fatherbushido Posted March 3, 2021 Report Share Posted March 3, 2021 (edited) ...not miles, triangles. There is that great wiki page written 22 months ago: https://trac.wildfiregames.com/wiki/ArtPolyCountGuidelines#PolygonCountLimits with recommendations and a link to one artist (a great one) tips. Here are them: Type of object Max triangle count Humanoid bodies 1000 Humanoid props 100 Building props 200 World props 200 Small animal bodies 250 Medium animal bodies 500 Big animal bodies 1000 Trees (per tree trunk with leaves) 1000 Bushes 500 Small buildings 5000 Medium buildings 10000 Big buildings 15000 Wonder 25000 Looking at the game meshes currently (perhaps not exactly in sync with a24b or current revision), I extracted some numbers: name num_faces art/meshes/skeletal/campaigns/mace_soldier 1108.0 art/meshes/skeletal/campaigns/spart_leonidas 1110.0 art/meshes/skeletal/campaigns/alexander 1180.0 art/meshes/skeletal/maur_trader 1202.0 art/meshes/skeletal/trader_cart 1224.0 art/meshes/skeletal/target_marker 1232.0 art/meshes/skeletal/fauna_hippopotamus 1422.0 art/meshes/skeletal/elephant_asian_male 1538.0 art/meshes/skeletal/elephant_african_bush 1602.0 art/meshes/skeletal/elephant_african_baby 1666.0 art/meshes/skeletal/elephant_african_forest 1666.0 art/meshes/skeletal/horse_breed 1666.0 art/meshes/skeletal/horse_barb 1682.0 art/meshes/skeletal/horse 1682.0 art/meshes/skeletal/pony 1682.0 art/meshes/skeletal/horse_tessalian 1682.0 art/meshes/skeletal/horse_lusitano 1682.0 art/meshes/skeletal/horse_celtic 1682.0 art/meshes/skeletal/horse_marwari 1714.0 art/meshes/skeletal/horse_persian 1714.0 art/meshes/skeletal/elephant_asian_armored_03 2248.0 art/meshes/skeletal/camel 2294.0 art/meshes/skeletal/elephant_asian_armored_04 2403.0 art/meshes/skeletal/bear_polar 2528.0 art/meshes/skeletal/bear 2530.0 art/meshes/skeletal/elephant_asian_armored_01 3280.0 art/meshes/skeletal/elephant_asian_armored_02 3444.0 There are more interesting numbers but I won't paste all that here. So: - Do we speak of the same numbers? - Is that expected? - Do the recommendations include the props? - Does it matter? Again, very nice art! Ta-da-da-ta, ta-da-da-ta, ta-da-da-ta, ta-da-da-ta Edited March 4, 2021 by fatherbushido 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted March 3, 2021 Author Report Share Posted March 3, 2021 (edited) I updated some numbers. Edited March 4, 2021 by fatherbushido Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Report Share Posted March 5, 2021 Perhaps that fits better in the art forum section? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2021 Report Share Posted March 5, 2021 Nice new profile picture Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Report Share Posted March 5, 2021 The profile picture is TA-AD made by Philip years ago... Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2021 Report Share Posted March 5, 2021 TA ? I know TLA but not TA. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Report Share Posted March 5, 2021 The TA models (used in first games made on Spring RTS engine). Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2021 Report Share Posted March 5, 2021 Total Annihilation? Quote Link to comment Share on other sites More sharing options...
thankforpieOfficial Posted March 5, 2021 Report Share Posted March 5, 2021 (edited) Quote - Does it matter? more triangles = more gpu usage = (can) result in less fps with many units you know, all multiplayer players play with maximum zoom anyway and we dont even see if the models are good or bad lel by the way, my low poly planets, in my indie game im coding, have only 3k triangles lel so thats less than your elephants but theyre so much bigger Edited March 5, 2021 by thankforpieOfficial Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 5, 2021 Report Share Posted March 5, 2021 (edited) 1 hour ago, fatherbushido said: The TA models (used in first games made on Spring RTS engine). https://springrts.com/phpbb/viewtopic.php?t=23811 Edited March 5, 2021 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Report Share Posted March 5, 2021 Yes, that's it. Thanks @thankforpieOfficial for the input. 1 Quote Link to comment Share on other sites More sharing options...
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