ZeZar Posted November 18, 2003 Report Share Posted November 18, 2003 What about destroyable bridges?! Could also be rebuildt?! Just a question, it would have been cool right?! Quote Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted November 18, 2003 Report Share Posted November 18, 2003 Bridges would be way cool. Never played a game with them though, so I'm sorta assuming they'd be hard to implement? Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted November 18, 2003 Report Share Posted November 18, 2003 That would be a great feature plus have fords so guys who don't build bridges (Huns, etc) can get across rivers. And if there are engineer units available that could increase build rate and stuff that could give guys like the Greeks, Carthaginians, and Romans an advantage when building them. Maybe the bridges could be upgraded from wood to stone, which would be seriously cool :)Would also allow for some interesting tactics (Stirling Bridge in the ancient world anyone? ) I'm not a programmer, but I would think it would be somewhat easy to implement (sorta like the marshes in AoE....don't know if that's right or not, only played demo....long time ago... ). But I don't know...need a coder up here Quote Link to comment Share on other sites More sharing options...
Marcus Petrius Posted November 18, 2003 Report Share Posted November 18, 2003 Something similar was done in Red Alert and Red Alert 2 (better in the last one).Bridges were neutral, and could be destroyed by anyone (by firing at it). There were little houses by the ends of the bridge you could send an engineer into. If you sent an engineer, the bridge would be repaired. Quote Link to comment Share on other sites More sharing options...
Black Op Posted November 19, 2003 Report Share Posted November 19, 2003 I know for a fact that there's bridges in TLA. That said, 0AD will most likely have something similar hopefully. Look at post #23 here. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted November 19, 2003 Author Report Share Posted November 19, 2003 Something similar was done in Red Alert and Red Alert 2 (better in the last one).Bridges were neutral, and could be destroyed by anyone (by firing at it). There were little houses by the ends of the bridge you could send an engineer into. If you sent an engineer, the bridge would be repaired. Yes, just like in RA2 would have been awsome! Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted November 20, 2003 Report Share Posted November 20, 2003 can u sail ships underneith the bridges in ra2? Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted November 20, 2003 Report Share Posted November 20, 2003 AOM couldn't have a bridge the same reason they couldn't have, say, archers on top of walls, because they couldn't make buildings "walkable", since AOM had a proper Z-axis, so that you couldn't "lift" something, and obviously the elevation is still low if you have a bridge over water. AOM Editor has a bridge, but you can't walk on it. (It's a crap bridge too.)If this is in 0AD it'd be great.. especially destructible (only thing missing in AOK.) and reparable. It's just add so much realism. However, it should be cheaper and faster than building a dock and getting a transport, right? Quote Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted November 20, 2003 Report Share Posted November 20, 2003 Nope, the other way around. It's much better to have something comparable to shallows then having to tranny units, hence it should be more expensive. Remember that you also risk your units when using trannies. But then again, what do we know about how that'll work in 0ad anyways (docks and ships that is)? Quote Link to comment Share on other sites More sharing options...
ZeZar Posted November 20, 2003 Author Report Share Posted November 20, 2003 @Ulysses S Griffin; No, they couldnt! Not that i remember all though!Well, AoM brigdes sucks! Please make it like RA2, and so ships can go beneeth...And; I think that you guys are doing lot of good work, and if you really want his game to be "unique" you should do some cool stuff like this; When units are on mountains, enemy units beneeth should not be able to see that, fog of war! And, maybe include grass that units can hide in, like in Praetorians?! Other "Tactical" cool stuff is what i meen, a thing that more and more Dev teams should try to do! Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted November 21, 2003 Report Share Posted November 21, 2003 yeah praetorians is an awesome tactical game Quote Link to comment Share on other sites More sharing options...
ZeZar Posted November 21, 2003 Author Report Share Posted November 21, 2003 You play it sometime? it would have been so much better with a MAP editor. Think about it, you know, Helms deep. WOW! Or maybe something like 2 guys inside a castle and 3 outside. The objective is to defend and attack! Quote Link to comment Share on other sites More sharing options...
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