. Edited May 27, 2021 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 27, 2021 Report Share Posted May 27, 2021 If you make a lowpoly version of it (Google retopology), you can use Xnormals to bake the curvature map, and use it on top of one of the new fancy stone textures to generate erosion on the sides. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 27, 2021 Author Report Share Posted May 27, 2021 8 minutes ago, Stan` said: If you make a lowpoly version of it (Google retopology), you can use Xnormals to bake the curvature map, and use it on top of one of the new fancy stone textures to generate erosion on the sides. I'm still learning, thanks for the heads up. I figured I should do Bake. which by the way that terminology should have a basic glossary on the wiki. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 27, 2021 Author Report Share Posted May 27, 2021 1 hour ago, Stan` said: If you make a lowpoly version of it (Google retopology), you can use Xnormals to bake the curvature map, and use it on top of one of the new fancy stone textures to generate erosion on the sides. now come my questions. How do I generate the other maps? With retopology you say I will generate all that is needed? You should show me tutorials so I don't get complicated. Anything I should download? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 27, 2021 Author Report Share Posted May 27, 2021 (edited) I leave the textures here. the ones I downloaded and the ones I made. tutorial.rar Edited May 27, 2021 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 28, 2021 Author Report Share Posted May 28, 2021 (edited) I like these practical solutions. I added another texture; roughness. Edited May 28, 2021 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 28, 2021 Author Report Share Posted May 28, 2021 3rd part you have to switch to normal mode from edit mode. WIP... 2 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 3, 2021 Report Share Posted June 3, 2021 Please allow me asking this question that is not specific for these great posts and very interesting links that @Lion.Kanzen has kindly provided, but more in general terms about Youtube tutorials: The voice-over and consequently the shown video material - or vice versa - are very fast. Maybe I am overseeing the obvious, but I could not imagine to always press the pause button in such a video and then on play again to get along with the high speed. Is there maybe a trick I am not aware of? How do you guys get along with this? Again, sorry for asking this here, but I have very hard times watching and understanding these "rock" videos. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2021 Author Report Share Posted June 3, 2021 3 hours ago, Ceres said: The voice-over and consequently the shown video material - or vice versa - are very fast. The tutorial in Spanish gave me an advantage, is same but slowly. I found another similar one. 1 Quote Link to comment Share on other sites More sharing options...
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