Lion.Kanzen Posted May 11, 2021 Share Posted May 11, 2021 my personal complaint is what they did to the Outpost, they were almost useless . 2 Link to comment Share on other sites More sharing options...
wraitii Posted May 11, 2021 Share Posted May 11, 2021 Current plan is to revert to A23, as part of D3898. However, because of how turrets/visible garrisoning has been split from regular garrisoning, the visibly-garrisoned units no longer recover Capture Points. Which means the outpost will go neutral even if garrisoned. IMO, the solution is to remove the 'decay' feature of outposts, and barring changes that's likely what I'll do. 3 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Author Share Posted May 11, 2021 Just now, wraitii said: Current plan is to revert to A23, as part of D3898. However, because of how turrets/visible garrisoning has been split from regular garrisoning, the visibly-garrisoned units no longer recover Capture Points. Which means the outpost will go neutral even if garrisoned. IMO, the solution is to remove the 'decay' feature of outposts, and barring changes that's likely what I'll do. The Romans have a similar and annoying problem. TY. The community appreciates these details. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Author Share Posted May 11, 2021 does anyone have something to say? Link to comment Share on other sites More sharing options...
Dakara Posted May 11, 2021 Share Posted May 11, 2021 Hello, -Delete decay' feature of outposts should good -Outpost with men in garnison : Little vision -Outpost with men in garnison : Medium vision in A23 it a bit toxic, sometime with some civ you can(t destroy easy in early a outpost. Maybe reduce their armor or something (or make melee unit kill easy that type of building (outpost, tower rank1) :) 3 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Author Share Posted May 11, 2021 1 minute ago, Dakara said: Hello, -Delete decay' feature of outposts should good -Outpost with men in garnison : Little vision -Outpost with men in garnison : Medium vision in A23 it a bit toxic, sometime with some civ you can(t destroy easy in early a outpost. Maybe reduce their armor or something (or make melee unit kill easy that type of building (outpost, tower rank1) Thanks. you this is what we are looking for. Link to comment Share on other sites More sharing options...
Dakara Posted May 11, 2021 Share Posted May 11, 2021 Just now, Lion.Kanzen said: Thanks. you this is what we are looking for. ty I think it's basic and easy to set up. Advantageous for exploration, and not too punishing for a player surrounded by these outpost. But the new outpost is stupid and often counterproductive. 3 Link to comment Share on other sites More sharing options...
Yekaterina Posted May 13, 2021 Share Posted May 13, 2021 1. Outposts do not decay if garrisoned. 2. Outposts arrows have minimu range (like defensive towers) 3. Outposts have low armour, so you can take them out with anything. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now