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The Outpost problem.


Lion.Kanzen
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Outposts are bad? We need revert this change?  

9 members have voted

  1. 1. Outposts are bad? We need revert this change?

    • Yes, I hate them ( revert to A23)
      5
    • No
      1
    • They can be better....
      3


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Current plan is to revert to A23, as part of D3898.

However, because of how turrets/visible garrisoning has been split from regular garrisoning, the visibly-garrisoned units no longer recover Capture Points. Which means the outpost will go neutral even if garrisoned.

IMO, the solution is to remove the 'decay' feature of outposts, and barring changes that's likely what I'll do.

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Just now, wraitii said:

Current plan is to revert to A23, as part of D3898.

However, because of how turrets/visible garrisoning has been split from regular garrisoning, the visibly-garrisoned units no longer recover Capture Points. Which means the outpost will go neutral even if garrisoned.

IMO, the solution is to remove the 'decay' feature of outposts, and barring changes that's likely what I'll do.

The Romans have a similar and annoying problem.

 

TY. The community appreciates these details.

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Hello,

-Delete decay' feature of outposts should good

-Outpost with men in garnison : Little vision

-Outpost with men in garnison : Medium vision

in A23 it a bit toxic, sometime with some civ you can(t destroy easy in early a outpost. 

Maybe reduce their armor or something (or make melee unit kill easy that type of building (outpost, tower rank1)

:)

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1 minute ago, Dakara said:

Hello,

-Delete decay' feature of outposts should good

-Outpost with men in garnison : Little vision

-Outpost with men in garnison : Medium vision

in A23 it a bit toxic, sometime with some civ you can(t destroy easy in early a outpost. 

Maybe reduce their armor or something (or make melee unit kill easy that type of building (outpost, tower rank1)

:)

Thanks. you this is what we are looking for.

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Just now, Lion.Kanzen said:

Thanks. you this is what we are looking for.

ty

I think it's basic and easy to set up. Advantageous for exploration, and not too punishing for a player surrounded by these outpost. But the new outpost is  stupid and often counterproductive.

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